has there been a decision on this?
First I understand how lucrative extensions are. Before I worked full time for the buddyteam I was one of the first,if not the first person to sell combat routines(selling customized ret paladin routines for arena in wotlk, then "vanguard" for cata+pandaland; before any concrete rules about no paid for products), my work was often imitated (Everyone "used" my dll loading code).
Now we have the buddystore and I am conflicted about it being introduced into RB. It was my hope that by providing the quality of API that I wish HB had when I was writing my own routines that development would flourish. While there were a few developers at the beginning the number has dropped. My concern is what effect will the introduction of the shop have on the overall number of developers in the ecosystem. While the idea getting paid will encourage some to develop new content, it will also raise the barrier to entry for new developers to come along as they won't be able to see how the extension works. Also, it makes people who are otherwise capable, totally incapable of modifying an extension even in the slightest.
Another concern I have is the quality of the code that would be produced, right now we have some good code out there, but a lot of what I like to call "Shit code", I swear if I see another "treeroot.stop()" its going to become an internal function as people seem to love sprinkling that around. I don't want to introduce the store without me personally being able to looking over the code at least once per major update of a product, and require a certain level of quality be maintained before a product becomes available. This would end up adding a lot more work to my already loaded schedule.
Then there are two final remaining issues:
The actual implementation of it. It's not as simple as adding a dll to the project and being done with it. Integration with the store would require a decent bit of work to get it functioning fully. Right now my main focus is on getting ready for heavensward and the introduction of flying mechanics to the game. I want something that will function way better the flightor in honorbuddy, which is going to take a lot of work.
The final issue is financial, I haven't spoken to bossland and workout what the cut of the proceeds would be.
This is the best we have so far.