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Reborn Buddy Crashing

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Audacious93c

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The game works fine with Combat Routines etc. However, when I bring up fatebot it crashes Rebornbuddy. Im in South Thanalan, combat routine doesnt seem to matter between Kupo or Magitek, and Im currently leveling Archer. Level 25 killing 31ish fates. The problem arose only recently, as it was working for 20-25.

Log is attached:
 

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Having the exact same problem. Log is the exact same as well.

I can get all the other botbases to work. Tried turning off antiviruses, repairing framework, redownloaded the bot, and all the other troubleshooting steps, none of them worked. I actually didn't notice that it had crashed until I came back from eating, so it was running fine before as I actually got a couple of levels before it crashed. I'm level 34 now and was doing fates in Costa Del Sol.

After loading Fate Bot, log always ends with the following:

[04:47:58.941 N] Connection closed! [TCP-E-S] 0.0.0.0:0 -> 192.99.148.87:31214
[04:47:59.139 N] Connection established! [TCP-E-E] 192.168.0.10:63893 -> 192.99.148.87:31213 (7j6Ecr6fdE24u2duTHAQpw)
[04:47:59.144 D] NetworkCommsDotNet.ConnectionSetupException: Error during TCP connection establish with destination ([TCP-E-S] 0.0.0.0:0 -> 192.99.148.87:31214). Destination may not be listening or connect timed out. NetworkCommsDotNet.ConnectionSetupException: Timeout waiting for remoteEndPoint to accept TCP connection.
at NetworkCommsDotNet.Connections.TCP.TCPConnection.ConnectSocket()
at NetworkCommsDotNet.Connections.TCP.TCPConnection.ConnectSocket()
at NetworkCommsDotNet.Connections.TCP.TCPConnection.EstablishConnectionSpecific()
at NetworkCommsDotNet.Connections.Connection.EstablishConnection()
at NetworkCommsDotNet.Connections.TCP.TCPConnection.GetConnection(ConnectionInfo connectionInfo, SendReceiveOptions defaultSendReceiveOptions, TcpClient tcpClient, Boolean establishIfRequired, SSLOptions sslOptions)
at Š...ctor()
at ff14bot.Navigation.GaiaNavigator..ctor(Single pathPrecision)
at ff14bot.BotBases.FateBot.Start()
at ff14bot.TreeRoot.()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
 
From the looks of it, it appears to be some kind of network problem on their end. Which would make sense since both of us started having this problem out of the blue. Just a guess, though.
 
The issue appears to have cleared itself up today. I still see some TCP connection issues. Which is worrisome. - however, they are irrelevant in terms of the bot doing exactly what its suppose to do. Thanks Mastahg, if you were looking into it.
 
Last edited:
I was messing with the nav server. Doing some updates to it and the meshes. You'll get that error when I have to restart the nav program. Looking into why its crashing the bot tho.
 
Bot was going strong all day and started to get the Connection Closed error the last hour :(
 
Yes something is wrong with the server. Looking into it now.
 
Getting the same thing and bot crashing now trying to do pvp fwiw
 
Someone be a sport and post when it's back up if you don't mind <3
 
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