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RB skipping Unskippable cutscenes.

zzi

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posted in discord, reposing here for visibility.

Praetorium and Castrum have fixed-length dialogues and unskippable cutscenes. RebornBuddy is able to fast-forward through the dialogue (which should not be possible). Relevant logic that gets fired: https://github.com/Fryheit/Kombatant/blob/master/Logic/Convenience.cs#L253 Steps to replicate:

1. Queue up to Praetorum, try to skip the opening cutscene and dialogue
-> Expected: Cutscene cannot be skipped, dialogue cannot be forwarded.
2. Fire up RB with a botbase checking the logic chunk from above. Queue up again.
-> Result: Cutscene cannot be skipped, however dialogue will fast forward - effectively throwing you back into control a LOT sooner than any other player.
 
From what I know / can see AgentCutScene.PromptSkip() already checks the CanSkip property.

Perhaps the CanSkip isn't correct any more?

Also wonder if we are missing a CanSkp check on the Talk Dialogs.
 
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