zzi
Active Member
- Joined
- Mar 10, 2016
- Messages
- 308
posted in discord, reposing here for visibility.
Praetorium and Castrum have fixed-length dialogues and unskippable cutscenes. RebornBuddy is able to fast-forward through the dialogue (which should not be possible). Relevant logic that gets fired: https://github.com/Fryheit/Kombatant/blob/master/Logic/Convenience.cs#L253 Steps to replicate:
1. Queue up to Praetorum, try to skip the opening cutscene and dialogue
-> Expected: Cutscene cannot be skipped, dialogue cannot be forwarded.
2. Fire up RB with a botbase checking the logic chunk from above. Queue up again.
-> Result: Cutscene cannot be skipped, however dialogue will fast forward - effectively throwing you back into control a LOT sooner than any other player.
Praetorium and Castrum have fixed-length dialogues and unskippable cutscenes. RebornBuddy is able to fast-forward through the dialogue (which should not be possible). Relevant logic that gets fired: https://github.com/Fryheit/Kombatant/blob/master/Logic/Convenience.cs#L253 Steps to replicate:
1. Queue up to Praetorum, try to skip the opening cutscene and dialogue
-> Expected: Cutscene cannot be skipped, dialogue cannot be forwarded.
2. Fire up RB with a botbase checking the logic chunk from above. Queue up again.
-> Result: Cutscene cannot be skipped, however dialogue will fast forward - effectively throwing you back into control a LOT sooner than any other player.