I managed to get rank 5 yesterday evening on EU with a slighty different deck and different settings. You need more calculations to achieve better results.
The deck
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And the settings.txt
[HIDE]// play with these settings###################################
int enfacehp = 20; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
int mxwde = 6500; // numer of boards which are taken to the next deep-lvl
int twotsamount = 1300; // number of boards where the next turn is simulated
bool enemySecondTurnSim = true; // if he simulates the next players-turn, he also simulates the enemys respons
bool playaround = true; //play around some enemys aoe-spells?
//these two probs are >= 0 and <= 100
int playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it
int playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die!
int amountBoardsInEnemyTurnSim = 26;
int amountBoardsInEnemyTurnSimSecondStepp = 260;
int amountBoardsInEnemySecondTurnSim = 26;
int nextturnsimDeep = 6;
int nextturnsimMaxWidth = 26;
int nexttunsimMaxBoards = 260;
int ImprovedCalculations = 1;
bool secrets = true; // playing arround enemys secrets
int alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100)
HREngine.Bots.Settings.Instance.simulatePlacement = false; //rudiment!!! set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus
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