What's new
  • Visit Rebornbuddy
  • Visit Resources
  • Visit API Documentation
  • Visit Downloads
  • Visit Portal
  • Visit Panda Profiles
  • Visit LLamamMagic

random dungeons?

swolbyn

New Member
Joined
Apr 24, 2010
Messages
796
Reaction score
7
No matter how hard I try I can't seem to get the explorearea to kick in. trying to get it to explore and find the crypt of the ancients in festering woods.... im standing right next to the damn thing but still can't get it to fire off. it keeps saying

[02:30:48.263 D] System.Exception: Current world is not generated. Can't explore something that is static!
at Zeta.CommonBot.Dungeons.DungeonExplorer.GetBestRoute()
at Zeta.CommonBot.Dungeons.DungeonExplorer.Update()
at Zeta.CommonBot.Profile.Common.ExploreAreaTag.(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()

are festering woods static? i coulda sworn they change everytime i go through them....

anyways... here's a piece of my profile.

<MoveTo questId="1" x="475.4999" y="842.7668" z="20.1" pathPrecision="15" />
<!-- Start looking for dungeon -->
<ExploreArea questId="72738" stepId="12" boxTolerance="0.45" boxSize="20" exploreUntilExit="True" exitHashName="976523526" />

here's a log of what it's doing.



if i'm crazy then i'm crazy. but i swore these were random and the main thing holding back folks from automating the beginning of crypt of ancients runs
 

Attachments

  • 2012-08-07 21.07.txt
    2012-08-07 21.07.txt
    191 KB · Views: 47
  • crypt_ancients.webp
    crypt_ancients.webp
    12.6 KB · Views: 86
Yeah festering woods are considered static so db won't do explore area in there. I recommend looking at radionics butcher runner profile for how to do a extremely successfull festering woods runner. Hope that helps bro :)
 
Slightly off topic here, but I have posted this before in another section.

Would it be possible to use "explorearea" for non-dungeon maps as well? I have reviewed codes of other profiles and non of them seem to be doing this and sticking to pre-determined points instead. This would greatly help in randomization of movement.

Just wondering.
 
I don't think db supports explore static environments. Would be a nice feature lol. Sorry tho.

But there is a way to do slightly more random movements is by using a new feature in the latest db update

Added "unsafeRandomDistance" to MoveTo. You can set this attribute to have your "point" be randomized by some distance. This is an unsafe operation, and does not check if the end point is navigable. Use with caution!

Best of luck
 
Last edited:
we'll be able to explore static world's soon

as far as some dungeons... they aren't all static

I'll see if Nesox will release his 'ICanHazQuestion' plugin that he made just for me (it asks 1 question - is this a generated world? True / False)
 
Haha thats epic! Exploring static areas would be a great feature.. however i feel the profile devs may become lazy with it XD explore until you find cain three feet from you, explore untill you find leah, now explore your happy butt to the skellington king lol. Either way i look forward to this in the future :D
 
Haha thats epic! Exploring static areas would be a great feature.. however i feel the profile devs may become lazy with it XD explore until you find cain three feet from you, explore untill you find leah, now explore your happy butt to the skellington king lol. Either way i look forward to this in the future :D

Act 1 is mostly afk (other than nav / explore area issues). If you're an advanced user - check out my thread in the profile's stickies
 
OK.. follow up question. playing with the new static explore .... So now that the bot uncovers the exit.... how do i get him to use it? considering they are random x y z each time and we don't exactly know which position the bot has uncovered? is there a flag on explore tag that tells it to also use the exit it just found?
 
Yeah there should be, like explore until exit found. Then use object is portal true actor sno.

Sorry for the crappy example. But I believe that's the way to do it, there is no x y z. Much like exploring a random area.
 
Yeah there should be, like explore until exit found. Then use object is portal true actor sno.

Sorry for the crappy example. But I believe that's the way to do it, there is no x y z. Much like exploring a random area.

Well shoot. then i think i found a bug. i had portal=true and explore until exit found and exithash. it uncovered it but didnt ever go over to it and use it... it just kept exploring :( no log it was hurriedly tested before i went to work =\
 
Back
Top