Is a fix currently being worked on? I'm currently trying to knock out bugs for a fully AFK ACT1 profile. I don't want to implement a workaround and tweak out boxSize and boxTolerance for it not to detect the exithash in that scenario (it makes it almost run everywhere). Or should I leave it the way it is and future versions will fix and ignore something like that from happening (detecting exithash when it's on different elevations/other side of walls (not route-able))?
I have a checklist of bugs/fixes and this one gets on my nerves the most due to multiple random dungeons exist and the scenario can happen multiple times.