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Random Coordinate Generator within 5 yds of old one

Crowley

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Joined
Jan 15, 2010
Messages
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20
Okay,
So we have these as our cords X="-2768.13" Y="4835.25" Z="70.05" whether it be grind area, fly-tos, gotos, trainers etc. etc.
Is there a way to make a plugin that generates random cords within say 5 yards of original? And if it can't create path due to object at that location within X ms sec, it gens a new one?

So: X="-2768.13" Y="4835.25" Z="70.05" becomes X="-2764.19" Y="4832.09" Z="71.34"

Or somesuch unless there is a tree or whatever there so it can't gen the path it creates another after x ms. 5 yard boundary shouldn't be a problem since it will detect anything it's supposed to interact with within that distance.

My reason for this request is simple. I don't know how accurate HB is at clicking on locations but if it's 100% center of co-ords every time it wouldn't, or shouldn't, take long to detect chars that click on certain cords EXACTLY.

Of course if HB isn't so accurate when it uses cords, or you think i am just a bit too paranoid, then ignore me :P This is one of the main reason i personally think making your own profiles is safer but some of the profiles here lately have been pretty damn good :)
 
Some coordinates are very precisely placed.. Especially when they are trying to compensate for a poorly meshed area.
 
lol. You don't REALLY think blizz record peoples click to moves do ya? :p

Or landing spots
Or mounting spots
Or path they take on a road.


Come on now. Thats some crazy log storage
 
lol. You don't REALLY think blizz record peoples click to moves do ya? :p

Or landing spots
Or mounting spots
Or path they take on a road.


Come on now. Thats some crazy log storage

Nobody knows what Bliz does, but that's completely beside the point.

If you have a buncha bots running the same profile... say the Orphan ones, and they all are landing at the exact same spot on a bridge in Stormwind, THAT is begging for way too much attention from the player base.

Same thing for standing around waiting on a boat. 5 toons stacked up on the exact same spot rather than being 'spread out' is a dead giveaway for attention that safe botters detest.

Crowley's request is most excellent. These kinds of things keep me up at night too--trying to figure out how to make a bot look more 'human like'. I've got the code that does exactly this in a half-written plugin. The code has already been tested, and works well. It knows how to land on bridges, and ramps, and not fall in the water. (I.e., it handles all the boundary conditions).

Alas, the code is not in a form where I can rip it out and make a stand-alone plugin at the moment. I've been working with Nesox trying to get a 'common area' for code such as this--as it can be used in a lot of plugins and behaviors. But, he's yet to settle on a technical solution. When he does, we should have a repository for some meaningful, reusable 'common behaviors' that can be available to all.


cheers,
chinajade
 
lol. You don't REALLY think blizz record peoples click to moves do ya? :p

Or landing spots
Or mounting spots
Or path they take on a road.


Come on now. Thats some crazy log storage

Wouldn't take much to set up something on certain hotspots and if your account lands at exactly that coord it gets flagged. x amount of flags = ban. Not large logs needed for something like that at all.

We use Blackspots, or supposed to, to avoid areas. You really think it would take much for them to set up hotspots and do what i suggest? I say you underestimate peoples skills and companies profit protections.

ChinaJade has the idea why and would love to see a version of said code/plugin up and running. Thinking it will be quite some time though if waiting on Nesox is the hold-up on your project ;)
 
Nobody knows what Bliz does, but that's completely beside the point.

If you have a buncha bots running the same profile... say the Orphan ones, and they all are landing at the exact same spot on a bridge in Stormwind, THAT is begging for way too much attention from the player base.

Same thing for standing around waiting on a boat. 5 toons stacked up on the exact same spot rather than being 'spread out' is a dead giveaway for attention that safe botters detest.

Crowley's request is most excellent. These kinds of things keep me up at night too--trying to figure out how to make a bot look more 'human like'. I've got the code that does exactly this in a half-written plugin. The code has already been tested, and works well. It knows how to land on bridges, and ramps, and not fall in the water. (I.e., it handles all the boundary conditions).

Alas, the code is not in a form where I can rip it out and make a stand-alone plugin at the moment. I've been working with Nesox trying to get a 'common area' for code such as this--as it can be used in a lot of plugins and behaviors. But, he's yet to settle on a technical solution. When he does, we should have a repository for some meaningful, reusable 'common behaviors' that can be available to all.


cheers,
chinajade

This goes exactly along with the pre-sale questions I posted here. While botting, I would happily trade a small amount of effeciency for the ability of the bot to look more human-like. To not take exactly the shortest path, to round corners rather than take a sudden 120 degree turn once it clears a barrier, to not hit the same EXACT spot every time it takes this route... and even a little bit of 'human reaction time'.

Of the above, only my last point was answered in my thread, but honestly, I'm not even thrilled with that answer. It was said that the lag is enough to provide for 'human reaction' time... and I don't think that's true. Everyone faces lag - so if two people in the same area are playing and one is using a bot which reacts with only the effect of lag, while the human player reacts with the same approx effect of lag PLUS a normal human amount of response time, how long does it take one account to stand out when everyone of his neighbors has a 15% more reaction time to every stimulas in the game than he does? True, it would take ALOT to track and crunch all of that info... but how much is Blizzard spending on their lawsuit? How much would they like to be able to find a way to detect and shut down this software easier?
 
Does seem like a fantastic idea tbh. I would gladly press donate button for something that work :)
 
I think one of the main problems would be to differenciate between hotspots, that truely need to be "exact" and those that can be "randomized" to a certain extend. that could, for example, be done through additional information in the hotspot tags in profiles OR even a reuse of the blackspot function (just use an rand point within an circle / ball of radius 5 around coords X Y Z )

It may sound easy from what i wrote but as i never developed a plugin or so i am unsure where possibilities / restrictions are. so its just some ideas to throw in here =)
 
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