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[PAID] Rampage - Richie's Arms Warrior PvP Combat Routine [Pro Edition]

oh ok . well im thinking of buying and i get paid thurs day so we will see

Well I definitely recommend the paid version!

Question Richie on the new build I notice it doesn't have an option to Sword and Board into defensive stance?
 
For some reason the routine isnt showing up in the list where i choose which routine i want to use? Strange, never had this problem before.
 
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Well I definitely recommend the paid version!

Question Richie on the new build I notice it doesn't have an option to Sword and Board into defensive stance?

I removed it, because I thought that noone else would use it because it didn't provide that much survival.

Have you found that feature useful?
 
For some reason the routine isnt showing up in the list where i choose which routine i want to use? Strange, never had this problem before.

Without a log can't really help.

My guess is that it's the Public Edition which is not updated yet or you're not on arms spec.

If none of these applies to you, please post me a log.

Cheers,
Richie
 
My fault, i thought the download would be the updated version, i updated the SVN and all good, Cheers.
 
oh, ok, sorry, didn't have time to update the .zip files yet.

Hey Richie long time no see, I dont post as much as i used too, Your CR worked every time i used it anyway ^^, till this new update, im not sure if you read warrior changes at all, But the CR is only keeping up Rend and Colossus smashing...then it does nothing but try and spam colossus smash, wich it cant because its on CD, it should be using Slam if tallented and enough rage too slam 3+ in a row, or spamming Whirlwind as filler ect.

Id suggest a option for the user too chose how mutch rage before spamming slam if they have indeed chosen slam, Also an on use trinket option for when you reach this rage and spam these 3+ slams, And get Whirlwind option in there, maybe slam if one player, WW if 2/3 users choice.

PS, it isnt mortal striking either
 
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Hey Richie long time no see, I dont post as much as i used too, Your CR worked every time i used it anyway ^^, till this new update, im not sure if you read warrior changes at all, But the CR is only keeping up Rend and Colossus smashing...then it does nothing but try and spam colossus smash, wich it cant because its on CD, it should be using Slam if tallented and enough rage too slam 3+ in a row, or spamming Whirlwind as filler ect.

Id suggest a option for the user too chose how mutch rage before spamming slam if they have indeed chosen slam, Also an on use trinket option for when you reach this rage and spam these 3+ slams, And get Whirlwind option in there, maybe slam if one player, WW if 2/3 users choice.

PS, it isnt mortal striking either

Same here. It also makes no sense to keep Thunderclap now up on meele targets due to its change (from 20% AS to 50% slow). That said, it would make sense to impelement a feature to cast Thunderclap if more than 2 Targets are in range.

Best Regards :)
 
Same here. It also makes no sense to keep Thunderclap now up on meele targets due to its change (from 20% AS to 50% slow). That said, it would make sense to impelement a feature to cast Thunderclap if more than 2 Targets are in range.

Best Regards :)

Hey.

Would be nice to have logs:)

It's quit suspicious because for me it's casting everything and doing the rotation flawlessly.

Please make sure to do a clean install of both Honorbuddy and the routine. Just delete your bot folder, downlad the latest HB version and install it. Then download the routine, install and update from svn to make sure you have the latest version.

If you still experience issues please post your logs, because I can't hunt bugs based on just the short explanation.

Also the Thunderclap is implemented to be used on 3+ targets for damage. Not for debuffing melee. I might just forgot about updating the text on the UI.

And don't worry. I read the patch notes...

Cheers,
Richie
 
Seems like something is changed with the new HB version that kills the routine. Started checking the spell IDs.

Hopefully I can find the culprit soon enough. :)
 
I think that it's caused by a spell id issue I reported yesterday. I created a workaround to make the routine work, but it broke when the original issue got fixed.

Checking the fixed version right now.
 
Seems like it's working.

42:657 - HP: 100% - Rage: 1000 - Training Dummy - 3y - 100% hp - Hamstring
42:669 - HP: 100% - Rage: 1000 - Training Dummy - 3y - 100% hp - Rend
43:767 - HP: 100% - Rage: 880 - Training Dummy - 3y - 100% hp - Colossus Smash
45:059 - HP: 100% - Rage: 994 - Me - 0y - 100% hp - Sweeping Strikes
46:475 - HP: 100% - Rage: 894 - Training Dummy - 3y - 100% hp - Mortal Strike
47:816 - HP: 100% - Rage: 694 - Training Dummy - 3y - 100% hp - Storm Bolt
47:907 - HP: 100% - Rage: 694 - Training Dummy - 3y - 100% hp - Whirlwind (Rage Dump)
49:338 - HP: 100% - Rage: 909 - Training Dummy - 3y - 100% hp - Impending Victory (Filler)

There's a small HB bug that will be fixed in the next HB release. Rage values are multiplied by 10. It's causing the routine to think it has way more rage.

I'm NOT implementing a workaround for this, since it will be fixed in a few hours and the fix would break the routine. Please update to the latest HB release as soon as it's released.

Will upload the fixed version after some more testing.
 
**New Version**
-Removed workaround for Execute, since it got fixed in HB(and this fix was what broke the routine)
-Fixed Thunder Clap's text on the UI.

Until the above mentioned rage issue is not fixed in HB, ingame it'll will spam "Not Enough Rage" and "Ability is not ready yet" messages.
Make sure that you'll update to the latest Honorbuddy release as soon as it is released and it'll go away.
 
great will be testing it soon and will give feedback :)

edit:

updated svn, rotation works. just one quick question: why gets rend casted before it didnt expire (does extra dmg with the last tick).

best regards mate :)
 
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Awesome great work! Thanks Boss!

great will be testing it soon and will give feedback :)

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updated svn, rotation works. just one quick question: why gets rend casted before it didnt expire (does extra dmg with the last tick).

best regards mate :)

Im guessing your testing this on a dummy as that would be super hard to see on a player but if it does this then it may just stack it if it is in range to make sure the bleeds continue,
 
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