Hi Studio60
Experiments:
If you manually select the last act, the character hbrelog switches.
If you select a "Run profile", the "All tasks in the current Studio Planner run have been completed.Bot stopping! Reason: Nothing more to do."![]()
Studio60
Hi, I have recently brought your Classic pack (that includes this Raid farm)
I was surprised to see it clear ICC no issues at all..( good work)
However...
It cleared this raid to the last boss, however was not able to kill as the sheild was not taken down in time..
I can post some logs if that helps.
Edit-
Never mind- it seems I should take your advise and use the singular CR as you recommended LOL sorry mate.
[B][I]XT-001 Deconstructor[/I][/B]
- Increased targeting range even more
[B][I]Algalon the Observer[/I][/B]
- Removed obsolete CTM movement now that the Celestial Planetarium has a working mesh
[B][I]Vendoring[/I][/B]
- Fixed vendor behavior when starting in the Antechamber of Ulduar
[B][I]XT-001 Deconstructor[/I][/B]
- Increased targeting range even more
[B][I]Algalon the Observer[/I][/B]
- Removed obsolete CTM movement now that the Celestial Planetarium has a working mesh
[B][I]Vendoring[/I][/B]
- Fixed vendor behavior when starting in the Antechamber of Ulduar
My Monk doesn't seem to be able to finish off the head in Mirmion's 3rd phase.
Could you add support for using magnetic cores, for melee classes?
Although, it might end up having the same issue in 4th phase. I'll see if I can use magnetic core in that phase aswell.
Edit.
Nvm. I can't seem to figure out, how to finish 4th stage on my own, using a DPS monk...
Edit again:
The head is reachable with melee while jumping.
I already have a standing task to let melees jump in the air below the head. This will be added soon.Magnetic cores however should already be used. If that is not happening, then please provide a log so I can check it out.
juste perfect 3 valnyr on my perso and mimiron head. great job great profile
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid
- Fixed a teleporter issue in the Flame Leviathan encounter caused by a newly added shortcut in the 7.0.3 prepatch
- Fixed a teleporter issue in the Mimiron encounter caused by a newly added shortcut in the 7.0.3 prepatch
- Removed Crimson Tempest tactic for rogues from Mimiron encounter phase 4 (spell is no longer available)
- Added jumping behavior for melee classes/specs to Mimiron encounter phase 4
- Removed Warlock spell "Unbound Will" from Yogg-Saron encounter as it got removed in 7.0.3 prepatch
- Removed Death Knight spell "Death's Advance from Yogg-Saron encounter as it got removed in 7.0.3 prepatch
- Updated Shaman spell "Fire Elemental Totem" to "Fire Elemental" in Yogg-Saron encounter
- Mount Runs now utilize the instantly unlocked "Ulduar Tram" teleport and start with Auriaya
- Vendor Runs no longer work in mount runs (there is no teleport back to base camp available). Make sure you have enough inventory space
Hi,
I bought the routine few hours ago and I did run it with several tunes. All were fine until Yogg-Saron. At his 3rd phase tunes start to run invisible wall until the instant kill. Then it resurrects itself and runs to the Mimirons level and tries to hunt some Boomer Xp-500s.
This is not cool please fix it....
Using the 1 day free trial. Running this with my ilvl 696 Ret Paladin. Assuming all goes well, I'll definitely want to purchase.
Edit: Wow! It actually worked. I'm impressed. Purchase incoming!
- All raid profiles now update their completion status correctly (requires Studio Companion update)
- Fixed a navigational issue in the vendor profile brought up by the new mount run teleport