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ok ok, sry that i didnt describe my issue better. and many thanks you looked over the log!
i didnt really know what the problem was, so i didnt know how to describe it better. i just saw my (dead) character sitting on a gryphon and nothing else happened.
maybe the bot tried to port back while he was dead? or maybe your bot couldnt find the corpse anymore? dunno.

i think you are doing a very good job here and you are really fast in answering on problem reports what is really nice! :)
on the other side i hope those reports can help you too, so you can make your bots better for all of them who are using them ;)

Of course every report helps. I take a dozen reports over one refund any day of the week. But I now have a lot of products on the store with 7 new ones being added any day so I have to make sure the reports are good. The better the bug report, the faster I can fix it and the more time I have to create even better stuff. :-)
 
Of course every report helps. I take a dozen reports over one refund any day of the week. But I now have a lot of products on the store with 7 new ones being added any day so I have to make sure the reports are good. The better the bug report, the faster I can fix it and the more time I have to create even better stuff. :-)

My bots died.
Log.txt
Why can't I haz chzbrgrz?
 
My bots died.
Log.txt
Why can't I haz chzbrgrz?

I get the intention of your post, but your message might be taken as an offense by some of my customers so I have to ask you to refrain from posting such comments into my support threads.

I don't mean to be rude here, I'm just trying to avoid possible confrontations.
 
Version 1.0.151109.1 has been submitted and is now awaiting approval.

Code:
[B][U]Icecrown Citadel[/U][/B]
[B]The Lich King[/B]
- Gap closing abilities are no longer allowed
- Added new safeguards to recognize character death while inside a custom behavior
- All Classes will now use Healthstones and Healing Tonics to remove the Infest debuff
- Death Knights will now use Death Pact, Death Siphon and Death Strike to remove the Infest debuff
- Druids will now use Healing Touch to remove the Infest debuff
- Hunters will now use Exhilaration to remove the Infest debuff
- Monks will now use Surging Mist to remove the Infest debuff
- Paladins will now use Flash of Light and Lay on Hands to remove the Infest debuff
- Priests will now use Flash Heal to remove the Infest debuff
- Shamans will now use Healing Surge to remove the Infest debuff
- Warlocks will now use Death Coil and Ember Tap to remove the Infest debuff
- Warriors will now use Enraged Regeneration, Victory Rush and Impending Victory to remove the Infest debuff

[B][U]Tempest Keep[/U][/B]
[B]Al'ar[/B]
- Warlocks now use the correct spells to pull the boss

[B][U]Sunwell Plateau[/U][/B]
[B]Felmyst[/B]
- Warlocks now use the correct spells to pull the boss

[B][U]Temple of Ahn'Qiraj[/U][/B]
[B]General[/B]
- Added avoidance behaviors to remove stuck issues with pillars at the temple entrance
- Added behavior for affected classes/specs to deal with Anubisath Defender spell immunities 
- Optimized death behavior
- Optimized behavior logging
[B]Viscidus[/B]
- Improved use of haste abilities
- Hunter characters now use Frozen Ammo, A Murder of Crows and Stampede if available
[B]Princess Huhuran[/B]
- Improved trash route

[B][U]Ulduar[/U][/B]
[B]Flame Leviathan[/B]
- Improved vehicle targeting and trash management
[B]Razorscale[/B]
- Improved targeting behavior
- Bot will now clear remaining adds after boss encounter
[B]XT-002 Deconstructor[/B]
- Fixed a targeting issue
[B]Hodir[/B]
- Added loot looping behavior
[B]Yogg-Saron[/B]
- Enabled pet use in boss fight
- Optimized transition to the Mind's eye
- Warlocks now move on the the next illusion in the Mind's Eye once they have placed a dot on it
- Priests now move on the the next illusion in the Mind's Eye once they have placed a dot on it
- Warlocks now use Unbound Will (if available) to counter movement impairing effects inside the Mind's Eye
- Death Knights now use Death's Advance (if available) to counter movement impairing effects inside the Mind's Eye
- Shamans now use Spirit Walk (if available) to counter movement impairing effects inside the Mind's Eye
- Priests now use Fade (if available and improved with Phantasm Talent) to counter movement impairing effects inside the Mind's Eye
- Paladins now use Speed of Light (if available) to counter movement impairing effects inside the Mind's Eye
- Worgen now use Darkflight (if available) to counter movement impairing effects inside the Mind's Eye
 
Version 1.0.151109.1 has been approved and is now live.

Code:
[U]Icecrown Citadel[/U][/B]
[B]The Lich King[/B]
- Gap closing abilities are no longer allowed
- Added new safeguards to recognize character death while inside a custom behavior
- All Classes will now use Healthstones and Healing Tonics to remove the Infest debuff
- Death Knights will now use Death Pact, Death Siphon and Death Strike to remove the Infest debuff
- Druids will now use Healing Touch to remove the Infest debuff
- Hunters will now use Exhilaration to remove the Infest debuff
- Monks will now use Surging Mist to remove the Infest debuff
- Paladins will now use Flash of Light and Lay on Hands to remove the Infest debuff
- Priests will now use Flash Heal to remove the Infest debuff
- Shamans will now use Healing Surge to remove the Infest debuff
- Warlocks will now use Death Coil and Ember Tap to remove the Infest debuff
- Warriors will now use Enraged Regeneration, Victory Rush and Impending Victory to remove the Infest debuff

[B][U]Tempest Keep[/U][/B]
[B]Al'ar[/B]
- Warlocks now use the correct spells to pull the boss

[B][U]Sunwell Plateau[/U][/B]
[B]Felmyst[/B]
- Warlocks now use the correct spells to pull the boss

[B][U]Temple of Ahn'Qiraj[/U][/B]
[B]General[/B]
- Added avoidance behaviors to remove stuck issues with pillars at the temple entrance
- Added behavior for affected classes/specs to deal with Anubisath Defender spell immunities 
- Optimized death behavior
- Optimized behavior logging
[B]Viscidus[/B]
- Improved use of haste abilities
- Hunter characters now use Frozen Ammo, A Murder of Crows and Stampede if available
[B]Princess Huhuran[/B]
- Improved trash route

[B][U]Ulduar[/U][/B]
[B]Flame Leviathan[/B]
- Improved vehicle targeting and trash management
[B]Razorscale[/B]
- Improved targeting behavior
- Bot will now clear remaining adds after boss encounter
[B]XT-002 Deconstructor[/B]
- Fixed a targeting issue
[B]Hodir[/B]
- Added loot looping behavior
[B]Yogg-Saron[/B]
- Enabled pet use in boss fight
- Optimized transition to the Mind's eye
- Warlocks now move on the the next illusion in the Mind's Eye once they have placed a dot on it
- Priests now move on the the next illusion in the Mind's Eye once they have placed a dot on it
- Warlocks now use Unbound Will (if available) to counter movement impairing effects inside the Mind's Eye
- Death Knights now use Death's Advance (if available) to counter movement impairing effects inside the Mind's Eye
- Shamans now use Spirit Walk (if available) to counter movement impairing effects inside the Mind's Eye
- Priests now use Fade (if available and improved with Phantasm Talent) to counter movement impairing effects inside the Mind's Eye
- Paladins now use Speed of Light (if available) to counter movement impairing effects inside the Mind's Eye
- Worgen now use Darkflight (if available) to counter movement impairing effects inside the Mind's Eye
 
In Ulduar the Vo7TR0N: Bot fails to kill the airvehicle in phase 4 and dies.

That fight is pretty rough for monks, because they only have this horrible Jade Lightning spell to kill the flying unit.

I would suggest you get this: https://www.thebuddyforum.com/honor...an-diplomat-tanaan-jungle-dailies-grinds.html

And do the apexis grind for a few days to up your equipment. Takes about two hours a day, but will easily push you past 650 and if you can, get yourself a baleful weapon and upgrade it to 695 with a token. It helps a lot.
 
That looks like a mesh issue to me. You might wanna try deleting them. A few days ago the garrison mesh broke and was fixed on the HB servers. Maybe you suffer from the aftermath.

this would be user error. never made a new Mesh folder after a fresh install
 
Hi, I got the retro bundle, but since 2 days the burning crusade raids are not showing up in my buddy store. Tried re-verifying the product via studio companion but to no avail.
Any ideas?
 
Hi, I got the retro bundle, but since 2 days the burning crusade raids are not showing up in my buddy store. Tried re-verifying the product via studio companion but to no avail.
Any ideas?

I just checked out my own release version of the Retro Bundle and the Raids do show up. I have heard a few things about users getting streamed older versions, but the BC raids have always been part of the retro bundle.

Please try to fix it by following the steps in this guide: Honorbuddy:HelpDesk:Cache corruption problems

If this does not work for you, I need you to contact the Buddystore support. They might try and tell you it is a developer problem, but it is not. The upload is fine and other users are getting the correct version, otherwise there would have been more of an uproar from you guys. :-)
 
when will you release cata raids?

Please mind that this is the wrong thread. There is already a support thread to the Cataclysm Bundle with a link to the product. I have submitted it to the store and I am waiting for Bossland to approve it.
 
I just checked out my own release version of the Retro Bundle and the Raids do show up. I have heard a few things about users getting streamed older versions, but the BC raids have always been part of the retro bundle.

Please try to fix it by following the steps in this guide: Honorbuddy:HelpDesk:Cache corruption problems

If this does not work for you, I need you to contact the Buddystore support. They might try and tell you it is a developer problem, but it is not. The upload is fine and other users are getting the correct version, otherwise there would have been more of an uproar from you guys. :-)

This solved my problem, thanks!
 
Version 1.0.151120.1 has been submitted and is now awaiting approval.

Code:
[B][U]1.0.151120.1[/U][/B]
[B]Molten Core[/B]
- Hunter: Disengage-Warning now has an expiration timer
[B]Serpentshrine Cavern[/B]
- Hunter: Disengage-Warning now has an expiration timer
 
Version 1.0.151120.1 has been approved and is now live on the store.

Code:
[B][U]1.0.151120.1[/U][/B]
[B]Molten Core[/B]
- Hunter: Disengage-Warning now has an expiration timer
[B]Serpentshrine Cavern[/B]
- Hunter: Disengage-Warning now has an expiration timer
 
Hi. First off, i was kinda skeptic about buying you'r retro bundle Studio60, 30 Euros, not "a lot" of money, but still an amount that could have made ones life a little better. Well, this DID make my life a little better, or atleast easier XD So thanks for making these amazing raiding profiles :D

I have a question though. I have noticed that the bot sells items between raids, which ofcause is a good thing. However, it dosen't sell ALL items for some reason. Some of the purple items wont get sold, and that is a problem in the long run, since after ICC and Ulduar, my bagspace have been reduced by 30-40% of its total capacity, which leads to the bot having to run out of the rest of the raids on my list, to sell stuff, which makes it take a lot longer to do the raid.

Any way to make it sell every item it picks up from the raid? ^^
 
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