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[PAID] Raid Studio Bundle: Raiding with Leashes III

How do i submit a log for you to view? I ran Sunwell and Black Temple with zero issues. On Mount Hyjal my character wants to keep trying to leave and repair / empty bags to someone named Tydormu.

Moving to Type: Sell, Name: Tydormu
Moving to Type: Sell, Name: Tydormu
Stopping the bot!
Bot stopping! Reason: User pressed the stop button

He did this like 100 times so i just did it manually unit i go to the next scene.

Moving to Type: Sell, Name: Tydormu
 
How do i submit a log for you to view? I ran Sunwell and Black Temple with zero issues. On Mount Hyjal my character wants to keep trying to leave and repair / empty bags to someone named Tydormu.

Moving to Type: Sell, Name: Tydormu
Moving to Type: Sell, Name: Tydormu
Stopping the bot!
Bot stopping! Reason: User pressed the stop button

He did this like 100 times so i just did it manually unit i go to the next scene.

Moving to Type: Sell, Name: Tydormu

This guide will tell you how:
[post=378165][Guide] How to attach your log[/post])
 
Depends a bit on travel time.

BT roughly an hour
Hyjal I think was 40-50 minutes
Sunwell 40 minutes including travel

With the next build you can just set it two 2 hours each and let the profile tell HBRelog when it is done. I will commit this build sometime over the weekend as I intend to make a few adjustments first.
 
Would love to see Ulduar / Icc and other Mount Raids! Do you Plan it?

I have others in the pipeline yes. And Onyxia went live just this morning on the store. Feel free to check it out. Just follow the link in my signature.
 
Profile seems to have some problems navigating in orgrimmar. 1 toon was flying arround there for 40 minutes untill i caught it.
 
Profile seems to have some problems navigating in orgrimmar. 1 toon was flying arround there for 40 minutes untill i caught it.

I will look into it. Honorbuddy in general has issues with large flyable caves which includes the Clef of Shadows in Orgrimmar. I am working on the whole traveling system today, so I will take another stab at it by restricting flying in that subzone.
 
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I have another question.

The bot does this loop.
Garrison - ashran - portal orgrimmar - flight master - drag portal.

Isnt it easier if it just takes the portal once it used the orgrimmar one instead of doing that round?
 
I have another question.

The bot does this loop.
Garrison - ashran - portal orgrimmar - flight master - drag portal.

Isnt it easier if it just takes the portal once it used the orgrimmar one instead of doing that round?

Usually I don't try to interfere with the Navigator in any way, but you are right, in this case it would make sense to temporarily disable the flightmaster check as it is probably also the cause of a few issue regarding the Cleft of Shadows.
 
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I have another question.

The bot does this loop.
Garrison - ashran - portal orgrimmar - flight master - drag portal.

Isnt it easier if it just takes the portal once it used the orgrimmar one instead of doing that round?

Won't this happen with every fresh install of HB? You know how it loves to visit FP on every new continent since your last fresh install... annoying sometimes in such cases.
 
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Won't this happen with every fresh install of HB? You know how it loves to visit FP on every new continent since your last fresh install... annoying sometimes in such cases.

If I disable FlightpathBehavior temporarily but completely, the bot won't check them, but also don't use them. Doesn't matter though as we are talking about a timeframe of a few seconds while walking from one portal to the next after which I simply enable it again.
 
If I disable FlightpathBehavior temporarily but completely, the bot won't check them, but also don't use them. Doesn't matter though as we are talking about a timeframe of a few seconds while walking from one portal to the next after which I simply enable it again.

Super cool, are you able to disable them for that small timeframe? I actually never realized that was possible, but I guess questing bot does that with settings all the time and we don't think about it.
 
Super cool, are you able to disable them for that small timeframe? I actually never realized that was possible, but I guess questing bot does that with settings all the time and we don't think about it.

Well, I just noticed a small issue with this. I have to disable the flightpath behavior right before any teleportation mechanic to Orgrimmar is used. This includes guild cloaks, every portal to Orgrimmar and so on. If I add it right after the teleport, the behavior which checks the flight path has already taken over. Because of this I will let him check the flight path as it should not happen that often. Cluttering the codebase with a lot of DisableBehavior tags will just lead to errors in other places.

I will now ask the bot to prefer ground movement while around the Cleft of Shadows. That should fix the issues around that spot.
 
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What Routine are people using for Warlocks? I tried Millz free version and no luck. If Millz or another pay one work I will purchase tonight.
 
What Routine are people using for Warlocks? I tried Millz free version and no luck. If Millz or another pay one work I will purchase tonight.

I have run all those profiles with Singular and Singular ships with Honorbuddy and is free. Have you had any issues using it?
 
Version 1.1.150302.1 has been submitted and is waiting for approval.

Code:
Global:
- Added HBRelog functionality
- Fixed movement issues in the Cleft of Shadows (Orgrimmar)
- Revised/Merged Travel System for both factions
- Mage teleportation is now used to travel faster
- Guild cloaks are now used to travel faster
- Silvermoon/Eversongs Woods/Ghostlands travel has been added
- Isle of Quel'Danas travel has been added
- Isle of Thunder travel has been added
- Portals on Hellfire Peninsula have been added as traveling alternative
- Character will no longer attack enemies while traveling
- Switched from a KillUntilComplete mechanic to GrindAreas to avoid issue HB-1630 (KillUntilComplete does not loot mobs)
Battle for Mount Hyjal:
- Fallback for ranged attacks on Frostwyrms/Gargoyles should not try to target dead enemies anymore
 
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