Hajkfas
New Member
- Joined
- Jun 26, 2012
- Messages
- 326
- Reaction score
- 1
Hmm...
Random profilization still doesn't work (for me at least) unless the leader crashes/restarts to pick a new profile.
Set up is done as described, 1 run limit on each one of the profiles.
Also, if "Randomly add x Minutes" adds 0-30 minutes it doesn't work either, unless it does something else?
Setting a game creation random delay via DB settings doesn't work if the delay is longer than 90s, as YAR will detect inactivity (90s) and restart the bot/d3.
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Thoughts on adventure mode:
Currently db doesn't support many of the fundamentals. But, in the event that some of these fundamentals gets added in the near future (adventure mode game creation, bounties detection), it is still hindered by the random dungeon nav.
Random dungeon nav is really hit or a miss - I've seen it run in a loop in Halls of Agony many times. Bounties objectives' locations usually aren't static either.
On the brightside, there is a finite # of bounty quests for each waypoint in Adventure mode. And although they're randomized, they're still unique.
Random profilization still doesn't work (for me at least) unless the leader crashes/restarts to pick a new profile.
Set up is done as described, 1 run limit on each one of the profiles.
Also, if "Randomly add x Minutes" adds 0-30 minutes it doesn't work either, unless it does something else?
Setting a game creation random delay via DB settings doesn't work if the delay is longer than 90s, as YAR will detect inactivity (90s) and restart the bot/d3.
-----------------------------------------
Thoughts on adventure mode:
Currently db doesn't support many of the fundamentals. But, in the event that some of these fundamentals gets added in the near future (adventure mode game creation, bounties detection), it is still hindered by the random dungeon nav.
Random dungeon nav is really hit or a miss - I've seen it run in a loop in Halls of Agony many times. Bounties objectives' locations usually aren't static either.
On the brightside, there is a finite # of bounty quests for each waypoint in Adventure mode. And although they're randomized, they're still unique.