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R-Rift - rrrix's BETA Rifts

it keeps looking for my key fragments and all i want it to do is trials and greaters
 
i can not open the config window of quest helper than DB closed pls help

[ConfigWindow] Error opening QuestTools Config Window: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Isabella Pichler\Desktop\Demonbuddy\Plugins\QuestTools\UI\ConfigWindow.xaml'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFrom*****, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFrom*****, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
at System.IO.File.ReadAllText(String path)
at QuestTools.UI.ConfigWindow.GetDisplayWindow()
 
I don't understand this. I was told by someone that this rift bot can do trials and stop at what weave you want. I have fresh installed the new quest tools where i was told you could chose what trial weave you wanted to stop at and i cant find it anywhere.

Am i completely wrong? Or have i done anything wrong? Maybe this is the wrong profile?
 
Judging by the filesize increase there is a lot of stuff)

eEMAvg2.png


Ooh i can see he added gem upgrading etc, thank you so much rrrix
 
With new version DB writes


System.Exception: Element GetItemFromStash is not supported. Please check your XML and try again. (<GetItemFromStash questId="1" greaterRiftKey="True" />) Line 68
в ..(PropertyInfo , XElement , Object )
в Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
в ..(XElement , Type )
в ...(XElement )
в System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
в System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
в System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
в ..(XElement , PropertyInfo )
в ..(PropertyInfo , XElement , Object )
в Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
в Zeta.Bot.Profile.Profile.Load(XElement element, String path)
в Zeta.Bot.Profile.Profile.Load(String path)
в Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
Amazing profile rrrix! Works nicely, only 1 incident where the bot fail to acknowledge trial is complete and spams TP to town back to trial back to town and so on.

Too bad wd need party to actually get really high on those gems :/
 
Wow this is going to be amazing! i can see it!. So biggest question now is, whats the best working thing, armory or kadalaspree for dumping blood shards in between. I do apologize if this is the inappropriate thread to ask this in
 
so for now its running flawless except for 1 thing .. at 10 min ago it just runs into a teleport and keep entering to greater and leaving to town entering to greater and leaving to town .. until i saw on the DB that it was saying "some items may need repair" so i just forced him to go to repair the items and it keep going all the way again normaly so i think there its a problem when it needs to go reparing the items or at least it was what it looks like.. i will keep an eye on him to see if it happens again ! great work rrrix
 
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so for now its running flawless except for 1 thing .. at 10 min ago it just runs into a teleport and keep entering to greater and leaving to town entering to greater and leaving to town .. until i saw on the DB that it was saying "some items may need repair" so i just forced him to go to repair the items and it keep going all the way again normaly so i think there its a problem when it needs to go reparing the items or at least it was what it looks like.. i will keep an eye on him to see if it happens again ! great work rrrix

again same error and problem heres what db is showing !

[Trinity] Items may need repair, now running town-run routine.
[QuestTools][ExploreDungeonTag] New Nav Target=881, 434, 0 Dir=S Dist=55
[Trinity] Waiting for town run timer (Target Check)
[Trinity][Performance] Execution of HandleTarget took 1602.12ms.
Using town portal
[ChangeMonitor] Act changed from OpenWorld to A5 (400) SnoId=312418
[ChangeMonitor] worldId changed from 288687 to 304235 - X1_Westmarch_Hub
[ChangeMonitor] levelAreaId changed from 352652 to 270011 - x1_Westm_Hub
[ChangeMonitor] Change(s) occured at Position x="550" y="758" z="3"
[ChangeMonitor] Act changed from A5 to OpenWorld (3000) SnoId=312418
[ChangeMonitor] worldId changed from 304235 to 288687 - X1_LR_Level_03
[ChangeMonitor] levelAreaId changed from 270011 to 352652 - X1_LR_Tileset_Abattoir
[ChangeMonitor] Change(s) occured at Position x="830" y="432" z="0"
[Trinity] TownRun complete
[Trinity] Items may need repair, now running town-run routine.
[Trinity] Waiting for town run timer (Target Check)

the funny thing was that this time we as able to repair the items after 4 attemps of going to town it wasnt like the first time that i had to forced him to repair .. even so its alot of time wasted in a G-rift hope it will not be getting stuck with this alot like in the first time it happens even so im reporting so u know whats happening besides that the profile its working like a charm !
 
so for now its running flawless except for 1 thing .. at 10 min ago it just runs into a teleport and keep entering to greater and leaving to town entering to greater and leaving to town .. until i saw on the DB that it was saying "some items may need repair" so i just forced him to go to repair the items and it keep going all the way again normaly so i think there its a problem when it needs to go reparing the items or at least it was what it looks like.. i will keep an eye on him to see if it happens again ! great work rrrix

I'm getting this too, for some reason DB thinks it can't repair or something. Not sure... Trinity doesn't handle repairs.
 
Awesome work yet again rrrix! I was wondering if you could take a small feature request if possible? It seems my bot can't really handle 25+ yet (new character) but it would be nice to have a max rift option, something you can set and the bot won't level up the keystone anymore if it would go over X level. That way you can set it up to level keys until it can't really do it anymore, then level up a gem. For some people and classes it may not be a huge deal, as their toughness will outdo their damage, so it will run out of time but not really die. With how my character is right now though, it has the damage just not the toughness, so when it gets to 27 and 28 it just dies over and over. Just watched it do a 28 and it had to repair 3 times before it finally got through it, just a huge waste of gold.

Other then that, working like a champ, it's awesome to see how well it's working on such an early version. Looking forward to see what you do with it in the future. :D
 
I'm getting this error when it finishes a rift and is trying to upgrade the gem

Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at QuestTools.ProfileTags.Movement.MoveToActor.<get_Actor>b__5(DiaObject i)
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at QuestTools.ProfileTags.Movement.MoveToActor.get_Actor()
at QuestTools.ProfileTags.Movement.MoveToActor.get_TargetIsDungeonStone()
at QuestTools.ProfileTags.Movement.MoveToActor.<MainCoroutine>d__1.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Is this a boon of the hoarder problem?
Also lowest grift first doens't seem to work
 
Anyone know how to fix this

Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at QuestTools.ProfileTags.Movement.MoveToActor.<get_Actor>b__5(DiaObject i)
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at QuestTools.ProfileTags.Movement.MoveToActor.get_Actor()
at QuestTools.ProfileTags.Movement.MoveToActor.get_TargetIsDungeonStone()
at QuestTools.ProfileTags.Movement.MoveToActor.<MainCoroutine>d__1.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
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