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R-Rift - rrrix's BETA Rifts

Hi rrix great work you doing.

First why do he open portal then run away and comeback?
Then after he is done he restart the game why not continue?

indeed thats an question i want the answer as well
 
Hi rrix great work you doing.

First why do he open portal then run away and comeback?
Then after he is done he restart the game why not continue?

In ACT 1 he do not come back, and stop near gate - i saw it many time.
 
One more qustion dont know if you have anything to do whit this :P

When i get a big map he Finnish half the bar then he leave how do i get a bigger timer time?

[ExploreDungeonTag] Marking nearby node <> as visited, distance 30/30, IsVisisted=False
[ExploreDungeonTag] ExploreDungeon timer ended (600), tag finished!
[ExploreDungeonTag] ExploreDungeon timer tripped (600), tag finished, Using Town Portal!

Using town portal
Townportal successfull, we are in town!
[ExploreDungeonTag] Marking nearby node <, 0> as visited, distance 29/30, IsVisisted=False
[ExploreDungeonTag] Marking nearby node <, 0> as visited, distance 25/30, IsVisisted=False
[ResumeUseTownPortalTag] ResumeUseTownPortal initialized
[ResumeUseTownPortalTag] ResumeUseTownPortal resume window breached, tag finished (no action taken)
Leaving game, reason: Run is done
 
this profile seems to have a max death count, though i cant find it, it needs to go away its a waste of rift stones....
 
By far it's the smoothest I have used.
But one big problem is it automatically exit the game right before killing the rift guardian. (around 99% rift process)
and log :
[ResumeUseTownPortalTag] ResumeUseTownPortal initialized
[ResumeUseTownPortalTag] ResumeUseTownPortal resume window breached, tag finished (no action taken)
Leaving game, reason: Run is done
Last run acquired 64398 gold.
[Trinity] New Game - resetting everything

I get the same, runs the rift to 99% and then quits. :(
 
<TrinityExploreDungeon questId="337492" stepId="1" until="RiftComplete" pathPrecision="30" boxSize="15" boxTolerance="0.01" markerDistance="45"
timeoutType="Timer" timeoutValue="600" townPortalOnTimeout="True">



I opening profile on notepad and changing 600 to 1200 and now ok for me
 
My bot did 99% of the rift, then his inventory was full, so he TP'd back to town cleared his inventory then started a new game. DOH!
So after I witnessed that I set trinity to only pick up Legendary items.
Quite happy with it, the bot doesn't appear to be completing all the rifts(going on my bloodshard count), but it seems to be working well enough.
Thanks muchly for your work.

Regards
 
Is there a way to folder this so it can be updated by using EZUpdater?
 
<TrinityExploreDungeon questId="337492" stepId="1" until="RiftComplete" pathPrecision="30" boxSize="15" boxTolerance="0.01" markerDistance="45"
timeoutType="Timer" timeoutValue="600" townPortalOnTimeout="True">


This worked for me as well.
 
Guys, what are your settings in Trinity for these rift runs?
 
Profile runs great! I haven't experienced any back tracking what so ever. Would you recommend standard trinity settings or should we use something like the settings in the RiftBot thread?
 
How to change MaxDeaths counter? With new Trinity 1.9.6 + QuestTools 2.0.76 after 1 death in Rift bot logs out and starts a new game instead revive and continue.
 
[Trinity] Insolent Trophy [JewelBox_Flippy-1179] [FollowerScoundrel] = (force salvage rare)
[Trinity] Pathfinder Heart [Boots_norm_base_flippy-6963] [Boots] = (force salvage rare)
Opening stash
Opening stash
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items

after ech run it bugs out at the blacksmith keep trying to open to repair.
 
[Trinity] Insolent Trophy [JewelBox_Flippy-1179] [FollowerScoundrel] = (force salvage rare)
[Trinity] Pathfinder Heart [Boots_norm_base_flippy-6963] [Boots] = (force salvage rare)
Opening stash
Opening stash
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items

after ech run it bugs out at the blacksmith keep trying to open to repair.


Having the same issue. Unfortunately I'm at work so I can't upload a log but will do so later today if no one has done so by then.
 
stodderkonge, cjh034:
If you are running with Trinity rev 102, try 101 instead.
 
To quick fix this problem just put your legendary potion in "PROTECTED BAG SLOT" which can be edited in the main bot settings. Works like a charm for me.
 
Is it normal that this profile quits out of the game just before the Rift Guardian spawns?
 
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