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R-Rift - rrrix's BETA Rifts

Something happened and bot won't run Trial or GR anymore.
My Qt settings are Trial, GR, NR. I have marked " keep trial key in backpack and keep grift key in backpack"
When I start bot does only NR.
Anyone can help?
Running:
DB 1.1.2150.383
QT 3.0.2
Trinity 2.1.23

NVM, replaced with latest RRift file and it works again.
 
i seem to be having a reoccurring issue running greater rifts bot clears fine kills efficiently but i would say 4-5 out of 10 runs the rift guardian spawns and the just continues going down to the very last lvl and times out there its not seeing or sensing the rift guardian
 
Not sure whats going on, won't run greater rifts or trils no matter where I put the order in quest tools, happened only yesterday and today, was working fine for days beforehand.

G
 
Game joined, Resetting profile caches.
System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.ProfileOrderManager.(ProfileBehavior , Boolean )
at Zeta.Bot.ProfileOrderManager.(Boolean )
at Zeta.Bot.ProfileOrderManager.(Object , EventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread


Having the same problem, bot just sits there and burns resource. not sure what the issue is. The above is the error message i get once the profile starts.
 
Only with R-RIFT profile:

DEBUG BrainBehavior Exception during scheduling Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
bei Zeta.Bot.ProfileOrderManager.(IEnumerable`1 )
bei Zeta.Bot.ProfileOrderManager.UpdateCurrentBehavior()
bei Zeta.Bot.ProfileManager.UpdateCurrentProfileBehavior()
bei Zeta.Bot.Logic.OrderBot.(Object , EventArgs )
bei Zeta.Bot.Logic.BrainBehavior.DoScheduling()
 
Hey Guys,
where can i set up that only one or two Gems get upgraded?
QuestTools-> Config-> Rift Control, look for the name of gem you want to upgrade in the list, and put it on top of the gem upgrade priority
 
I've been playing HC lately, and I'm trying to get greater rift stones around level 20.

The issue I'm having is with town portal feature of disable combat after wave x. That function works fine, but is there a way to make the bot stay in town until the timer runs out (or a set say 20 second wait) rather than using town portal, and then immediately going back into the trial?

I tried adding something like this:
Code:
    <!-- Trial wait in town after TPing after x wave -->
    <If condition="IsActiveQuestAndStep(405695,13) or IsActiveQuestAndStep(405695, 1) or IsActiveQuestAndStep(405695, 9) and Me.IsInTown and ActorExistsAt(191492, 545, 753, 3, 50)">
	<WaitTimer questId="405695" waitTime="25000" />
      <MoveToActor questId="405695" stepId="13" x="545" y="753" z="3"  actorId="191492" interactRange="9" name="hearthPortal"  isPortal="True"
                   destinationWorldId="-1" pathPrecision="5" pathPointLimit="250" statusText="" />
    </If>

But had no luck. Is it something in trinity that I need to adjust?


The DB statustext says:
Code:
Using town portal
Townportal successfull, we are in town!
[ChangeMonitor] Act changed from OpenWorld to A5 (400) SnoId=312418
[ChangeMonitor] worldId changed from 405684 to 304235 - X1_Westmarch_Hub
[ChangeMonitor] levelAreaId changed from 405915 to 270011 - x1_Westm_Hub
[ChangeMonitor] Change(s) occured at Position x="550" y="758" z="3" 
[RiftTrial] Re-Enabling Combat
[ChangeMonitor] Act changed from A5 to OpenWorld (3000) SnoId=312418
[ChangeMonitor] worldId changed from 304235 to 405684 - p1_TieredRift_Challenge
[ChangeMonitor] levelAreaId changed from 270011 to 405915 - p1_TieredRift_Challenge
[ChangeMonitor] Change(s) occured at Position x="280" y="290" z="-11"

And LOG says:
Code:
09:31:56.901 INFO  CommonBehaviors Using town portal
09:32:02.332 INFO  CommonBehaviors Townportal successfull, we are in town!
09:32:03.598 INFO  Logger [ChangeMonitor] Act changed from OpenWorld to A5 (400) SnoId=312418
09:32:03.671 INFO  Logger [ChangeMonitor] worldId changed from 405684 to 304235 - X1_Westmarch_Hub
09:32:03.769 INFO  Logger [ChangeMonitor] levelAreaId changed from 405915 to 270011 - x1_Westm_Hub
[U][B]09:32:03.910[/B][/U] INFO  Logger [ChangeMonitor] Change(s) occured at Position x="550" y="758" z="3" 
[B][U]09:32:04.013[/U][/B] INFO  Logger [RiftTrial] Re-Enabling Combat
09:32:14.443 INFO  Logger [ChangeMonitor] Act changed from A5 to OpenWorld (3000) SnoId=312418
09:32:14.477 INFO  Logger [ChangeMonitor] worldId changed from 304235 to 405684 - p1_TieredRift_Challenge
09:32:14.535 INFO  Logger [ChangeMonitor] levelAreaId changed from 270011 to 405915 - p1_TieredRift_Challenge
09:32:14.594 INFO  Logger [ChangeMonitor] Change(s) occured at Position x="280" y="290" z="-11"

Thanks,
 
Last edited:
hey i have problem because when he do rift key test my Wizard dont use spells,why ?
 
i have the same problems with 2.1.40 qt an 2.1.21 the bot do nothing


00:08:56.426 DEBUG BrainBehavior Exception during scheduling Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.ProfileOrderManager.(IEnumerable`1 )
at Zeta.Bot.ProfileOrderManager.UpdateCurrentBehavior()
at Zeta.Bot.ProfileManager.UpdateCurrentProfileBehavior()
at Zeta.Bot.Logic.OrderBot.(Object , EventArgs )
at System.EventHandler.Invoke(Object sender, EventArgs e)
at Zeta.Bot.Logic.BrainBehavior.DoScheduling()
 
i seem to be having a reoccurring issue running greater rifts bot clears fine kills efficiently but i would say 4-5 out of 10 runs the rift guardian spawns and the just continues going down to the very last lvl and times out there its not seeing or sensing the rift guardian
 
This was working perfect for me on Trials and Grifts but now its broken

It just keeps running to stash picking up keystones and gr keys, then putting them in inv, walks away, walks back to stash puts them back, stuck int his loop, ive tried new game same deal, even forced it into a grift, finished and went back to loop again
 
ISSUE: [ FIXED, Needed newer version of QuestTools ]:
Opens stash
Creates a Trial Rift.
Starts to townportal after 2-3 seconds
Ends up in town just as the trial rift begins.
Sits in town until trial rift timer ends.
Collects level 1 rift key.
Goes back into the trial portal after the timer expires.
Townportals back to town (sometimes it loops in and out of the trial rift)
Talks to Orek to get credit for the rift.

SOLUTION:

Downloaded lastest version of QuestTools (was using 3.0.0)
Currently using 2.1.38 and it functions flawlessly

I have tried forcing it to stay in the trial rift by:
--Moving manually to break the townportal before the first wave
--Pausing the bot after creating the trial then unpausing after it begins.

Sometimes it starts to fight, others it just keeps trying to townportal.
It will usually try to townportal after every completed wave.
When my character is hit, breaking the townportal, it will fight the next wave
Whenever the townportal is completed, it will sit in town until the trial ends.

When I do allow it to complete the townportal, then force it back into the trial rift portal and force it to fight, it will usually complete the trial.

[QuestTools][<GetItemFromStashRoutine>d__16] Already have 93 items in our backpack (GameBalanceId=0 ActorSNO=323722 GreaterRiftKey=False)
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=59 minDurabilityPercent=90
[<TownRun>d__3] Town-run request received, will town-run at next possible moment.
Triggering QTOpenRiftWrapper...
[QTOpenRiftWrapperTag] Using Trial Rift Keystone to open the Rift Portal
[QuestTools] System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.ZetaDia.get_CurrentLevelAreaId()
at QuestTools.Helpers.ActorHistory.UpdateActors()
at QuestTools.QuestTools.Pulse()
[QuestTools][GridRoute] Generated new Scene Route with 60 nodes in 3ms
[Trinity] Waiting for town run timer (Target Check)
Using town portal
Using town portal
Using town portal

EDIT: Confirmed that my issues are fixed in the current posted version of QuestTools 2.1.38:
https://www.thebuddyforum.com/demon...79214-trinity-2-1-21-questtools-2-1-38-a.html


Anyone looking here for information on Trial Rifts:
Demonbuddy Window > Plugins > Click on "QuestTools," >
In the dialogue box that opens, at the top there should be two tabs "General Options" and "Rift Control"
In "Rift Control" tab, change settings as needed.
Win
 
Last edited:
works fine with qt 3.0.2 and 2.1.23 trin

I am also using QT 3.0.2 and 2.1.23 Trinity with Ezupdate, it went from working smooth to now 50% chance my dh is just running to stash and away from stash picking/dropping off keys

As I type this hes doing it as we speak

[QTOpenRiftWrapperTag] No Rift Keys Found for QTOpenRiftWrapper :( Tag finished.
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=60 minDurabilityPercent=100
[<TownRun>d__3] Town-run request received, will town-run at next possible moment.
[<GetItemFromStashRoutine>d__16] Opening Stash
[QuestTools][<GetItemFromStashRoutine>d__16] Have stack count of 9 items in backpack
[QuestTools][<GetItemFromStashRoutine>d__16] Have stack count of 100 items in backpack
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=59 minDurabilityPercent=90
[<TownRun>d__3] Town-run request received, will town-run at next possible moment.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
Opening stash
[Trinity] TownRun complete
Triggering QTOpenRiftWrapper...
[QTOpenRiftWrapperTag] No Rift Keys Found for QTOpenRiftWrapper :( Tag finished.
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=60 minDurabilityPercent=100
[<TownRun>d__3] Town-run request received, will town-run at next possible moment.
[<GetItemFromStashRoutine>d__16] Opening Stash
[QuestTools][<GetItemFromStashRoutine>d__16] Have stack count of 9 items in backpack
[QuestTools][<GetItemFromStashRoutine>d__16] Have stack count of 100 items in backpack
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=59 minDurabilityPercent=90
[<TownRun>d__3] Town-run request received, will town-run at next possible moment.
Triggering QTOpenRiftWrapper...
[QTOpenRiftWrapperTag] Using Greater Rift Keystone to open the Rift Portal
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
Stopping the bot.
 
I am also using QT 3.0.2 and 2.1.23 Trinity with Ezupdate, it went from working smooth to now 50% chance my dh is just running to stash and away from stash picking/dropping off keys

EDIT: Confirmed that my issues are fixed in the current posted version of QuestTools 2.1.38:
https://www.thebuddyforum.com/demon...79214-trinity-2-1-21-questtools-2-1-38-a.html


Anyone looking here for information on Trial Rifts:
Demonbuddy Window > Plugins > Click on "QuestTools," >
In the dialogue box that opens, at the top there should be two tabs "General Options" and "Rift Control"
In "Rift Control" tab, change settings as needed.
Win

Try using 2.1.38. I am using it with the latest 383 stable build of DemonBuddy.
 
Why in the world does he get stock over and over again

All he does is put keys in inv, walk 3 steps, go back to stash put keys back...over and over again

[<TownRun>d__3] Town-run request received, will town-run at next possible moment.
Opening stash
[<GetItemFromStashRoutine>d__16] Opening Stash
[QuestTools][<GetItemFromStashRoutine>d__16] Have stack count of 8 items in backpack
[QuestTools][<GetItemFromStashRoutine>d__16] Have stack count of 100 items in backpack
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=59 minDurabilityPercent=90
[<TownRun>d__3] Town-run request received, will town-run at next possible moment.
Triggering QTOpenRiftWrapper...
[QTOpenRiftWrapperTag] No Rift Keys Found for QTOpenRiftWrapper :( Tag finished.
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=60 minDurabilityPercent=100
[<TownRun>d__3] Town-run request received, will town-run at next possible moment.
[<GetItemFromStashRoutine>d__16] Opening Stash
[QuestTools][<GetItemFromStashRoutine>d__16] Have stack count of 8 items in backpack
[QuestTools][<GetItemFromStashRoutine>d__16] Have stack count of 100 items in backpack
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=59 minDurabilityPercent=90
[<TownRun>d__3] Town-run request received, will town-run at next possible moment.
Triggering QTOpenRiftWrapper...
[QTOpenRiftWrapperTag] No Rift Keys Found for QTOpenRiftWrapper :( Tag finished.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=60 minDurabilityPercent=100
[<TownRun>d__3] Town-run request received, will town-run at next possible moment.
[Trinity] TownRun complete
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
Stopping the bot.
Session lasted for: 00:01:26.1044288
Bot Thread Ended. Was this requested?
Chose Trinity as your combat routine
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
 
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