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Quiting game on GR

juxta

Member
Joined
Feb 6, 2016
Messages
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Hello,

After I finish greater rifts with my monk, bot decides to leave the game and recreate it instead of gem-uping and complete rift. Getting the following error text on my demonbuddy, can you please help to solve that problem? (It just happens on greater rifts when I bot with MONK ONLY, just working fine with other characters)

[Trinity 2.6.447] Exception in GreaterRiftTag: System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at Zeta.Game.Internals.FastAttribGroupsEntry.‍‫‭‌‏‪‭‬‭‍‌‫‏‪‏‬‫‬‏‮()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.FastAttribGroupsEntry.get_AttributeMapA()
at Zeta.Game.Internals.FastAttribGroupsEntry.‫‫‫‎‬‪‍‏‏‌‍‪‍‪‏‪‬‍‭‫‌‮[](Int32 , & )
at Zeta.Game.Internals.FastAttribGroupsEntry.‬‫‏‏‮‪‬‮‏‫‌‬‏‮‫‏‮‮‮[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute, Int32 parameter)
at Zeta.Game.Internals.Actors.ACD.‫‭‬‫‮‏‌‮‎‪‬‭‏‌‪‪‪‬‍‎‪‫‪‫‮()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_JewelUpgradesMax()
at Zeta.Game.Internals.Actors.DiaActivePlayer.get_JewelUpgradesLeft()
at Trinity.Components.Adventurer.Coroutines.RiftCoroutines.RiftCoroutine.<UpgradingGems>d__78.MoveNext() in D:\DB2\Plugins\Trinity\Components\Adventurer\Coroutines\RiftCoroutines\RiftCoroutine.cs:line 1144
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.Components.Adventurer.Coroutines.RiftCoroutines.RiftCoroutine.<GetCoroutine>d__39.MoveNext() in D:\DB2\Plugins\Trinity\Components\Adventurer\Coroutines\RiftCoroutines\RiftCoroutine.cs:line 253
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.ProfileTags.RiftProfileBehavior.<MainTask>d__22.MoveNext() in D:\DB2\Plugins\Trinity\ProfileTags\RiftTag.cs:line 79
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.Components.QuestTools.BaseProfileBehavior.<Run>d__30.MoveNext() in D:\DB2\Plugins\Trinity\Components\QuestTools\BaseProfileBehavior.cs:line 110
Leaving game, reason: Done
 
upload a full log file as attachment plz
 
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