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Quicky - Dirty Pandemonium Gate

Works great, I've been using it for a few hours already. Occasionally it will walk up the stairs before the rare and then logout, it seems that it assumes its not in combat and restarts the run, maybe increase aggro radius or walk distance?
 
Same problem here with both profiles, it will walk up the stairs do nothing and log out.
 
Nice profile. Tho i'd love to set it to higher difficulty. Been searching the .xml file, but couldnt find it.
 
So those use this profile work well can share setting ?

Mine 1 go up stair and leave straight -_-
 
Alternative Profile is working fine for me :)
Put "Trigger Range for Trash Combat" to max. ( Found under Trinity->Combat -> Misc )

Im currently just unlucky with my RNG :(

Could you write another Profile for Act 5 quest 1 part 2? It should be faster to farm then this spot!
 
Alternative Profile is working fine for me :)
Put "Trigger Range for Trash Combat" to max. ( Found under Trinity->Combat -> Misc )

Im currently just unlucky with my RNG :(

Could you write another Profile for Act 5 quest 1 part 2? It should be faster to farm then this spot!

still same , reach stair and leave lol
 
still same , reach stair and leave lol
Apparently smaller box and bigger kill area helps in some versions.I'll upload an alt file later if you not sure to change The profile.
 
It is nice profile. but sometimes it leaves at stair case.
It would be great if someone can add legendary dropping area.
 
Hi. Thanks for the profile, it works great aside from 1 little bit that I've seen from monitoring it. Sometimes, it leaves without fully picking up some items. Sometimes it will pick it all up before leaving, sometimes it would leave shortly after clearing the area.
 
Hi. Thanks for the profile, it works great aside from 1 little bit that I've seen from monitoring it. Sometimes, it leaves without fully picking up some items. Sometimes it will pick it all up before leaving, sometimes it would leave shortly after clearing the area.
Yeah i have the same problem. I'm guessing it's because the bot STILL cannot loot in combat, even if you enable it in the settings, because the script ends the game as soon as the quest is completed (when last mob is dead) instead of finishing after looting is complete
 
After a few runs, this is working well - no issues with getting stuck. Great experience per hour - thanks for sharing!

However, whilst my character has managed to pick up everything after combat, I feel that this could use a bit of a pause after combat so that a character has a chance to pick up loot that it missed during combat - a problem a couple of people seem to have.

Edit: Not a great run for legendaries, as only one monster really drops the majority of the loot - but at average 32 game per hour turnover, I could be wrong. Will continue running the profile for the whole day and report back.
 
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Still same error for me in alt2, he leaves after the stairs. Really dont know why, is the only profile i have this issue.

All my plugins are updated.
 
I'm having trouble with it not emptying my bag once full. Just goes back to town then does nothing keep getting this error
Exception when terminating bot thread. System.ArgumentException: Value does not fall within the expected range.
at Zeta.Bot.Logic.BrainBehavior.()
at Zeta.Bot.Logic.BrainBehavior.†(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
works great running for more then 12 hours without problems using latest DB beta and trinity 1.8.13!
 
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