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QuestTools Trial Waves Enabled bug

Pelisse102

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May 8, 2015
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In Questtools, the checkbox to disable combat at a certain wave count is not taken into account.
Basically it's always on. Easy to fix, just select a very high wave count.

Anyway, for the developers' information, it's due to the flag QuestToolsSettings.Instance.EnableTrialRiftMaxLevel not being checked in the function PulseRiftTrial
 
You know it's the wave count, not the wave "level", right?
 
No what he means is when you uncheck the waves it still stops at the wave set in questtools
 
Haha Indeed.
I'm not the one who named that attribute EnableTrialRiftMaxLevel, tell the person who wrote the plugin :p
I just thought I might as well spare you guys some time by saying where the bug is exactly in the code.

As a matter of fact, found another bug: if you have an unidentified gem in your chest, the upgrade of the gems at the end of the grift gets all screwed up (it will pick a random gem to upgrade instead of your criteria). I think it's because then, the list of the gems to parse is wrong somehow. I'll look into it...
 
I had the same problem, fixed it by setting the wave count to 40 before I turned it off.
 
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