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[Question] How to fix ranged/melee AoE/single skill choice.

TheExiledBotter

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How do I fix my characters skill choice, my character is a wander so I have barrage as my melee/ranged single target.
However, it almost always just uses barrage which substantially lowers my clear time. How do I fix this?
 
the logic that determines when to use single target vs aoe in the example routine is kind of funny, it's supposed to only single target if there's fewer than 3 mobs but it seems there's other logic going on in the background. I've ended up switching to only using my skill as both my single target and aoe and just building around not needing a dedicated single target ability until a solid user made routine comes out
 
you can just edit the exampleroutine to fit your needs.

Code:
else
                    {
                        slot = EnsurceCast(ExampleRoutineSettings.Instance.SingleTargetRangedSlot);
                        if (slot == -1 || Utility.NumberOfMobsNear(bestTarget, 20) >= 2)
                        {
                            slot = EnsurceCast(ExampleRoutineSettings.Instance.AoeRangedSlot);
                            if (slot == -1)
                            {
                                melee = true;
                                slot = EnsurceCast(ExampleRoutineSettings.Instance.SingleTargetMeleeSlot);
                                if (slot == -1)
                                {
                                    slot = EnsurceCast(ExampleRoutineSettings.Instance.AoeMeleeSlot);
                                }
                            }
                        }
                    }

This will check for any mobs near your best target, if there is 2 or more it will instead force the use of your AOE ranged spell.

This is found near the bottom of exampleroutine.
 
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