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Question about containers

Fujiyama

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Mar 27, 2014
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I'm trying to enable some more containers to be opened, like the "Unsettled stone" (261139) from the Catacombs level and other loose stones. First I thought maybe they were blacklisted but searching for them gave me nothing. How can I activate these containers?
 
I'm trying to enable some more containers to be opened, like the "Unsettled stone" (261139) from the Catacombs level and other loose stones. First I thought maybe they were blacklisted but searching for them gave me nothing. How can I activate these containers?

I added an option to "Open any container" in the recent Trinities, maybe this will work for you?

If something is blacklisted by the profile or inside Trinity, then it won't be opened no matter what. You'll need to find the ActorId and un-blacklist it
 
I added an option to "Open any container" in the recent Trinities, maybe this will work for you?

If something is blacklisted by the profile or inside Trinity, then it won't be opened no matter what. You'll need to find the ActorId and un-blacklist it

I'm sorry I couldn't be bothered trying the newest Trinity yet as I've been too busy with work and my current customized setup is working like a clock. I will however update as soon as I can. I checked if it was blacklisted by the profile though (through searching for the ActorID) but found nothing. So I was wondering about the mechanics of containers, if they had to be activated in some way or could be blacklisted in some way other than ActorID. If this is completely irrelevant in the newest version just ignore this. Thanks for the reply!
 
For the sake of closure, I found what I was looking for:

In RefreshGizmo.cs the checks that goes like "CurrentCacheObject.InternalName.ToLower().Contains("clicky")" are (were?) the ones activating certain container types. I might make a list of the different types not covered by your current code, so that some day there might be an option to choose what groups of containers one would like opened rather than all or just the ones in the original code.
 
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