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Question about barrels

1glide

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Jan 19, 2010
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Since there is some downtime i figure i'd ask.

Quite a few releases ago we were able to set a skill to break barrels/vases etc.. Has this option disapeared? If not where can I find the setting for this. (probably in the CR I bet:S)

Its so sad watching my TS go up and kick 5 barrels bunched up:(
 
Since there is some downtime i figure i'd ask.

Quite a few releases ago we were able to set a skill to break barrels/vases etc.. Has this option disapeared? If not where can I find the setting for this. (probably in the CR I bet:S)

Its so sad watching my TS go up and kick 5 barrels bunched up:(
Hey 1glide,
There is a way to use skills on barrels, I forgot what it was but Pushedx did mention it.
Plus you can always....




















.............


















Do a barrel roll.
 
dbf... dad jokes? are you qualified?

As for destroying stuff, it could be coded into the CR, something like if not monster but object, if object destruction the fire at it.

wimm
 
bump this so when PushedX is finished with updates next week he can reply to this:D
 
The bot has gone back and forth from attacking 'barrels' and not attacking 'barrels', over the last 15 months, because of reason x and reason y, that I don't see this being implemented unless community written.

The quickest hack I can think of is a plugin that checks for the selected 'barrels/vases etc..' and changes their base type to monster. The CR would then do the rest. What this would break will incur some hours exception handling I expect.

wimm
 
wouldn't Loki.Game.LokiPoe.InGameState.SkillBarPanel.UseAt(int, bool, Loki.Utilities.Vector2 (barrel location)) work?
maybe use skills in order of priority if not -1 in basicgrindbot settings: aoe ranged / melee ranged / ranged / melee
 
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