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Question about Archebuddy.dll and Pluggins creation.

edwinlodz

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Jan 28, 2015
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Hello my question is if we get Archebuddy.dll update should i recompile all my pluggins with newest Archebuddy.dll as reference each time or only if i get some errors after update ?

I mean for security reasons ? I am abit afraid of pluggin sending some fishy code while compiled using older .dll .

Please reply best would be Out as he knows most about this stuff.
 
After taking a closer look, the ArcheBuddy.dll does not seem to contain any security-related code, so you should be fine recompiling only when running into errors due to API changes.
 
After taking a closer look, the ArcheBuddy.dll does not seem to contain any security-related code, so you should be fine recompiling only when running into errors due to API changes.
Reason i asked is becouse some pluggins i compiled 2-3 weeks ago gave me errors after todays .dll update but when i compiled them with new .dll all is fine.
 
Reason i asked is becouse some pluggins i compiled 2-3 weeks ago gave me errors after todays .dll update but when i compiled them with new .dll all is fine.

As I said, nothing security-related. Just recompile when you run into errors like the ones you experienced.
 
As I said, nothing security-related. Just recompile when you run into errors like the ones you experienced.
Yea yea thats what i thought anyway :) Just wanted to make sure . Thanks for fast replies.
 
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