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Questing Development

i dunno if i'm doing guardian to 50 first, or stopping at 35 and then doing defiant. up to hawker :p

/beg Hawker and Kick

Defiant please, dont need the wow Feeling all over Kick making great profiles for Alliance side and never had anybody helping us Horde Players.

Now I am Defiant here and see Kick focusing on Guardian /cry

Cant wait to test these out, may make a guardian char just to see how the bot is handling the quests.
 
Well i made a new mage and other than the very first quest he is up to level 3.75 with no issues. I had to edit the file to remove the first quest because he would just keep interacting with the very first quest giver over and over. So i did the quest manually and he went about his business. If you dont want this in the thread kick i am sorry and please delete.
 
I am building a complete package for the defiant. Grinding/Questing, mixed, etc. Also working on Clergin. The priority goes to where I am directed, which will be the profiles for now.

At this very point in time I am dealing with a family emergency. But my free time is set aside for Hawker.
 
Ran this from 1-18 last night, and although it is pretty amazing, please keep in mind that this is nowhere near ready to just start it and forget it (for those that were thinking of doing this). The questing works probably 75% of the time. Almost everything I have come across so far as far as issues go has already been documented and noted in the .xml files. Many of the quests do not have the logic to choose an appropriate quest reward either, but that is easy to change.

1-18 took just under 8 hours, which is pretty damn good. I babysat it the entire time as well, and only stopped because the mesh came to an area that was getting stuck and wouldn't move on.

I'll post up my notepad file of issues I found that weren't documented in the xml sheet already.
 
phaze, fwd me a copy of your notes so we don't double dip and give Kick fits...... I'll do the same, I'll go thru and check out yours, then remove any of mine I have that match. Down for a couple hours, might mow the lawn, might goof off and go thru notes....ya never know heheh

I need a good leveling guide, like the ones for WoW, that tell you what is the most efficient order to do quests, (Athene's for example) so the ones I write are in a sensible order and not just what I felt like doing next...lol Anyone know of one? Checked TPB, GXP, etc. all the regular spots and came up with zilch.... And it breaks my heart to buy something.... well....you know.


EDIT:

Got one.... Kick, phaze, you want? I haz! =D
 
Questing rewards / equipping should be working up to (not including) Scarwood

All wpns are 2H except for rogues. @ rogues, i'll have to deal with your offhand at a later date (or hawker can :p )
 
Development is obviously paused until the bot is un-detected again :(

for those who have issues - please attach your notepad file - or copy / paste and enclose in
Code:
 brackets (notepad preferred so i can open it in notepad++)

do note that rewards and equipping rewards are fixed - not vendoring / training / skill points is not a QQ (for now)

You'll see me on the buddy forums until this mess gets cleared up
 
I'm developing questing again

due note, currently I am not accepting QQ's - if you are not a serious contributor and have corrections in syntax or suggestions - this thread is not for you, and your post will be deleted

If you are willing to help out and let me know if I have any syntax errors, you have fixes / better hotspots, etc ... i'm more than happy to implement it

Before submitting your issue, please view the syntax in the profile and look for my comments <!-- comment here qq'ing about something --> as it probably has a note to myself, hawker, or other devs to fix / implement something

I have guardians up to 30 (hawkers 1-6 and my 6-30)

Do note that Gossip (talk or something) is not working, UseItemTargetLocation is not working, and a few other issues (as all notated in the profile)
Do note that 2+ Turnin's or a turnin with an avail accept quest (basically a turnin with anything else avail) is still messed up as of July 31'st build

vvv SVN
kicks-rift-scripts - Revision 40: /trunk

Please keep your QQ's / fixes / etc in a .txt or a .xml file (<!-- commented -->) and please do it per zone, I don't mind reading the issues ... but i don't want to have 30 different files for 1 zone

- Kick
 
Hey Kickazz,

the location for the turn in for A Tear in Telara needs to be updated. The quest is attempting to turn into the quest giver, but that's not the turn-in point. Currently the file reads:

<If Condition="HasQuest(&quot;A Tear in Telara&quot;)">
<TurnInQuest Name="A Tear in Telara" Npc="Legate Nathen Creen" X="6205.787" Y="831.1597" Z="3847.033" />

should be changed to:

<If Condition="HasQuest(&quot;A Tear in Telara&quot;)">
<TurnInQuest Name="A Tear in Telara" Npc="Rorth Devalm" X="6093" Y="817" Z="3255" />

exact tloc is a little off and mesh may need to be updated slightly. This NPC is in the Argent Glade
 
ah, i already disabled the quest because there's no way (or even a want for) to farm planars

:D

but i've updated it for shits and grins
 
yeah, pretty much have to stop the bot and do a rift to get the planarite for the quest anyways.
 
anyone have any issues in gloamwood+ ?

the turnin issues should be fixed
the talk w/ npc (interact w/ npc) issues should be fixed
equipping items should be fixed
useobject tag should be fixed, it may need tweaking (moveto, use objects)

the use item on mobs (not dead) is still bugged
use item target location is still bugged
killing the hives in silverwood is still bugged
vendoring while questing is so-so

Note: at the end of silverwood (or middle) when you train - get some bigger bags from the AH
 
Place: Silverwood
Quest: Required Reading
when bot pickes up the q item that brings up the mob from you collect "tome of Fire" it starts to run away as soon as the book is "used" not w8ing for mob to spawn..

any chance to add a pause on the pickup place ?
 
Place: Silverwood
Quest: Required Reading
when bot pickes up the q item that brings up the mob from you collect "tome of Fire" it starts to run away as soon as the book is "used" not w8ing for mob to spawn..

any chance to add a pause on the pickup place ?

it's already noted in the xml

remember, please read the xml file while questing (there's a few of these instances that are mentioned where it runs away and gets agro, then runs back)
 
ahh i will check all this things in the file.. thanks for a realy nice work!
 
Hey Kickazz, I'm at work atm, so I can't see if these are noted, but I noticed when I was playing around with my test account that when an npc has multiple quest turn-ins, the bot would stop. Once you click to complete the first turn in, it would turn in the second and then pick up any other quests that are being offered. I know the first time this seems to start happening is with the marsh house quests, and I believe the quest where you have to kill 10 boglings.

I haven't tested anything above level 15 quests yet as I'm only using a trial account and won't probably upgrade it to full until the game goes on sale again (hopefully this weekend). If anyone has a founder account and was sent a free game key, I'd be willing to paypal you a few bucks for the key.
 
Hey Kickazz, I'm at work atm, so I can't see if these are noted, but I noticed when I was playing around with my test account that when an npc has multiple quest turn-ins, the bot would stop. Once you click to complete the first turn in, it would turn in the second and then pick up any other quests that are being offered. I know the first time this seems to start happening is with the marsh house quests, and I believe the quest where you have to kill 10 boglings.

I haven't tested anything above level 15 quests yet as I'm only using a trial account and won't probably upgrade it to full until the game goes on sale again (hopefully this weekend). If anyone has a founder account and was sent a free game key, I'd be willing to paypal you a few bucks for the key.

This is fixed in the latest version of Ryftomate.
 
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