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QuestHelper

Hi.

When im starting the bot in everstar grove it runs a little bit and completes a quest then stands still.?

log:
Code:
Wildbuddy 1.1.604.3 starting...
CPU Architecture: x64
Process Architecture: x64
OS: Windows 7 Ultimate x64
OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
.NET Runtime Version: 4.0.30319.18444
System Memory: 7,94 GB Available
CPU Cores: 8
Application Uri: C:\Users\<User>\Desktop\wb
Logging in...
T: 5247503422744418057 H: 390726935
Region: eu
Attached to game: [1056] WildStar64 (Hash: CAAE2043)
Attached to game: 
Wildstar is currently in a 'Maximized' state. At this point in initialization, we cannot tell if the game is in proper full-screen mode. If it is, please ensure the game client is in either Windowed, or Borderless Windowed modes. Proper Fullscreen mode is not supported by Buddy products due to technical limitations.
Attached to game: [1056] WildStar64 (Hash: CAAE2043)
Local Player is a level 3 Mordesh Warrior Settler
Location: X:-770,7465 Y:-904,2701 Z:-2269,289 (Area: 3b3e) on Eastern [990]
Selected new bot: Profile Bot v0.0.0.1 by Bossland GmbH
Setting game spell cast behavior to Normal
Selected Default Combat Routine version 1.0 as the current combat routine!
Plugin Profile Helper (version 1.0.0.0) by Apoc enabled.
Plugin Auto Equip (version 1.0.0.0) by Apoc enabled.
Plugin Recovery (version 0.6.2) by Deathdisguise enabled.
Loading profile: C:\Users\<User>\Desktop\wb\Profiles\Questing\Exile\[DD][E] Everstar Grove.xml
Profile [DD][E] Everstar Grove (version 0.0) by DD loaded!
Setting game spell cast behavior to Normal
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #8)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #28)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #48)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #68)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #88)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #109)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #129)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #150)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #170)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #188)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #209)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #227)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #245)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #266)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #279)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #297)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #315)) has finished. Moving to the next...
Authorized with the navigation server!
Attempting to generate path to X:-422,2643 Y:-892,8661 Z:-3266,509 from X:-770,7465 Y:-904,2701 Z:-2269,289
Successfully generated path to X:-422,2643 Y:-892,8661 Z:-3266,509
 
Hi.

When im starting the bot in everstar grove it runs a little bit and completes a quest then stands still.?

log:
Code:
Wildbuddy 1.1.604.3 starting...
CPU Architecture: x64
Process Architecture: x64
OS: Windows 7 Ultimate x64
OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
.NET Runtime Version: 4.0.30319.18444
System Memory: 7,94 GB Available
CPU Cores: 8
Application Uri: C:\Users\<User>\Desktop\wb
Logging in...
T: 5247503422744418057 H: 390726935
Region: eu
Attached to game: [1056] WildStar64 (Hash: CAAE2043)
Attached to game: 
Wildstar is currently in a 'Maximized' state. At this point in initialization, we cannot tell if the game is in proper full-screen mode. If it is, please ensure the game client is in either Windowed, or Borderless Windowed modes. Proper Fullscreen mode is not supported by Buddy products due to technical limitations.
Attached to game: [1056] WildStar64 (Hash: CAAE2043)
Local Player is a level 3 Mordesh Warrior Settler
Location: X:-770,7465 Y:-904,2701 Z:-2269,289 (Area: 3b3e) on Eastern [990]
Selected new bot: Profile Bot v0.0.0.1 by Bossland GmbH
Setting game spell cast behavior to Normal
Selected Default Combat Routine version 1.0 as the current combat routine!
Plugin Profile Helper (version 1.0.0.0) by Apoc enabled.
Plugin Auto Equip (version 1.0.0.0) by Apoc enabled.
Plugin Recovery (version 0.6.2) by Deathdisguise enabled.
Loading profile: C:\Users\<User>\Desktop\wb\Profiles\Questing\Exile\[DD][E] Everstar Grove.xml
Profile [DD][E] Everstar Grove (version 0.0) by DD loaded!
Setting game spell cast behavior to Normal
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #8)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #28)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #48)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #68)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #88)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #109)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #129)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #150)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #170)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #188)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #209)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #227)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #245)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #266)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #279)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #297)) has finished. Moving to the next...
Buddy.Wildstar.Engine.Profiles.DDWhileTag (<DDWhile Condition="1 == 1" /> (Line #315)) has finished. Moving to the next...
Authorized with the navigation server!
Attempting to generate path to X:-422,2643 Y:-892,8661 Z:-3266,509 from X:-770,7465 Y:-904,2701 Z:-2269,289
Successfully generated path to X:-422,2643 Y:-892,8661 Z:-3266,509

1) Should be in the quest profile thread.
2) I'll look into it. :P
 
DD; Can you add SoldierActivate to your criteria within DDCollect? don't want to write a whole new collection routine because of one flag :)
 
CastOn isn't performing the action; noticed there isn't a load/save for the action attrib in the code.
 
Hi,

thanks for the awesome work!

one question: is matchmaker not working anymore or am i doing anything wrong? i've read the whole "No Shiphand Event Tracking" Thread where you described how to use matchmaker (which apparently is included here too), but if i use the "<If Condition="Buddy.MatchMaker.Queue('Veteran: Fragment Zero')" />" tag you described in the "how to use" section at the other thread and start the profile, wildbuddy just crashes*.

How would one join a queue with this now? (or how could i find out myself? i've read through all the files on the svn here and wasn't able to find anything that contains "matchmaker")

*(log repeats
2015-11-07 15:24:45,056 [Pulsator Thread] ERROR Profile Bot - Exception during execution of profile tag <If Condition="Buddy.MatchMaker.Queue('Veteran: Infestation')" /> (Line #4)
System.MissingMemberException: attribute 'MatchMaker' of 'namespace#' object is read-only
at IronPython.Runtime.Binding.PythonGetMemberBinder.NamespaceTrackerDelegate.Target(CallSite site, Object self, CodeContext context)
)
 
Hi,

thanks for the awesome work!

one question: is matchmaker not working anymore or am i doing anything wrong? i've read the whole "No Shiphand Event Tracking" Thread where you described how to use matchmaker (which apparently is included here too), but if i use the "<If Condition="Buddy.MatchMaker.Queue('Veteran: Fragment Zero')" />" tag you described in the "how to use" section at the other thread and start the profile, wildbuddy just crashes*.

How would one join a queue with this now? (or how could i find out myself? i've read through all the files on the svn here and wasn't able to find anything that contains "matchmaker")

*(log repeats

)

Was ported over to the core bot! The GameId is typically just the MapId of the instance you want!
Code:
			<If Condition="not Matchmaking.IsQueued">
				<MatchmakingQueue GameId="1234" FindOthers="false" AsGroup="false" IgnoreIfNotLeader="true" />
			</If>
			
			<If Condition="Matchmaking.IsGamePending">
				<MatchmakingJoin />
				<Wait Time="3" />
			</If>
 
oh nice, thanks!

is there any way i'd be able to look stuff like that up myself? you seem like a very nice person, but i guess you have other stuff to do than to answer my questions all day long ;) where is stuff like that located? where could i look up all existing tags of the core bot? i already found most of the tags available through your posts here i guess, but i'd be interested on how to find out new tags and stuff like this one on my own.



and, sorry, but another question:

i was trying to create a profile for crimson badlands - but i'm already stuck at picking up the first quest. The whole profile pretty much only consists of:

<PickUp Condition="not HasQuest(7448)" Quest="7448" Objective="-1" Creature="35959" X="-22515.87" Y="-940.962158" Z="-27811.5781" InteractRange="15" />

(which is "Scout the Island" from the "Pallian Cyreus" creature.)

i double checked quest/creatue id, at first i tried to use the default version of picking up quests (PickUpQuest* instead of your PickUp tag), i used different conditions ("HasQuest(7448)" returns false regarding to PEC, condition should be fine), but i can't seem to get the bot to accepting this quest. funny thing: it does work perfectly for quest id's 7496 and 7498 of creature 35963. but all other quests (including quest 7481 from the same creatue 35963) at this questhub are simply ignored.

logs just state:

2015-11-07 16:09:51,088 [Pulsator Thread] DEBUG Profile Bot - Moved to new profile element: <PickUp Quest="7448" Objective="-1" Creature="35959" InteractRange="15" X="-22515,87" Y="-940,9622" Z="-27811,58" /> (Line #10)
2015-11-07 16:09:51,135 [Pulsator Thread] INFO Profile Bot - Buddy.Wildstar.Engine.Profiles.PickUpTag (<PickUp Quest="7448" Objective="-1" Creature="35959" InteractRange="15" X="-22515,87" Y="-940,9622" Z="-27811,58" /> (Line #10)) has finished. Moving to the next...
2015-11-07 16:09:51,135 [Pulsator Thread] INFO Profile Bot - Profile has finished, stopping the bot!

but it doesn't do anything.

*<PickUpQuest QuestId="7448" QuestName="Scout the Island" CreatureId="35959" CreatureName="Pallian Cyreus" MapId="2997" X="-22515.87" Y="-940.962158" Z="-27811.5781" /> produces the same result.
 
Last edited:
All the tags are viewable if you reference the Wildbuddy.exe application with a Object Explorer of some sort! (And if you don't know how to do that, google away! :D )

Daily quests return State.Completed if they have previously been done before, so remove the Quest and Objective attributes, as they won't work for them!
 
ah ok thanks.. i'll look into it :)

ok, i tried removing the quest and objective part, but without the quest id it walks to the questgiver but just cycles through talking to him, never accepting the quest.

if i just remove the objective part, it works fine for the first questgiver... but i run into the exact same problem at the next questgiver(s) :/

to summarize:

working
<PickUp Condition="not HasQuest(7448)" Quest="7448" Creature="35959" X="-22515.87" Y="-940.962158" Z="-27811.5781" />
<PickUp Condition="not HasQuest(7481)" Quest="7481" Creature="35963" X="-22478.2773" Y="-942.64624" Z="-27808.4961" />
<PickUp Condition="not HasQuest(7496)" Quest="7496" Creature="35963" X="-22478.2773" Y="-942.64624" Z="-27808.4961" />

not working/doing nothing
<PickUp Condition="not HasQuest(7467)" Quest="7467" Creature="36022" X="-22487.6484" Y="-941.227356" Z="-27820.36" />
<PickUp Condition="not HasQuest(7498)" Quest="7498" Creature="35963" X="-22478.2773" Y="-942.64624" Z="-27808.4961" />

i can't seem to find any reason why it would behave differently when using the exact same tag, especially given that one of the tags not working is actually at the SAME questgiver than 2 of the working ones :confused:
 
Oh I see what the issue would be!

I'll have to investigate and add daily support for it, since PickUpTag actually is attempting to confirm it's in the right dialog (using the Quest attribute), so if that doesn't exist, it won't pick up the quest, but if it does exist, it won't pick up a daily. :P
 
ok - but, just FYI, it DOES pick up dailies. the 3 it is picking up without any problem everytime are dailies too.


//edit: ....ok, i just realised why some are working and some are not. if i manually accept them and then disband them they work because they change their IsQuestComplete state to false.... can i "force" the bot to accept a quest even though it's state is somehow not what the bot wants it to be?
 
Last edited:
ok - but, just FYI, it DOES pick up dailies. the 3 it is picking up without any problem everytime are dailies too.


//edit: ....ok, i just realised why some are working and some are not. if i manually accept them and then disband them they work because they change their IsQuestComplete state to false.... can i "force" the bot to accept a quest even though it's state is somehow not what the bot wants it to be?

Can attempt it with the default PickQuest tag to see if it has a different behavior, and people typically use an auto-pickup addon + Interact tags otherwise. For now though? No. :)
 
DD,

When using the <CastOn> Tag without a quest, i.e. a Condition statement, it throws an exception when you try to look for the quest's related spell:

Code:
2015-11-13 14:19:29,148 [Pulsator Thread] ERROR Profile Bot - Exception during execution of profile tag <IfPathSoldier /> (Line #439)System.NullReferenceException: Object reference not set to an instance of an object.
   at Buddy.Wildstar.Engine.Profiles.CastOnTag.<ProfileTagLogic>b__0(ObjectiveSpellInfo o) in c:\WildBuddy.1.1\Plugins\QuestHelper\ProfileTags\CastOnTag.cs:line 306
   at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
   at Buddy.Wildstar.Engine.Profiles.CastOnTag.<ProfileTagLogic>d__c.MoveNext() in c:\WildBuddy.1.1\Plugins\QuestHelper\ProfileTags\CastOnTag.cs:line 306
 
Added a new shiny tag, RapidTransport!

Enum for Taxi node IDs (will also place in documentation):

Exile:
[HIDE]
162 = Fool's Hope, Wilderrun
163 = Marshal's Haven, Wilderrun
238 = Everpool Sanctum, Wilderrun
239 = Mistgloom Pass, Wilderrun
240 = Deathbringer Hollow, Wilderrun
241 = Kel Ulgar, Wilderrun
5 = Gallow, Algoroc
6 = Thayd
7 = Tempest Refuge, Galeras
38 = Gallow
80 = Tremor Ridge, Algoroc
87 = Woodhaven, Celestion
88 = Sylvan Glade, Celestion
89 = Grimhold, Celestion
90 = Windspire Vigil, Galeras
91 = Camp Dustdevil, Galeras
92 = Skywatch, Galeras
109 = Thermock Hold, Whitevale
111 = Wigwalli Village, Whitevale
112 = Prosperity Junction, Whitevale
207 = Emergency Station J-7, Algoroc
208 = Jeric's Claim, Algoroc
209 = Demonclaw Pass, Algoroc
210 = Grim Valley, Algoroc
211 = Rockridge Hollow, Algoroc
212 = Hijunga Village, Celestion
213 = Exo-Site N22, Celestion
214 = The Pools of Vitara, Celestion
215 = Fortune's Ground, Thayd
216 = The Staging Point, Galeras
217 = XAS Forward Camp, Galeras
218 = Stormwing Fortress, Galeras
219 = Crosswind Fields, Galeras
220 = Snowfade Grounds, Whitevale
221 = Locus Dawn, Whitevale
222 = Raxen's Holdout, Whitevale
223 = Doomtide Village, Whitevale
224 = Profitorium 9, Whitevale
253 = Arborian Gardens, Thayd
9 = Designer Island
1 = Test Node A
2 = Test Node B
3 = Test Node C
4 = Test Node D
8 = Quest Test Island
106 = Shinysands Oasis, Malgrave
107 = Area 77, Malgrave
175 = The Final Stand, Grimvault
177 = Fort Gritty, Grimvault
179 = Arborian Camp, Grimvault
181 = Sandstone Hold, Malgrave
182 = Aurelian Enclave, Blighthaven
185 = Nursery Trading, Blighthaven
187 = Inspiration Point, The Defile
190 = Hope's Dare, The Defile
193 = Rancher Rishka's Camp, Malgrave
194 = Robber's Rest, Malgrave
195 = Gravestone Valley, Malgrave
196 = The Protostar Marketing Camp, Malgrave
197 = Sandstinger Waystation, Malgrave
198 = Hellrose Bowl, Malgrave
199 = The Ruined Caravan, Malgrave
200 = The Black Focus, The Defile
201 = Fort Shear, Grimvault
202 = Stonebreaker Post, Grimvault
203 = Uncanny Advance, Blighthaven
147 = Graylight Taxi Service
148 = Protostar HQ Taxi Service
32 = Exiles Neighborhood
37 = Neighborhood
39 = Eastern Block
40 = Neighborhood Center
51 = Northern Block
52 = Northwest Block
53 = Southwest Block
54 = Southern Block
35 = Skymap
243 = Camp Flameward, Farside
244 = Cascade Cliffs, Farside
246 = Stonebreaker's Stand, Farside
248 = Arcanus Base, Farside
250 = Derelict Silo E23, Farside
251 = Touchdown Site Bravo, Farside
[/HIDE]

Dominion:
[HIDE]
55 = Deradune - Bloodfire Village
60 = Hycrest, Auroria
61 = Protostar Cubig Farms, Auroria
62 = Gildgrass Airfield, Auroria
63 = Fort Glory, Auroria
64 = Endless Vigil, Deradune
67 = Feralplain Testing Range, Deradune
68 = Bloodfire Village, Deradune
69 = Illium
70 = Lightreach Mission, Ellevar
164 = Fort Vigilance, Wilderrun
165 = Marshal's Haven, Wilderrun
184 = Mistymurk Camp, Ellevar
228 = Spearclaw Post, Deradune
229 = Outreach Post, Deradune
230 = Owanee Research Station, Deradune
231 = Vigilant's Stand, Ellevar
232 = Sterling Croft, Ellevar
233 = Excavation Site Alpha, Ellevar
234 = Legion's Way, Illium
235 = Protostar Honeyworks, Auroria
236 = Farmer's Refuge, Auroria
237 = Greystone Hill, Auroria
238 = Everpool Sanctum, Wilderrun
239 = Mistgloom Pass, Wilderrun
240 = Deathbringer Hollow, Wilderrun
241 = Kel Ulgar, Wilderrun
254 = Enigma Chamber, Illium
110 = Palerock Post, Whitevale
111 = Wigwalli Village, Whitevale
112 = Prosperity Junction, Whitevale
223 = Doomtide Village, Whitevale
224 = Profitorium 9, Whitevale
225 = Camp Virtue, Whitevale
226 = Deadrock Prison, Whitevale
227 = Inception's Stand, Whitevale
9 = Designer Island
1 = Test Node A
2 = Test Node B
3 = Test Node C
4 = Test Node D
8 = Quest Test Island
106 = Shinysands Oasis, Malgrave
107 = Area 77, Malgrave
174 = Vigilant Incursion, Grimvault
176 = Brazen Bulwark, Grimvault
178 = Legion's Landing, Grimvault
180 = Sunstorm Village, Malgrave
183 = Titian Collective, Blighthaven
185 = Nursery Trading, Blighthaven
188 = Research Station X-22, The Defile
189 = Final Light, The Defile
193 = Rancher Rishka's Camp, Malgrave
194 = Robber's Rest, Malgrave
195 = Gravestone Valley, Malgrave
196 = The Protostar Marketing Camp, Malgrave
197 = Sandstinger Waystation, Malgrave
198 = Hellrose Bowl, Malgrave
199 = The Ruined Caravan, Malgrave
200 = The Black Focus, The Defile
204 = Gallant Bastion, Grimvault
205 = Dawnbringer Outpost, Grimvault
206 = Perilous Annex, Blighthaven
147 = Graylight Taxi Service
148 = Protostar HQ Taxi Service
32 = Exiles Neighborhood
39 = Eastern Block
40 = Neighborhood Center
51 = Northern Block
52 = Northwest Block
53 = Southwest Block
54 = Southern Block
57 = Neighborhood
56 = Skymap
242 = Forward Base Firestorm, Farside
245 = Bogwatch Post, Farside
247 = Warbringer's Break, Farside
249 = Arcanus Base, Farside
250 = Derelict Silo E23, Farside
252 = Sovereign's Landing, Farside

[/HIDE]
 
Last edited:
For the Nov 23 changes (and glorious error spam) for BETA users, please see the original post for a compatible version. For everyone else, please stick with the SVN version! :)
 
Can attempt it with the default PickQuest tag to see if it has a different behavior, and people typically use an auto-pickup addon + Interact tags otherwise. For now though? No. :)

DD,

Did you had a chance to check the Pickup topic with daily quests? I do not seem to get any viable option to work with the current tags.

Thanks, keep up the good work :)
 
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