Very basic quest behaviour I've been using. Don't thank me, thank raphus for putting in the work on flightor.
Example,
CustomBehavior File="FlyTo" X="4928.461" Y="-2699.59" Z="1431.971" Distance="30.0"
Notes,
- Only run this behaviour in a position you know you can mount
- Don't make the destination somewhere inside, ie if you're trying to reach an npc inside a house make the location outside the door then let the normal mover do the rest (this is a limitation of flightor as at 19/2)
- This should work for flying vehicles, however you may need to be in a flying state before calling this behaviour, ie do a ctm in the air then flyto your destination.
- The distance attribute is optional and specifies how close you should be to the location for the behaviour to be considered 'done'. If you don't include this the default is 10.
- Flightor works fine in most outdoor areas, however if you're flying through things like small tunnels you may need multiple flyto's (this is a limitation of flightor as at 19/2)
- That's all I can think of, gl;hf
Example,
CustomBehavior File="FlyTo" X="4928.461" Y="-2699.59" Z="1431.971" Distance="30.0"
Notes,
- Only run this behaviour in a position you know you can mount
- Don't make the destination somewhere inside, ie if you're trying to reach an npc inside a house make the location outside the door then let the normal mover do the rest (this is a limitation of flightor as at 19/2)
- This should work for flying vehicles, however you may need to be in a flying state before calling this behaviour, ie do a ctm in the air then flyto your destination.
- The distance attribute is optional and specifies how close you should be to the location for the behaviour to be considered 'done'. If you don't include this the default is 10.
- Flightor works fine in most outdoor areas, however if you're flying through things like small tunnels you may need multiple flyto's (this is a limitation of flightor as at 19/2)
- That's all I can think of, gl;hf
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