Natfoth
Community Developer
- Joined
- Jan 15, 2010
- Messages
- 1,446
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- 37
This one is another one in a long line of more advanced quest features, this will allow use of gameobjects such as Doors in gilneas, cages, cannons, and anything else
Features
- Uses Game Objects
- Can define how many within 1 command
Example:
Args in order
1: Object ID ( This one it is best to use the IB scripting tools to find the ID)
2: Number of times to Cast
3: Location (Can be within 100 yards of all game objects)
Install
Place inside of your "Quest Behaviors" folder and add the line to your Quest Profile. Example above.
Fixes
Version 1.0.0.1
- Totally Changed the way that it handled so that combat works
Version 1.0.0.0
- Just Released
Features
- Uses Game Objects
- Can define how many within 1 command
Example:
Code:
<CustomBehavior File="UseGameObject" QuestId="14098" Arguments="195327,3,-1554.879 1394.519 35.5843" />
Args in order
1: Object ID ( This one it is best to use the IB scripting tools to find the ID)
2: Number of times to Cast
3: Location (Can be within 100 yards of all game objects)
Install
Place inside of your "Quest Behaviors" folder and add the line to your Quest Profile. Example above.
Fixes
Version 1.0.0.1
- Totally Changed the way that it handled so that combat works
Version 1.0.0.0
- Just Released
Attachments
Last edited: