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[Quest Behaviors] UseGameObject

Natfoth

Community Developer
Joined
Jan 15, 2010
Messages
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This one is another one in a long line of more advanced quest features, this will allow use of gameobjects such as Doors in gilneas, cages, cannons, and anything else

Features
- Uses Game Objects
- Can define how many within 1 command

Example:
Code:
<CustomBehavior File="UseGameObject" QuestId="14098" Arguments="195327,3,-1554.879 1394.519 35.5843" />

Args in order
1: Object ID ( This one it is best to use the IB scripting tools to find the ID)
2: Number of times to Cast
3: Location (Can be within 100 yards of all game objects)


Install
Place inside of your "Quest Behaviors" folder and add the line to your Quest Profile. Example above.

Fixes
Version 1.0.0.1
- Totally Changed the way that it handled so that combat works
Version 1.0.0.0
- Just Released
 

Attachments

Last edited:
not bugs but observations it will not stop to fight, and repeats if you restart the profile.
 
Ya, I am still trying to figure out why it will not stop to fight. The funny thing is I tried to get it to not fight in my other profiles and I could not figure it out, but in this one it wont fight when I want it to lol.
 
Version 1.0.0.1
- Totally Changed the way that it handled so that combat works
 
To make this Quest Behavior more general purpose (for opening doors in particular)...

Nesox informs me that the QuestId for <CustomBehavior> is optional, and may be left out. I've updated the Wiki page to reflect this; however, I have yet to try it myself.

cheers,
CJ
 
moujoohoo,

UseGameObject is not a plugin, but a CustomBehavior. Read the documentation for <CustomBehavior>, and the original post in this thread, then come back again if you don't understand.

One other thing, for "Good Help is Hard to Find", you probably need the "InteractWith" CustomBehavior instead of this one.

It would be best to open a new thread asking for help rather than clutter this one.

cheers,
CJ
 
Last edited:
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