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[Quest Behaviors] Quest Vehicle Usage

Natfoth

Community Developer
Joined
Jan 15, 2010
Messages
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Heya guys, this is a custom Quest Behavior for the new HB that was just released. The point of this is to allow profile makers to use more advanced quests in their making.

Features
- Will Mount the Vehicle
- Run to Destination
- Cast Defined spell at the end


Not many features as of right now but it is an amazing start and hopes are that it will inspire other people to see what the Behavior systems can offer us.

Example:
Code:
<CustomBehavior File="VehicleBehaviour" Arguments="8611.657 844.2223 548,33217,33800,62575,8565.207 677.2923 547.8477" />

Args in order
1: Destination (End No commas between coords)
2: NPC ID of the mount (What you will click on)
3: ID of the Mount itself once you are on it
4: Spell to cast once you get to the end
5: Where to mount at (Where it will click the npc, can be within 100 yards of the mount No commas between coords)


More features will be added once more things are figured out and tried. Good luck guys!

Install
Place inside of your "Quest Behaviors" folder and add the line to your Quest Profile. Example above.
 

Attachments

Nice job Natfoth!

/Jedi Mind Trick; this is not a bump!
 
Can it being used for SoTA siedge vehicles attack?
 
Not atm, this one is a basic one and is to show the basics of quest behaviors. I will be updating this one tomorrow though to be more useful,
 
Could you give an example for a quest where this would be useful? because usually it's:
- talk to npc and let the vehicle get you to the next area
- mount the vehicle and use its special abilities for combat
- ride on the vehicle while shooting at stuff attacking you or below you if you are flying. Often occurs with special questitems like guns or bombs.

I'm sure this is not everything i observed while leveling ;)
 
This version is for ones such as the DK one where you have to mount the horse and return it. As I said before though this is only the first step. Vehicle creation is going to be the hardest behavior to create because of all the complex spells and ways to do the individual vehicles.
 
This one has some major problems when it comes to combat, am working on a round about way. Nesox said they we probably will not be able to find a way to work around it at the time.
 
Putting a hold on this behavior until the next release with an updated behavior system to allow combat. Try and hold out until then guys hehe.
 
Vehicles use

Its definatley doable but dificult i scripted the kaw the mammoth bit in borean.
 
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