V -vdm- New Member Joined Nov 25, 2010 Messages 25 Reaction score 0 May 18, 2011 #21 Could someone post the info in the OP in the wiki? I can't do that yet, not enough posts.. and is quite handy for someone like me without having to dig around. edit: figured the other question out. Last edited: May 19, 2011
Could someone post the info in the OP in the wiki? I can't do that yet, not enough posts.. and is quite handy for someone like me without having to dig around. edit: figured the other question out.
K Kickazz006 Well-Known Member Joined Jan 15, 2010 Messages 20,566 Reaction score 302 Jun 29, 2011 #22 Credits Highvoltz for HBConsole and this code here: PHP: Log("Transport: " + Me.Transport.Entry); Log("Position: X=\"{0}\" Y=\"{1}\" Z=\"{2}\"> ", Me.Transport.GetWorldMatrix().M41 , Me.Transport.GetWorldMatrix().M42 , Me.Transport.GetWorldMatrix().M43); ^^ that will produce XYZ now, for UseTransport, here's how a 'new' one looks (attribute names changed again) PHP: <CustomBehavior File="UseTransport" WaitAtX="4180.536" WaitAtY="5280.977" WaitAtZ="26.49352" GetOffX="4180.375" GetOffY="5282.13" GetOffZ="39.60874" TransportStartX="4184.285" TransportStartY="5281.594" TransportStartZ="26.8" TransportEndX="4184.285" TransportEndY="5281.594" TransportEndZ="39.48473" TransportId="152614" /> There's also a StandAtX Y Z attribute (optional)
Credits Highvoltz for HBConsole and this code here: PHP: Log("Transport: " + Me.Transport.Entry); Log("Position: X=\"{0}\" Y=\"{1}\" Z=\"{2}\"> ", Me.Transport.GetWorldMatrix().M41 , Me.Transport.GetWorldMatrix().M42 , Me.Transport.GetWorldMatrix().M43); ^^ that will produce XYZ now, for UseTransport, here's how a 'new' one looks (attribute names changed again) PHP: <CustomBehavior File="UseTransport" WaitAtX="4180.536" WaitAtY="5280.977" WaitAtZ="26.49352" GetOffX="4180.375" GetOffY="5282.13" GetOffZ="39.60874" TransportStartX="4184.285" TransportStartY="5281.594" TransportStartZ="26.8" TransportEndX="4184.285" TransportEndY="5281.594" TransportEndZ="39.48473" TransportId="152614" /> There's also a StandAtX Y Z attribute (optional)