Natfoth
Community Developer
- Joined
- Jan 15, 2010
- Messages
- 1,446
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The whole point of this thread is to help cut down on all the community behavior variations that can be accomplished with current stock behaviors or that can be added to current ones. If you have a request of a change in a behavior or a modification that you wish to be made for a quest here is the place to post it.
Quest Behavior Request
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An Example of the quest that uses the mechanic
List out exactly what you need
That it is not already possible
Current Behaviors
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BasicInteractWith - Interacts with an NPC and will end the script
CastSpellOn - Will Cast a spell on the target
CombatUseItemOn - Will use an item after combat has already started such as "Use at 20% health"
CompleteLogQuest - Best for "InTheField" Quests that you can complete on the spot
EjectVeh - Good for if you just need to get out
Escort - Making sure NPCs don't kill themselves
ForceLoadProfile - Will load another profile
ForceTrain - Forces the bot to train and forces FindVendors On
ForceTrainRiding - Will train Riding
ItemWhileMoving - Will use an item over and over until location is reached
KillUntilComplete - Good for quests that say "Kill any wolf" or "Kill any trogg in the zone"
MountVehOnly - When you want to ride a "Taxi"
MyCTM - Use only for navigational problems
NoCombatMoveTo - When you want to avoid hostile mobs that are attacking friendly mobs
NoControlVehicle - Good for Cannons, Bombing Runs, Saving Lives, and Cannons that require you to click the ground
SetPullDistance - Good for a quest giver that is in the middle of a battlefield or a group of hostile mobs
Transport - Good for ships and elevators
UseGameObject - Will use an object over and over or until completed
UseItemOn - Can use items on dead targets, alive targets, and flying targets
UseItemTargetLocation - Can use an Item and click on a Npc, Object, or use defined location
VehicleBehavior - All vehicles that are player controlled
WaitTimer - When you want to wait for something to happen
WaterBehavior - For when the water is not meshed and you need to kill or collect
Quest Behavior Request
------------------------------------------
An Example of the quest that uses the mechanic
List out exactly what you need
That it is not already possible
Current Behaviors
------------------------------------------
BasicInteractWith - Interacts with an NPC and will end the script
CastSpellOn - Will Cast a spell on the target
CombatUseItemOn - Will use an item after combat has already started such as "Use at 20% health"
CompleteLogQuest - Best for "InTheField" Quests that you can complete on the spot
EjectVeh - Good for if you just need to get out
Escort - Making sure NPCs don't kill themselves
ForceLoadProfile - Will load another profile
ForceTrain - Forces the bot to train and forces FindVendors On
ForceTrainRiding - Will train Riding
ItemWhileMoving - Will use an item over and over until location is reached
KillUntilComplete - Good for quests that say "Kill any wolf" or "Kill any trogg in the zone"
MountVehOnly - When you want to ride a "Taxi"
MyCTM - Use only for navigational problems
NoCombatMoveTo - When you want to avoid hostile mobs that are attacking friendly mobs
NoControlVehicle - Good for Cannons, Bombing Runs, Saving Lives, and Cannons that require you to click the ground
SetPullDistance - Good for a quest giver that is in the middle of a battlefield or a group of hostile mobs
Transport - Good for ships and elevators
UseGameObject - Will use an object over and over or until completed
UseItemOn - Can use items on dead targets, alive targets, and flying targets
UseItemTargetLocation - Can use an Item and click on a Npc, Object, or use defined location
VehicleBehavior - All vehicles that are player controlled
WaitTimer - When you want to wait for something to happen
WaterBehavior - For when the water is not meshed and you need to kill or collect
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