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queing....

Same on my today, last night ran it for a few hours and no problem. However, this morning just wont work at all.
 
[17:01:00.328] [Debug] Disconnected from server.
[17:01:00.335] [Debug] System.ArgumentException: Объект IAsyncResult не был возвращен соответствующим асинхронным методом данного класса.
Имя параметра: asyncResult
в System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
в ”˜.“˜.ƒ™(IAsyncResult )
[17:01:02.349] [Debug] Disconnected from server.
[17:01:02.349] [Debug] System.ObjectDisposedException: Доступ к ликвидированному объекту невозможен.
Имя объекта: "System.Net.Sockets.Socket".
в System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
в ”˜.“˜.ƒ™(IAsyncResult )
[17:01:04.372] [Debug] Disconnected from server.
[17:01:04.372] [Debug] System.ObjectDisposedException: Доступ к ликвидированному объекту невозможен.
Имя объекта: "System.Net.Sockets.Socket".
в System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
в ”˜.“˜.ƒ™(IAsyncResult )
 
Yeah i am getting the same results when i try to play now
 
well i am haveing a problem runn bot gets into battle yest does not get past obtaining waypoints for team XX on XX map
 
make sure you are on latest TL build plz
 
I'm using the 1.0.482.130 version, is it latest? if it is, this problem aren't fixed. Today i'm redownload the TL, the same again! Just queueing...
 
and if I'm don't stop the bot in the beginning of the battle, the WoT window is not repsonse
 
HI all,

Well just wanted to test out TL and all it does it say its "Queuing" , i dont know if its me or its supposed to actually be doing something but it starts the next game fine but then my tank just sits there ?

Iv got the latest version of both WOT and iv just downloaded your bot today.

Not a good start unfortunately (although sorry if its something iv not done right)

Cheers all.
DF.
 
Yea i did get it working too after a BSOD (which iv never seen since i installed win7) and subsequent comp reset but after a while it just stopped playing and stuck at "queuing" again so i reset comp again and then WOT became "unresponsive" and had to be shut down ... again.

Just not stable :-/
 
today a "queueing" again without any reboot etc. that's boring
 
now on both versions even don't start the battle
 
It hanging out my game and the status on TankLeader is :quening
 
Last edited:
Same problem here.

[15:20:21.506] [Debug] Disconnected from server.
[15:20:21.515] [Debug] System.ArgumentException: No se devolvi? el objeto IAsyncResult desde el m?todo asincr?nico correspondiente de esta clase.
Nombre del par?metro: asyncResult
en System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
en ”˜.“˜.ƒ™(IAsyncResult )
[15:20:23.529] [Debug] Disconnected from server.
[15:20:23.529] [Debug] System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en (Object , IAsyncResult )
en ”˜.“˜.ƒ™(IAsyncResult )
[15:20:25.556] [Debug] Disconnected from server.
[15:20:25.556] [Debug] System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en (Object , IAsyncResult )
en ”˜.“˜.ƒ™(IAsyncResult )
[15:20:27.583] [Debug] Disconnected from server.
[15:20:27.583] [Debug] System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en (Object , IAsyncResult )
en ”˜.“˜.ƒ™(IAsyncResult )
[15:20:29.618] [Debug] Disconnected from server.
[15:20:29.618] [Debug] System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en (Object , IAsyncResult )
en ”˜.“˜.ƒ™(IAsyncResult )
[15:20:50.657] [Debug] System.Net.Sockets.SocketException (0x80004005): Se produjo un error durante el intento de conexi?n ya que la parte conectada no respondi? adecuadamente tras un periodo de tiempo, o bien se produjo un error en la conexi?n establecida ya que el host conectado no ha podido responder 178.33.61.70:5001
en System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
en ”˜.“˜.ƒ™(IAsyncResult )
 
Usually, I'll take down one of the servers, perform maintenance and then put it back up to work on the other. This time, I found a bug that could potentially crash the server so I had to take them both down while I performed maintenance (they kept going down). It was sort of emergency maintenance you could call it, but it's yet another hole patched. We've been seeing more and more of them as usage increases and we demand more of the server. All should be smooth sailing again now, though.
 
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