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(Queenliness) Wanderer question

Tumzie

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Heya,

I want to use the ranger/wanderer with a 6L queen of the forest. Is there a way to have the bot use 4L Kinetic Blast on everything except uniques and instead use 6L barrage on those?

Is it perhaps possible to clear T6's easily with a 6L Kinetic Blast instead and just forget about barrage? Just looking for a quick low tier map clearer to get tons of chaos recipes done.

I'm willing to pay money for this routine if that's what it takes.
 
Currently there isn't with the current "old routine" that they have set up unless you simply change it to use it on single targets.
I'm not aware of another routine. but i do know that the old routine is being looked into and a slow rebuild of it is in progress. however may take some time, just dont hold your breath.
 
Currently there isn't with the current "old routine" that they have set up unless you simply change it to use it on single targets.
I'm not aware of another routine. but i do know that the old routine is being looked into and a slow rebuild of it is in progress. however may take some time, just dont hold your breath.


Can you teach me that?
 
check the golem routine, the code should be there. I don't know how to code...yet. So I can't guide you further sadly :(
 
check the golem routine, the code should be there. I don't know how to code...yet. So I can't guide you further sadly :(

Hmm okay.

How do I make bot use pots ALL THE TIME he's not in town? And how do I make it not open crates/simple chests etc?
 
flask helper or autoflask

look in cross bot settings. LOOK AROUND IN there so you know what other options you have as well.
 
flask helper or autoflask

look in cross bot settings. LOOK AROUND IN there so you know what other options you have as well.

Cheers, worked.

Still struggling with how the bot uses different skills. (Read: no clue on how to get it to do what I want, use Barrage on uniques and KB on everything else)
 
trial and error man
Swapped to FlaskHelper just now but I can't get jade and stibnite to pop always. I've put the regular conditions up, like x rares/uniques and also me.HealthPercent == 100. The error verification says it works fine but it doesn't use the flask...


[FlaskHelper][GUI-VerifyErrors] me.HealthPercent ==100 returned True

Above is shown, yet it doesn't use the flask!
 
FH.NumberOfMobsNear(me, 60) < 1
FH.NumberOfMobsNear(me, 60) > 0

try this. That's how i permanently use quicksilvers.
 
Find this in OldRoutine.cs:

xuv8tAH.png


Change the contents of the first if() statement based on when you want to use aoe. For example, if you wanted to only use single target skills on uniques, change it to:

if (cachedRarity < Rarity.Unique)​

If you want to use aoe whenever more than 5 mobs are nearby, it'd be:

if (cachedNumberOfMobsNear > 5)​

Then set your single target and AOE skills in the OldRoutine settings. Also, if you're using melee, delete the whole if() else() block after "melee = true;" (lines 2294-2301 in this image). No idea what it's there for but it ruins melee single target/aoe selection.

I should really release a modified OldRoutine.
 
Find this in OldRoutine.cs:

xuv8tAH.png


Change the contents of the first if() statement based on when you want to use aoe. For example, if you wanted to only use single target skills on uniques, change it to:

if (cachedRarity < Rarity.Unique)​

If you want to use aoe whenever more than 5 mobs are nearby, it'd be:

if (cachedNumberOfMobsNear > 5)​

Then set your single target and AOE skills in the OldRoutine settings. Also, if you're using melee, delete the whole if() else() block after "melee = true;" (lines 2294-2301 in this image). No idea what it's there for but it ruins melee single target/aoe selection.

I should really release a modified OldRoutine.


You totally should. Will you?

Thanks for clearing that up though, but how do I make it so it only pops a totem on uniques? (Mapbosses) Same for Vaal Skills, I'd like the bot to not use the 2x Vaal Double Strike charges unless he's fighting a unique.

I don't want it to use it on anything else, no rares, no magics, no nothing. Really slows down my cleartime if I let it drop a totem at every mob I see...
 
Last edited:
Just add in "&& cachedRarity > Rarity.Rare" to the Totem Logic.

Note, you only have to make the change in one place.... but i am showing the 2 areas you can add this logic to.

f7IcWIeOQI6bhbYav6P7Gg.png
 
Just add in "&& cachedRarity > Rarity.Rare" to the Totem Logic.

Note, you only have to make the change in one place.... but i am showing the 2 areas you can add this logic to.

f7IcWIeOQI6bhbYav6P7Gg.png


Thanks for trying to help. I've edited this in the 3rdParty\_CONFIGS_\Default\Legacy\Content-506869937\OldRoutine file. It doesn't work properly, it throws totems at white mobs too!

I've also tried this:

upload_2018-6-15_14-45-27.webp


Should that work?
 

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The correct file is in 3rdParty/Legacy/OldRoutine, not the _CONFIGS_ folder.

The highlighted section checks if their rarity is above unique, which doesn't exist. You want to put:

cachedRarity == Rarity.Unique​
 
Infinite and Grumpy you guys are seriously awesome! I am learning (slowly) how to code so hopefully I will be able to help in that aspect some day. Until then you guys are kick ass! Keep up the good work.
 
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