+1!One question; The "Always Stealth" breaks the mounting in BG's (as it says in the tooltip). But do u think it's possible to change this so it mounts when needed (between hotspots) instead of running all the way. And when it's dismounted it goes stealth immediately.
after MapGen is completed,
Going to Redo this, again. make it more efficent.
Try to find out AGAIN what the lag issue is for some people ( i know its framelock, but will talk to apoc )
and going to change Glue a bit better,
make it check LOS.
class Kick
{
public static bool CanRun
{
get
{
if (
StyxWoW.Me.CurrentTarget.IsWithinMeleeRange &&
StyxWoW.Me.CurrentTarget.IsCasting &&
StyxWoW.Me.CurrentTarget.CanInterruptCurrentSpellCast
) return true;
return false;
}
}
public static bool Run()
{
Combat._LastMove = "Kick";
return Spell.Cast("Kick", StyxWoW.Me.CurrentTarget);
}
}
kick is in there 100% and coded correctly.
Code:class Kick { public static bool CanRun { get { if ( StyxWoW.Me.CurrentTarget.IsWithinMeleeRange && StyxWoW.Me.CurrentTarget.IsCasting && StyxWoW.Me.CurrentTarget.CanInterruptCurrentSpellCast ) return true; return false; } } public static bool Run() { Combat._LastMove = "Kick"; return Spell.Cast("Kick", StyxWoW.Me.CurrentTarget); } }