Uhh am I missing something?
Malefic Grasp;
Malefic Grasp - Spell - World of Warcraft
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[TD]Malefic Grasp[/TD]
[TH="align: right"]Level 90[/TH]
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[TD]1.5% of base mana[/TD]
[TH="align: right"]40 yd range[/TH]
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Channeled
Requires Warlock (Affliction)
Requires level 42[/TD]
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[TD]Binds the target in twilight, causing 856 (+ 80% of SpellPower) Shadow damage over 4 sec.
Every 1 sec, when Malefic Grasp deals damage, it causes all of your other periodic Affliction damage effects to instantly deal 50% of their normal periodic damage.[/TD]
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Drain Soul;
Drain Soul - Spell - World of Warcraft
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[TD]Drain Soul[/TD]
[TH="align: right"]Level 90[/TH]
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[TD]1.5% of base mana[/TD]
[TH="align: right"]40 yd range[/TH]
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Channeled
Requires Warlock (Affliction)
Requires level 19[/TD]
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[TD]Drains the soul of the target,
causing (417 + $SP * 0.375) Shadow damage every 2 sec and energizing one Soul Shard after it deals damage twice. If the target dies and yields experience or honor, three Soul Shards are energized. Lasts 12 sec.
If the target is
at or below 20% health when Drain Soul deals damage,
it deals 100% additional damage and causes all of your other periodic Affliction damage effects to instantly deal 100% of their normal periodic damage.[/TD]
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Why would you ever want to cast MG at < 20% HP? If the target was healed and went above 20% HP, you'd want to cancel DS and use MG again, and if you're channeling MG and it drops below 20%, you cancel and switch to DS.
*Edit* Let's work out damage numbers.....
Working on a nice round figure of 20,000 spell power, MG would tick at;
856 (+ 80% of 20,000) = 16,856 per 1 second + 50% of DoT damage.
Drain Soul would tick at;
(417 + 20,000 * 0.375) = 15,834 per 2 seconds + 100% of DoT damage.
Damage from DoTs @ 20k SP..
Corr = 1580 per second
Agony = 2740 per second
UA = 2528 per second
Total = 6848
MG = 16856 + 3424 =
20280 Per Second
DS = 15834 + 6848/2 =
11341 Per Second
*Edit 2* Didn't take Mastery into consideration..
At 40% Mastery...
Corr = 1580 per second * 40% = 2212
Agony = 2740 per second * 40% = 3836
UA = 2528 per second * 40% = 3539
Total = 6848 = 9590
MG = 16856 + 4780 = 21636 per sec
DS = 15834 + 9590/2 = 12712 per sec
Obviously we'll have lots of shards at < 20% HP so there's a huge buff from being able to nuke with Haunt. Any opinions on this would be welcomed !
Edit 3:
When we cast DS we'll nearly always have Haunt active on target. So it would tick for 12712*30% = 16525 per second. If Haunt hits for 36869 on a 1.5s cast, thats 24579 damage in a second, every 8 seconds, effectively 3072 per second. Add that to DS and you've got an effective 19597 per second.