What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

PureRotation V2

I'll attach the latest Version tomorrow After doin some Last changes (i'll Update talentmanager und combatlog so that it will work with WoD ... Everything else has to be done by yourself))
 
I'll attach the latest Version tomorrow After doin some Last changes (i'll Update talentmanager und combatlog so that it will work with WoD ... Everything else has to be done by yourself))
So i take it u havent had time to get this done for the few that wanted to update for personal use noworries im sure u busy P
 
Hey guys! Anyone who could send me the latest Purerotationv2 to me? :) Buddyauth has decided to hate me.. Send a PM and i'll give you my email.
 
Hey guys! Anyone who could send me the latest Purerotationv2 to me? :) Buddyauth has decided to hate me.. Send a PM and i'll give you my email.

read the first posting, the very first sentence answers your question
 
read the first posting, the very first sentence answers your question

Dude before playing mr. Smartass maybe U should read previous posts, he said that we could use the latest update ourself and freely code it, hence why im asking for some1 to send it.
 
Dude before playing mr. Smartass maybe U should read previous posts, he said that we could use the latest update ourself and freely code it, hence why im asking for some1 to send it.
Agree with u P some PEOPLE Damm love to reach thru monitor an bitch slap them but hey thats just me LOL
 
Dude before playing mr. Smartass maybe U should read previous posts, he said that we could use the latest update ourself and freely code it, hence why im asking for some1 to send it.


well i have a valid point he said he will attach it to the posting, so if he didnt it means he didnt get to updating it yet, so the only option left was that you are another schmuck that simply doesnt read the first post and asks for a full working cr
 
i haven't had the time to update anything atm (still working on other issues with payed products)
i'll attach the last version as it is (means compatible to 5.4, not to 6.0.2)

here is a short overview of what u have to do to get it working (u should know what ur are doing, or u'll be lost in the code like a pig on his way to the the butcher)

Talentmanager:
- 1 variable has to be raised to 7 (from 6)
- LUA-Calls has to be edited (API changed)
if u like to copy and paste code ... like i do ... look at Singular and replace the necessary lines

CombatLogHandler
- u need to workaround the API changes, Guid is now WoWGuid and not longer an uint, to parse text from combatlog to a valid guid take a look at WoWGuid.TryParseFriendly, this should do all the magic that is needed
- u need to check the starting index (dunno if this was changed)
- u need to check the indexes in general that are used (dunno if there was a change)

General changes to do:
- Remove abilities / spells that don't exist anymore
- check spell ids
- remove the usage of Engineer Stuff (should be located in only one Method, empty this one and ur done with it)

don't ask me how to change the stuff :) if u don't know coding and / or using lua... google it!
don't ask me class specific stuff, if u don't know it ... google it!
if u have issues with your own modifications, but it should work and u don't know if u only used the wrong property or whatever ... ur welcome to ask your question
i won't write a complete script for someone, but i'm glad to help with existing (not working) code
 

Attachments

i haven't had the time to update anything atm (still working on other issues with payed products)
i'll attach the last version as it is (means compatible to 5.4, not to 6.0.2)

here is a short overview of what u have to do to get it working (u should know what ur are doing, or u'll be lost in the code like a pig on his way to the the butcher)

Talentmanager:
- 1 variable has to be raised to 7 (from 6)
- LUA-Calls has to be edited (API changed)
if u like to copy and paste code ... like i do ... look at Singular and replace the necessary lines

CombatLogHandler
- u need to workaround the API changes, Guid is now WoWGuid and not longer an uint, to parse text from combatlog to a valid guid take a look at WoWGuid.TryParseFriendly, this should do all the magic that is needed
- u need to check the starting index (dunno if this was changed)
- u need to check the indexes in general that are used (dunno if there was a change)

General changes to do:
- Remove abilities / spells that don't exist anymore
- check spell ids
- remove the usage of Engineer Stuff (should be located in only one Method, empty this one and ur done with it)

don't ask me how to change the stuff :) if u don't know coding and / or using lua... google it!
don't ask me class specific stuff, if u don't know it ... google it!
if u have issues with your own modifications, but it should work and u don't know if u only used the wrong property or whatever ... ur welcome to ask your question
i won't write a complete script for someone, but i'm glad to help with existing (not working) code
TY was all im sure we was asking im sure some of us will get it to work TY agian +rep
 
Hello Mate,

PureRotation is not Working. ErrorMessage: Compiler ERROR.

Stormchasing you have a PureRotation up in the Forum..is nor Working, COMPILER.
 
Hello Mate,

PureRotation is not Working. ErrorMessage: Compiler ERROR.

Stormchasing you have a PureRotation up in the Forum..is nor Working, COMPILER.
I know this... Read the latest Posts in this Thread mate


And maybe the First Post ... This Routine won't get an Update from me anymore!
 
Storchasing can you recommend a quick guide or reference I can use to play around with the api changes? I tried updating this routine but I have a very ( VERY ) basic understanding of C++...like I totally need C++ for Dummies book lol.
 
Storchasing can you recommend a quick guide or reference I can use to play around with the api changes? I tried updating this routine but I have a very ( VERY ) basic understanding of C++...like I totally need C++ for Dummies book lol.

it isn't c++ nor c# :) the api changes where made to the LUA that is used by WoW / Blizzard.
i posted already about the api changes that were made within HB (the only real issue/change was uint Guid to WoWGuid Guid)

- u need to workaround the API changes, Guid is now WoWGuid and not longer an uint, to parse text from combatlog to a valid guid take a look at WoWGuid.TryParseFriendly, this should do all the magic that is needed

this is should be the only part within the CR that is currently broken (if there is another place where we use the Guid (i don't think there is), u only need to search and replace uint Guid (or whatever the internal variables are called that are used to store the Guid) with WoWGuid Guid (or whatever the internal variables are called that are used to store the Guid)
 
Back
Top