nomnomnom
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- Feb 18, 2011
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It's genuinely a shame to see PureRotation go. It had its era and helped the entire Pure developers team to improve their skills vastly (At least for me, but I'm sure most of us managed to use it as a good learning school).thanx for thisi was to lazy to reply the same answer on every page, again and again and again!
Well ,
short update to the whole CR.
We are currently looking for someone who will update this project in the future or rewrite it from scratch. All in all we had 10 developers helping with this project and noone has the time to support it in the future.
I could write about who is doin what, but ... most uf you should have seen already the work of each of the devs which were part of PureRotation (everyone has a own CR and maybe some plugins/botbases to maintain)
I by myself am working on a whole new CR atm, which will only focus on pvping for some specific classes, but this one is not even close to a beta phase
Wulf is working very hard on next generation of Oracle (v2, can't say anything bout it cause i don't know how it is atm)
and everyone else is (as far as i know9 preparing their CRs for WoD and for some new fancy styling stuff
So long story short: it looks like PureRotation will die within the next weeks/months and there will be no (planned) update, except some updates to API-Changes within HB.
(however that is the current plan! since things change every day ... who knows if there will be a dev who will take it over)
Ofcourse there is still light on the horizon. Wulf is doing the healing classes with Oracle, and we should definitely not forget to mention YourRaidingBuddy which has many classes already (And which will receive a vast update in the upcoming weeks).
PureRotation was (And in my opinion still is) a great product, many things have been tried first in PureRotation before it went to the big croud. For instance in the time we didn't have HB caching, Pure was the first routine which actually used a cache to minimize the interactions with the ObjectManager.
It worked out great, and there was a time in which almost all routines used some kind of copy. Caching Aura's and Unit's around you.
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