Drizzt1990
New Member
- Joined
- Dec 22, 2011
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Reluctant to give away too much information since it's Wulf who's working on this, and not sure what he wants to disclose at the minute, but it's definitely coming along.
He's currently working on a system which calculates spell heal values (including co-efficients/buffs), then calculates mana cost vs heal value vs cast time to decide which spell should be used. These update as the fight progresses, so the more it casts, the more it 'learns' and adjusts. No more setting percentage values on when to cast spells.
Sounds awesome

If wulf gets this to work, PureRotation heal will be pretty sick
