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PureRotation V2

Whit the last update, my HB cant load Purerotation CC, any more have this problem?

Compiler Error: c:\Users\JuanDy\Downloads\Honorbuddy 2.5.6948.557\Routines\PureRotation\Classes\Warrior\Arms.cs(77,59) : error CS0117: 'PureRotation.Classes.Warrior.Common' no contiene una definici?n para 'ColossusSmash1Sec'
Compiler Error: c:\Users\JuanDy\Downloads\Honorbuddy 2.5.6948.557\Routines\PureRotation\Classes\Warrior\Arms.cs(85,80) : error CS0117: 'PureRotation.Classes.Warrior.Common' no contiene una definici?n para 'TasteForBloodStacks3'


Edit : Delete folder Warrior and working
 
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Forgive me if the answer to this is in the thread and I've over looked it. I haven't had functioning hot keys in quite some time. I do not get any errors, I've just noticed that I no longer can pause etc and get a chat frame out put. Any insight to this would be greatly appreciated =)
 
Whit the last update, my HB cant load Purerotation CC, any more have this problem?

Compiler Error: c:\Users\JuanDy\Downloads\Honorbuddy 2.5.6948.557\Routines\PureRotation\Classes\Warrior\Arms.cs(77,59) : error CS0117: 'PureRotation.Classes.Warrior.Common' no contiene una definici?n para 'ColossusSmash1Sec'
Compiler Error: c:\Users\JuanDy\Downloads\Honorbuddy 2.5.6948.557\Routines\PureRotation\Classes\Warrior\Arms.cs(85,80) : error CS0117: 'PureRotation.Classes.Warrior.Common' no contiene una definici?n para 'TasteForBloodStacks3'


Edit : Delete folder Warrior and working

I forgot to include the newly edited Common.cs for Warriors. Should be fixed now


*Redid entire arms rotation, please arms warriors give feedback.


** Fixed a typo in Rupture combo points when selecting the rupture rotation for combat rogues

** Made some small changes to frost dk few revisions ago, unholy should work fine now.
 
well this is by far NO 10 minutes test ;)

but now i found the problem ...
but not the fix yet, the problem is atm, it never switches to the rupture rotation

Thank you for looking into this and I am sorry for misleading you. I ran that one for just a bit and made sure the things were done and it did not use it. The ten minute test came after.
 
well, comments like that, without telling what u mean ... is also the thing u stated ... shit ;)
don't wanna sound harsh but forgive me when we will ignore this
Lol i dont mind that an yeah i should have given u more info sorry Xd mybad lol
ok first it casts then there is a slight delay in the next cast it will do this over an over at one point the Rotation was veryfast an no delays an it was before V2+ think before Tyreal healing was added or something like that was added to tyreal ty for u the response wasnt tryin to be funny
 
Lol i dont mind that an yeah i should have given u more info sorry Xd mybad lol
ok first it casts then there is a slight delay in the next cast it will do this over an over at one point the Rotation was veryfast an no delays an it was before V2+ think before Tyreal healing was added or something like that was added to tyreal ty for u the response wasnt tryin to be funny

well not bad, but ... which class / specc are we talking about? :)
 
Relaxed conditions on fire mage -> combustion. Should now cast as close as possible on cool down (once all of the conditions line up).

Current conditions...
- Target HAS: Ignite
- I DO NOT HAVE: Pyroblast!, Alter Time, Presence of Mind
- Last Spell Cast: Pyroblast

There isn't a way to check the 'strength' of the ignite debuff yet (which is the ideal situation). Will need to come up with a solution to that. Consider this a temporary fix.
 
PLEASE ! look into Resto druid spamming nourish and balance spamming selfheals ! I love you routine its amazing and doesnt rape my Frame per minute !

I've adjusted the detection for using Nourish to refresh the harmony buff. Give it a try and see if it's still spamming it. It will keep casting it to try and keep harmony up, but that's necessary.

It'll also attempt to cast it on the tank first rather than just defaulting to us, so some of the healing may end up being 'effective'.
 
Anyone actively working on Resto Shaman cr, it's so slow on output and needs better logic for riptide and chain heal and unleash elements.
 
combat rogue, automatic mode
not using recuperate at set percent / not at all

e: also it would be nice for the combat-rogue to switch on/off blade flurry for aoe
e2: also not casting marked for death at all
 
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It doesnt attack non agressive mobs when im trying to kill them. Is this due to the CC?
 
well, first thanks for the cc, second, i dont know what you changed with the last update but it broke arms :o

yesterday, it pulled a steady 107k dps at dummy, even though pure rotation said that arms isnt supported ^.^.
then, i updated via svn this morning, now its only 86k, got settings n stuff now, but worse dps :(

edith says: it uses way too much slam now, and overpower is rarely used, thats what i noticed so far, dont know if thats the only issue, will report back.
 
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It doesnt attack non agressive mobs when im trying to kill them. Is this due to the CC?

You need to get in combat with the unit first, then the CC should fight back. In what scenario is it not working ?
 
well, first thanks for the cc, second, i dont know what you changed with the last update but it broke arms :o

yesterday, it pulled a steady 107k dps at dummy, even though pure rotation said that arms isnt supported ^.^.
then, i updated via svn this morning, now its only 86k, got settings n stuff now, but worse dps :(

edith says: it uses way too much slam now, and overpower is rarely used, thats what i noticed so far, dont know if thats the only issue, will report back.

Thanks, I'll let Alxaw know. I'm sure he'll have an update soon. Arms is supported now, we just haven't updated the first post :).
 
well, first thanks for the cc, second, i dont know what you changed with the last update but it broke arms :o

yesterday, it pulled a steady 107k dps at dummy, even though pure rotation said that arms isnt supported ^.^.
then, i updated via svn this morning, now its only 86k, got settings n stuff now, but worse dps :(

edith says: it uses way too much slam now, and overpower is rarely used, thats what i noticed so far, dont know if thats the only issue, will report back.

Should be changed now

Now it should only use overpower when we have the target over >= 20% hp and 3 stacks with taste for blood or target is >= 20% hp or we have sudden execute aura


and slam
Only when we have 60+ rage or we have CS up and it only have 2.5 seconds left and NonExecute >= 20% hp check
 
Feral druid is still leaving cat form to cast healing touch, this is with healing disabled. I'm starting to wonder, could it be because I have Nature's Swiftness?

Also for bal druid, I'll get a log in my next raid, Millz mentioned it considers rotating as moving, Im sure that is half the problem so is there a way to fix that? If I rotate, its so I can KEEP casting not so Id STOP casting right?
 
Feral druid is still leaving cat form to cast healing touch, this is with healing disabled. I'm starting to wonder, could it be because I have Nature's Swiftness?

Also for bal druid, I'll get a log in my next raid, Millz mentioned it considers rotating as moving, Im sure that is half the problem so is there a way to fix that? If I rotate, its so I can KEEP casting not so Id STOP casting right?

Use your mouse to turn around, right click and drag. HB doesn't detect that as moving. We need to create our own better 'IsMoving()' method to be honest. It causes lots of issues.
 
Use your mouse to turn around, right click and drag. HB doesn't detect that as moving. We need to create our own better 'IsMoving()' method to be honest. It causes lots of issues.
I actually do use my mouse to turn, I'm one of those weird people that uses their mouse to control movement. I'll pay a little more attention to it tonight and try to visually see exactly when the moonfire spamming starts.
 
I actually do use my mouse to turn, I'm one of those weird people that uses their mouse to control movement. I'll pay a little more attention to it tonight and try to visually see exactly when the moonfire spamming starts.

I use WASDQE to move, and right click->drag to control camera/facing.

Keep the log file if you notice issues.
 
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