j0achim
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Pure Heal - Holy Priest CC (singular rotation) v.0.7
Hi!
Since Singular was missing a holy priest rotation i thort what the heck i'll do a rotation for fun. Having great results so far, best results are in PVP even tho it was made for Instance's in mind. (LazyRaider, InstanceBuddy ['DungeonBuddy Beta']) This is still an early version, however it performs well and i really think singular should at least cover all classes and talent spec's.
I have recently added features that:
A bit about how i plan on programming rotations, most if not all current rotations are made to be versatile, a great idea however its a pain to program "all-in-one". So rotations in this "CC" will be targeted for specified level ranges. As heal rotations change quite a bit while you get new skills, at lest they do for priest. Yes it is possible to use checks that check if you have skill, what level you are and so on for every spell, however its much harder to debug ['all spells still have the sanity checks that are minimum required']. Thus this is going to be my approach.
Play style wise, you might find that the rotation does not actually use same normal heal rotation players do, since a bot cant make decisions a human player would. A human learns how group play then heal accordingly, even before combat starts human would have a basic plan how to heal the group. I would say this rotation aims much at uncoordinated damage ['aoe'], where often more players during combat looses health. I'd say this is most normal scenario for both pvp and Instancing. Feedback in raids are good. Been focusing a lot on PvP since i use that as a way to get JP / Honor gear. However since I'm now fully PvP geared (ilvl 300 to 392 in 1 week including development approx 3-5 hours of unattended botting pr day). Anyhow I intend to do a lot of "looking for raid" raids since as i said I'm already fully honor geared.
Rotation takes special advantage of:
Note:
Installation:
Current Version: 0.7
V.0.7.
V.0.6.
V.0.5.
V.0.4.
V.0.3.
V.0.2.
V.0.1 Initial Beta.
Special thanks to all the people who have been kind enough to give me help with the quirks and questions I've had this far!
Hi!
Since Singular was missing a holy priest rotation i thort what the heck i'll do a rotation for fun. Having great results so far, best results are in PVP even tho it was made for Instance's in mind. (LazyRaider, InstanceBuddy ['DungeonBuddy Beta']) This is still an early version, however it performs well and i really think singular should at least cover all classes and talent spec's.
I have recently added features that:
Dispel. (friendly players for now, plan on adding enemy dispelling later)
Move to friendly player in pvp when being attacked by melee players.
Move to friendly player in pvp when being attacked by melee players.
A bit about how i plan on programming rotations, most if not all current rotations are made to be versatile, a great idea however its a pain to program "all-in-one". So rotations in this "CC" will be targeted for specified level ranges. As heal rotations change quite a bit while you get new skills, at lest they do for priest. Yes it is possible to use checks that check if you have skill, what level you are and so on for every spell, however its much harder to debug ['all spells still have the sanity checks that are minimum required']. Thus this is going to be my approach.
Play style wise, you might find that the rotation does not actually use same normal heal rotation players do, since a bot cant make decisions a human player would. A human learns how group play then heal accordingly, even before combat starts human would have a basic plan how to heal the group. I would say this rotation aims much at uncoordinated damage ['aoe'], where often more players during combat looses health. I'd say this is most normal scenario for both pvp and Instancing. Feedback in raids are good. Been focusing a lot on PvP since i use that as a way to get JP / Honor gear. However since I'm now fully PvP geared (ilvl 300 to 392 in 1 week including development approx 3-5 hours of unattended botting pr day). Anyhow I intend to do a lot of "looking for raid" raids since as i said I'm already fully honor geared.
Rotation takes special advantage of:
Note:
I have made a talent and glyph spec that takes advantage of the full potential this rotation has to offer. Check it out here.
The bare minimum at this point is having the "Chakra" talent trained. Simply because Holy Word: Serenity is ?ber.
The minimum spec required you can find here.
The bare minimum at this point is having the "Chakra" talent trained. Simply because Holy Word: Serenity is ?ber.
The minimum spec required you can find here.
Installation:
Copy Holy.cs into following folder: ...\MyHonorbuddyFolder\CustomClasses\Singular\ClassSpecific\Priest\Holy.cs
Current Version: 0.7
Version 1.0.0 is expected to be a complete rotation level 1-85. This means basic fight logic when not in any team or raid situation. As it will in team / raid act as a Healer only rotation.
Change Log:
Current version first.
V.0.7.
Fix: InLineOfSpellSight sanity check added, recent version made bot give a lot of false LOS.
Add: Flee logic, will find better location. More PvP love!
Add: Flee logic, will find better location. More PvP love!
V.0.6.
Fix: Updated API changes in Singular.
Fix: Also Tweaked movement, instead of finding a spot with least amount of enemies it tries to find most dense friendly area.
Fix: Also Tweaked movement, instead of finding a spot with least amount of enemies it tries to find most dense friendly area.
V.0.5.
Fix: Proper chakra check, since chakra had a chance to bug out if you rezone in battle.
V.0.4.
Add: Dispelling added + dispel heal if glyphed.
Add: More "Serendipity" logic.
Add: More "Serendipity" logic.
V.0.3.
Fix: Sanity checks for all spells that use tank logic.
Fix: PvP Movement tweaked.
Add: More "Serendipity" logic.
Fix: PvP Movement tweaked.
Add: More "Serendipity" logic.
V.0.2.
Fix: Renew values tweaked, was casting renew barely at all.
Fix: Chakra, sanity check if your Guardian Spirit.
Fix: Chakra check added to heal routine.
Add: Fearing in PvP.
Add: Move to nearest friendly player which has the least amount of nearby enemy players around.
Fix: Chakra, sanity check if your Guardian Spirit.
Fix: Chakra check added to heal routine.
Add: Fearing in PvP.
Add: Move to nearest friendly player which has the least amount of nearby enemy players around.
V.0.1 Initial Beta.
100% heal rotation.
Special thanks to all the people who have been kind enough to give me help with the quirks and questions I've had this far!
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