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Protected Items List

aquintus

Member
Joined
Oct 3, 2010
Messages
264
Reaction score
7
Since there wasn't one so far... here i go:

Medpacks:
Code:
<!-- Medpacks / Stims / Adrenals -->
    <!-- Medpacks -->
        <Value>Impeccable Medpac</Value>
        <Value>Prototype Impeccable Medpac</Value>
        <Value>Reusable Impeccable Medpac</Value>
        <Value>Tactical Recovery Med Unit</Value>
        <Value>Prototype Tactical Recovery Med Unit</Value>
        <Value>Reusable Tactical Recovery Med Unit</Value>
        <Value>Optimized Medpac</Value>
        <Value>Rakata Medpac</Value>
        <Value>Reusable Squad Recovery Med Unit</Value>
        <Value>Reusable Ultimate Medpac</Value>
        <Value>Reusable Advanced Medpac</Value>
        <Value>Reusable Life Support Med Unit</Value>
        <Value>Reusable Experimental Med Unit</Value>
        <Value>Reusable Improved Medpac</Value>
        <Value>Reusable Physician Med Unit</Value>
        <Value>Reusable Specialized Medpac</Value>
        <Value>Reusable Bio-Enhanced Med Unit</Value>
        <Value>Reusable Surgical Medpac</Value>
        <Value>Reusable Compact Medpac</Value>
        <Value>Reusable Tech Surgeon Med Unit</Value>
        <Value>Exotech Med Unit</Value>
        <Value>Energized Med Drip</Value>
        <Value>Prototype Squad Recovery Med Unit</Value>
        <Value>Prototype Ultimate Medpac</Value>
        <Value>Prototype Advanced Medpac</Value>
        <Value>Prototype Life Support Med Unit</Value>
        <Value>Prototype Experimental Med Unit</Value>
        <Value>Prototype Improved Medpac</Value>
        <Value>Prototype Physician Med Unit</Value>
        <Value>Prototype Specialized Medpac</Value>
        <Value>Prototype Bio-Enhanced Med Unit</Value>
        <Value>Prototype Surgical Medpac</Value>
        <Value>Prototype Compact Medpac</Value>
        <Value>Prototype Tech Surgeon Med Unit</Value>
        <Value>Squad Recovery Med Unit</Value>
        <Value>Ultimate Medpac</Value>
        <Value>Advanced Medpac</Value>
        <Value>Life Support Med Unit</Value>
        <Value>Experimental Med Unit</Value>
        <Value>Improved Medpac</Value>
        <Value>Physician Med Unit</Value>
        <Value>Specialized Medpac</Value>
        <Value>Bio-Enhanced Med Unit</Value>
        <Value>Surgical Medpac</Value>
        <Value>Compact Medpac</Value>
        <Value>Tech Surgeon Med Unit</Value>
        <Value>Exceptional Medpac</Value>
        <Value>Specialist's Medpac</Value>
        <Value>Expert's Medpac</Value>
        <Value>Superior Medpac</Value>
        <Value>Trauma Medpac</Value>
        <Value>Field Medpac</Value>
        <Value>Regulation Medpac</Value>
        <Value>Standard-Issue Medpac</Value>
        <Value>General Medpac</Value>
        <Value>Common Medpac</Value>
        <Value>Minor Medpac</Value>
        <Value>Basic Medpac</Value>

Stims:
Code:
<!-- Stims -->
        <!-- Command Stim (Presence) -->
            <Value>Reusable Nano-Infused Command Stim</Value>
            <Value>Prototype Nano-Infused Command Stim</Value>
            <Value>Nano-Infused Command Stim</Value>
            <Value>Rakata Command Stim</Value>
            <Value>Reusable Hyper-Battle Command Stim</Value>        
            <Value>Reusable Advanced Command Stim</Value>        
            <Value>Reusable Experimental Command Stim</Value>        
            <Value>Reusable Bio-Enhanced Command Stim</Value>    
            <Value>Reusable Field Tech Command Stim</Value>        
            <Value>Reusable Battle Command Stim</Value>
            <Value>Exotech Command Stim</Value>
            <Value>Energized Command Stim</Value>
            <Value>Prototype Hyper-Battle Command Stim</Value>
            <Value>Prototype Advanced Command Stim</Value>
            <Value>Prototype Experimental Command Stim</Value>
            <Value>Prototype Bio-Enhanced Command Stim</Value>
            <Value>Prototype Field Tech Command Stim</Value>
            <Value>Prototype Battle Command Stim</Value>
            <Value>Hyper-Battle Command Stim</Value>
            <Value>Advanced Command Stim</Value>
            <Value>Specialist's Command Stim</Value>
            <Value>Experimental Command Stim</Value>
            <Value>Superior Command Stim</Value>
            <Value>Bio-Enhanced Command Stim</Value>
            <Value>Field Command Stim</Value>
            <Value>Field Tech Command Stim</Value>
            <Value>Standard-Issue Command Stim</Value>
            <Value>Battle Command Stim</Value>
            <Value>Minor Command Stim</Value>
            <Value>Basic Command Stim</Value>
        <!-- Fortitude Stimt (Endurance) -->
            <Value>Reusable Nano-Infused Fortitude Stim</Value>
            <Value>Prototype Nano-Infused Fortitude Stim</Value>
            <Value>Nano-Infused Fortitude Stim</Value>
            <Value>Rakata Fortitude Stim</Value>
            <Value>Reusable Hyper-Battle Fortitude Stim</Value>
            <Value>Reusable Advanced Fortitude Stim</Value>
            <Value>Reusable Experimental Fortitude Stim</Value>    
            <Value>Reusable Bio-Enhanced Fortitude Stim</Value>
            <Value>Reusable Field Tech Fortitude Stim</Value>
            <Value>Reusable Battle Fortitude Stim</Value>
            <Value>Exotech Fortitude Stim</Value>
            <Value>Energized Fortitude Stim</Value>
            <Value>Prototype Hyper-Battle Fortitude Stim</Value>
            <Value>Prototype Advanced Fortitude Stim</Value>
            <Value>Prototype Experimental Fortitude Stim</Value>
            <Value>Prototype Bio-Enhanced Fortitude Stim</Value>
            <Value>Prototype Field Tech Fortitude Stim</Value>
            <Value>Prototype Battle Fortitude Stim</Value>
            <Value>Hyper-Battle Fortitude Stim</Value>
            <Value>Advanced Fortitude Stim</Value>
            <Value>Specialist's Fortitude Stim</Value>
            <Value>Experimental Fortitude Stim</Value>
            <Value>Superior Fortitude Stim</Value>
            <Value>Bio-Enhanced Fortitude Stim</Value>
            <Value>Field Fortitude Stim</Value>
            <Value>Field Tech Fortitude Stim</Value>
            <Value>Standard-Issue Fortitude Stim</Value>
            <Value>Battle Fortitude Stim</Value>
            <Value>Minor Fortitude Stim</Value>
            <Value>Basic Fortitude Stim</Value>
        <!-- Might Stim (Strengh) -->
            <Value>Reusable Nano-Infused Might Stim</Value>
            <Value>Prototype Nano-Infused Might Stim</Value>
            <Value>Nano-Infused Might Stim</Value>
            <Value>Rakata Might Stim</Value>
            <Value>Reusable Hyper-Battle Might Stim</Value>
            <Value>Reusable Advanced Might Stim</Value>
            <Value>Reusable Experimental Might Stim</Value>
            <Value>Reusable Bio-Enhanced Might Stim</Value>
            <Value>Reusable Field Tech Might Stim</Value>
            <Value>Reusable Battle Might Stim</Value>
            <Value>Exotech Might Stim</Value>        
            <Value>Energized Might Stim</Value>
            <Value>Prototype Hyper-Battle Might Stim</Value>
            <Value>Prototype Advanced Might Stim</Value>
            <Value>Prototype Experimental Might Stim</Value>        
            <Value>Prototype Bio-Enhanced Might Stim</Value>
            <Value>Prototype Field Tech Might Stim</Value>
            <Value>Prototype Battle Might Stim</Value>
            <Value>Hyper-Battle Might Stim</Value>
            <Value>Advanced Might Stim</Value>
            <Value>Specialist's Might Stim</Value>
            <Value>Experimental Might Stim</Value>
            <Value>Superior Might Stim</Value>
            <Value>Bio-Enhanced Might Stim</Value>
            <Value>Field Might Stim</Value>
            <Value>Field Tech Might Stim</Value>
            <Value>Standard-Issue Might Stim</Value>
            <Value>Battle Might Stim</Value>
            <Value>Minor Might Stim</Value>
            <Value>Basic Might Stim</Value>
        <!-- Reflex Stim (Aim) -->
            <Value>Reusable Nano-Infused Reflex Stim</Value>
            <Value>Prototype Nano-Infused Reflex Stim</Value>
            <Value>Nano-Infused Reflex Stim</Value>
            <Value>Rakata Reflex Stim</Value>        
            <Value>Reusable Hyper-Battle Reflex Stim</Value>        
            <Value>Reusable Advanced Reflex Stim</Value>    
            <Value>Reusable Experimental Reflex Stim</Value>        
            <Value>Reusable Bio-Enhanced Reflex Stim</Value>    
            <Value>Reusable Field Tech Reflex Stim</Value>        
            <Value>Reusable Battle Reflex Stim</Value>
            <Value>Exotech Reflex Stim</Value>
            <Value>Energized Reflex Stim</Value>
            <Value>Prototype Hyper-Battle Reflex Stim</Value>
            <Value>Prototype Advanced Reflex Stim</Value>
            <Value>Prototype Experimental Reflex Stim</Value>
            <Value>Prototype Bio-Enhanced Reflex Stim</Value>
            <Value>Prototype Field Tech Reflex Stim</Value>
            <Value>Prototype Battle Reflex Stim</Value>
            <Value>Hyper-Battle Reflex Stim</Value>
            <Value>Advanced Reflex Stim</Value>
            <Value>Specialist's Reflex Stim</Value>
            <Value>Experimental Reflex Stim</Value>
            <Value>Superior Reflex Stim</Value>
            <Value>Bio-Enhanced Reflex Stim</Value>
            <Value>Field Reflex Stim</Value>
            <Value>Field Tech Reflex Stim</Value>
            <Value>Standard-Issue Reflex Stim</Value>
            <Value>Battle Reflex Stim</Value>
            <Value>Minor Reflex Stim</Value>
            <Value>Basic Reflex Stim</Value>
        <!-- Resolve Stim (Willpower) -->
            <Value>Reusable Nano-Infused Resolve Stim</Value>
            <Value>Prototype Nano-Infused Resolve Stim</Value>
            <Value>Nano-Infused Resolve Stim</Value>
            <Value>Rakata Resolve Stim</Value>        
            <Value>Reusable Hyper-Battle Resolve Stim</Value>        
            <Value>Reusable Advanced Resolve Stim</Value>        
            <Value>Reusable Experimental Resolve Stim</Value>        
            <Value>Reusable Bio-Enhanced Resolve Stim</Value>
            <Value>Reusable Field Tech Resolve Stim</Value>        
            <Value>Reusable Battle Resolve Stim</Value>        
            <Value>Exotech Resolve Stim</Value>
            <Value>Energized Resolve Stim</Value>
            <Value>Prototype Hyper-Battle Resolve Stim</Value>
            <Value>Prototype Advanced Resolve Stim</Value>
            <Value>Prototype Experimental Resolve Stim</Value>
            <Value>Prototype Bio-Enhanced Resolve Stim</Value>
            <Value>Prototype Field Tech Resolve Stim</Value>
            <Value>Prototype Battle Resolve Stim</Value>
            <Value>Hyper-Battle Resolve Stim</Value>
            <Value>Advanced Resolve Stim</Value>
            <Value>Specialist's Resolve Stim</Value>
            <Value>Experimental Resolve Stim</Value>
            <Value>Superior Resolve Stim</Value>
            <Value>Bio-Enhanced Resolve Stim</Value>
            <Value>Field Resolve Stim</Value>
            <Value>Field Tech Resolve Stim</Value>
            <Value>Standard-Issue Resolve Stim</Value>
            <Value>Battle Resolve Stim</Value>
            <Value>Minor Resolve Stim</Value>
            <Value>Basic Resolve Stim</Value>
        <!-- Skill Stim (Cunning) -->
            <Value>Reusable Nano-Infused Skill Stim</Value>
            <Value>Prototype Nano-Infused Skill Stim</Value>
            <Value>Nano-Infused Skill Stim</Value>
            <Value>Rakata Skill Stim</Value>
            <Value>Reusable Hyper-Battle Skill Stim</Value>
            <Value>Reusable Advanced Skill Stim</Value>
            <Value>Reusable Experimental Skill Stim</Value>
            <Value>Reusable Bio-Enhanced Skill Stim</Value>
            <Value>Reusable Field Tech Skill Stim</Value>
            <Value>Reusable Battle Skill Stim</Value>
            <Value>Exotech Skill Stim</Value>
            <Value>Energized Skill Stim</Value>
            <Value>Prototype Hyper-Battle Skill Stim</Value>
            <Value>Prototype Advanced Skill Stim</Value>
            <Value>Prototype Experimental Skill Stim</Value>
            <Value>Prototype Bio-Enhanced Skill Stim</Value>
            <Value>Prototype Field Tech Skill Stim</Value>
            <Value>Prototype Battle Skill Stim</Value>
            <Value>Hyper-Battle Skill Stim</Value>
            <Value>Advanced Skill Stim</Value>
            <Value>Specialist's Skill Stim</Value>
            <Value>Experimental Skill Stim</Value>
            <Value>Superior Skill Stim</Value>
            <Value>Bio-Enhanced Skill Stim</Value>
            <Value>Field Skill Stim</Value>
            <Value>Field Tech Skill Stim</Value>
            <Value>Standard-Issue Skill Stim</Value>
            <Value>Battle Skill Stim</Value>
            <Value>Minor Skill Stim</Value>
            <Value>Basic Skill Stim</Value>

Adrenals:

Code:
<!-- Adrenals -->
        <!-- Absorb Adrenal -->
            <Value>Reusable Nano-Infused Absorb Adrenal</Value>
            <Value>Nano-Infused Absorb Adrenal</Value>
            <Value>Rakata Absorb Adrenal</Value>
            <Value>Reusable Hyper-Battle Absorb Adrenal</Value>
            <Value>Reusable Advanced Absorb Adrenal</Value>
            <Value>Reusable Experimental Absorb Adrenal</Value>
            <Value>Reusable Bio-Enhanced Absorb Adrenal</Value>
            <Value>Reusable Field Tech Absorb Adrenal</Value>
            <Value>Reusable Battle Absorb Adrenal</Value>
            <Value>Exotech Absorb Adrenal</Value>
            <Value>Energized Absorb Adrenal</Value>
            <Value>Hyper-Battle Absorb Adrenal</Value>
            <Value>Advanced Absorb Adrenal</Value>
            <Value>Experimental Absorb Adrenal</Value>
            <Value>Bio-Enhanced Absorb Adrenal</Value>
            <Value>Field Tech Absorb Adrenal</Value>
            <Value>Battle Absorb Adrenal</Value>
        <!-- Attack Adrenal -->
            <Value>Reusable Nano-Infused Attack Adrenal</Value>
            <Value>Nano-Infused Attack Adrenal</Value>
            <Value>Rakata Attack Adrenal</Value>
            <Value>Reusable Hyper-Battle Attack Adrenal</Value>
            <Value>Reusable Advanced Attack Adrenal</Value>
            <Value>Reusable Experimental Attack Adrenal</Value>
            <Value>Reusable Bio-Enhanced Attack Adrenal</Value>
            <Value>Reusable Field Tech Attack Adrenal</Value>
            <Value>Reusable Battle Attack Adrenal</Value>
            <Value>Exotech Attack Adrenal</Value>
            <Value>Energized Attack Adrenal</Value>
            <Value>Hyper-Battle Attack Adrenal</Value>
            <Value>Advanced Attack Adrenal</Value>
            <Value>Experimental Attack Adrenal</Value>
            <Value>Bio-Enhanced Attack Adrenal</Value>
            <Value>Field Tech Attack Adrenal</Value>
            <Value>Battle Attack Adrenal</Value>
        <!-- Critical Adrenal -->
            <Value>Reusable Nano-Infused Critical Adrenal </Value>
            <Value>Nano-Infused Critical Adrenal </Value>
            <Value>Rakata Critical Adrenal</Value>
            <Value>Reusable Hyper-Battle Critical Adrenal</Value>
            <Value>Reusable Advanced Critical Adrenal</Value>
            <Value>Reusable Experimental Critical Adrenal</Value>
            <Value>Reusable Bio-Enhanced Critical Adrenal</Value>
            <Value>Reusable Field Tech Critical Adrenal</Value>
            <Value>Reusable Battle Critical Adrenal</Value>
            <Value>Exotech Critical Adrenal</Value>
            <Value>Energized Critical Adrenal</Value>
            <Value>Hyper-Battle Critical Adrenal</Value>
            <Value>Advanced Critical Adrenal</Value>
            <Value>Experimental Critical Adrenal</Value>
            <Value>Bio-Enhanced Critical Adrenal</Value>
            <Value>Field Tech Critical Adrenal</Value>
            <Value>Battle Critical Adrenal</Value>
        <!-- Efficacy Adrenal -->
            <Value>Reusable Nano-Infused Efficacy Adrenal</Value>
            <Value>Nano-Infused Efficacy Adrenal</Value>
            <Value>Rakata Efficacy Adrenal</Value>
            <Value>Reusable Hyper-Battle Efficacy Adrenal</Value>
            <Value>Reusable Advanced Efficacy Adrenal</Value>
            <Value>Reusable Experimental Efficacy Adrenal</Value>
            <Value>Reusable Bio-Enhanced Efficacy Adrenal</Value>
            <Value>Reusable Field Tech Efficacy Adrenal</Value>
            <Value>Reusable Battle Efficacy Adrenal</Value>
            <Value>Exotech Efficacy Adrenal</Value>
            <Value>Energized Efficacy Adrenal</Value>
            <Value>Hyper-Battle Efficacy Adrenal</Value>
            <Value>Advanced Efficacy Adrenal</Value>
            <Value>Experimental Efficacy Adrenal</Value>
            <Value>Bio-Enhanced Efficacy Adrenal</Value>
            <Value>Field Tech Efficacy Adrenal</Value>
            <Value>Battle Efficacy Adrenal</Value>
        <!-- Force Adrenal -->
            <Value>Reusable Nano-Infused Force Adrenal</Value>
            <Value>Nano-Infused Force Adrenal</Value>
            <Value>Rakata Force Adrenal</Value>
            <Value>Reusable Hyper-Battle Force Adrenal</Value>
            <Value>Reusable Advanced Force Adrenal</Value>
            <Value>Reusable Experimental Force Adrenal</Value>
            <Value>Reusable Bio-Enhanced Force Adrenal</Value>
            <Value>Reusable Field Tech Force Adrenal</Value>
            <Value>Reusable Battle Force Adrenal</Value>
            <Value>Exotech Force Adrenal</Value>
            <Value>Energized Force Adrenal</Value>
            <Value>Hyper-Battle Force Adrenal</Value>
            <Value>Advanced Force Adrenal</Value>
            <Value>Experimental Force Adrenal</Value>
            <Value>Bio-Enhanced Force Adrenal</Value>
            <Value>Field Tech Force Adrenal</Value>
            <Value>Battle Force Adrenal</Value>
        <!-- Tech Adrenal -->
            <Value>Reusable Nano-Infused Tech Adrenal</Value>
            <Value>Nano-Infused Tech Adrenal</Value>
            <Value>Rakata Tech Adrenal</Value>
            <Value>Reusable Hyper-Battle Tech Adrenal</Value>
            <Value>Reusable Advanced Tech Adrenal</Value>
            <Value>Reusable Experimental Tech Adrenal</Value>
            <Value>Reusable Bio-Enhanced Tech Adrenal</Value>
            <Value>Reusable Field Tech Tech Adrenal</Value>
            <Value>Reusable Battle Tech Adrenal</Value>
            <Value>Exotech Tech Adrenal</Value>
            <Value>Energized Tech Adrenal</Value>
            <Value>Hyper-Battle Tech Adrenal</Value>
            <Value>Advanced Tech Adrenal</Value>
            <Value>Experimental Triage Adrenal</Value>
            <Value>Bio-Enhanced Tech Adrenal</Value>
            <Value>Field Tech Tech Adrenal</Value>
            <Value>Battle Tech Adrenal</Value>
        <!-- Triage Adrenal -->
            <Value>Reusable Nano-Infused Triage Adrenal</Value>
            <Value>Nano-Infused Triage Adrenal</Value>
            <Value>Rakata Triage Adrenal</Value>
            <Value>Reusable Hyper-Battle Triage Adrenal</Value>                
            <Value>Reusable Advanced Triage Adrenal</Value>        
            <Value>Reusable Experimental Triage Adrenal</Value>    
            <Value>Reusable Bio-Enhanced Triage Adrenal</Value>        
            <Value>Reusable Field Tech Triage Adrenal</Value>    
            <Value>Reusable Battle Triage Adrenal</Value>    
            <Value>Exotech Triage Adrenal</Value>    
            <Value>Energized Triage Adrenal</Value>        
            <Value>Hyper-Battle Triage Adrenal</Value>        
            <Value>Advanced Triage Adrenal</Value>    
            <Value>Experimental Tech Adrenal</Value>    
            <Value>Bio-Enhanced Triage Adrenal</Value>                
            <Value>Field Tech Triage Adrenal</Value>    
            <Value>Battle Triage Adrenal</Value>
 
Last edited:
Gifts:
Code:
<!-- Gifts -->
    <!-- Courting -->
        <Value>Gree Temporary Mind-Link Device</Value>
        <Value>Flawless Adegan Crystal Necklace</Value>
        <Value>Electrum Commitment Ring</Value>
        <Value>Emotional Unity Focus</Value>
        <Value>Preserved Tarisian Rose</Value>
        <Value>Zeltron Personal Aroma Set</Value>
        <Value>Tashelin Serenading Droid</Value>
        <Value>Coin of Good Fortune</Value>
        <Value>Inlaid Corellian Love Stones</Value>
        <Value>Hand-Carved Voss Courting Jewelry</Value>
        <Value>Personalized Holoportrait</Value>
        <Value>Formal Clothing</Value>
        <Value>Authentic Tionese Cuisine</Value>
        <Value>Hutt Affection Token</Value>
        <Value>Gold Necklace</Value>
        <Value>Tomuon Cloth Blanket</Value>
        <Value>Exotic Souvenir</Value>
        <Value>Alderaanian Fruit</Value>
        <Value>Silver Ring</Value>
        <Value>Rylothian Sweetmoss Bouquet</Value>
    <!-- Cultural Artifact -->
        <Value>Memoir of the Unification Wars</Value>
        <Value>Writings of the First Mystics</Value>
        <Value>Chronicle of House Panteer's Formation</Value>
        <Value>Relic of a Lost Culture</Value>
        <Value>Gree Personal Journal</Value>
        <Value>Signet Ring of Ancient Tion</Value>
        <Value>Alderaanian Noble Heirloom</Value>
        <Value>Hand-Painted Pazaak Card</Value>
        <Value>Hutt Feast Ingredients</Value>
        <Value>Mantellian Puzzle Box</Value>
        <Value>Carved Runestone</Value>
        <Value>Hutt Banner</Value>
        <Value>Burgan Relic</Value>
        <Value>Primitive Staff</Value>
        <Value>Dubrillion Lizard Egg</Value>
        <Value>Chay's Trinket</Value>
        <Value>Nomar's Memento</Value>
        <Value>Polished Meteorite</Value>
        <Value>Tremel's Ring</Value>
        <Value>Dyed Trandoshan Furs</Value>
        <Value>Ortolan Jewelry</Value>
        <Value>Bith First Contact Records</Value>
        <Value>Replica Outer Rim Idol</Value>
        <Value>Species of the Galaxy Guidebook</Value>
    <!-- Imperial Memorabilia -->
        <Value>Account of the Discovery of Korriban</Value>
        <Value>Decorative Sith Blade</Value>
        <Value>Moff's Signet Ring</Value>
        <Value>Archive of Known Sith Bloodlines</Value>
        <Value>Ancient Sith Mural</Value>
        <Value>Banned Imperial History Document</Value>
        <Value>Imperial General's Dog Tags</Value>
        <Value>Imperial Service Medal</Value>
        <Value>Declaration of the Emperor's Will</Value>
        <Value>Relic of the Sacking of Coruscant</Value>
        <Value>Sith Opera Collection</Value>
        <Value>Philosophy of the Sith Code</Value>
        <Value>Imperial Military Records</Value>
        <Value>Imperial Battalion Flag</Value>
        <Value>Imperial History Holo</Value>
        <Value>Document of Imperial Citizenship</Value>
        <Value>Imperial Execution Order</Value>
        <Value>Souvenirs from Imperial-Conquered Worlds</Value>
        <Value>Holographic History of Kaas City</Value>
        <Value>Imperial Military Academy Pin</Value>
    <!-- Luxury -->
        <Value>Intricate Corellian Speeder Model</Value>
        <Value>Tionese Hovering Ornament</Value>
        <Value>Youth Preservation Treatment</Value>
        <Value>Aged Chandrilan Wine</Value>
        <Value>Killik Silk Linens</Value>
        <Value>First Edition Galactic Encyclopedia</Value>
        <Value>Exquisite Cooking Spices</Value>
        <Value>Pre-Republic Platinum Coin</Value>
        <Value>Comet-Stone Drinking Glass</Value>
        <Value>Fossilized Hutt Gallstone</Value>
        <Value>Handheld Orrery</Value>
        <Value>Tarul Wine</Value>
        <Value>Intricate Holosculpture</Value>
        <Value>Polished Carapace</Value>
        <Value>Small Gemstone</Value>
        <Value>Ornate Telescope</Value>
        <Value>Opera Tickets</Value>
        <Value>Abstract Marble Sculpture</Value>
        <Value>Bothan Brandy</Value>
        <Value>Fine Silks</Value>
    <!-- Military Gear -->
        <Value>Omni-Vision Battlefield Relay</Value>
        <Value>Multi-Spectrum Target Analyzer</Value>
        <Value>SpecOps Camouflage Unit</Value>
        <Value>Hyperwave Motion Detector</Value>
        <Value>Fitted All-Weather Bodysuit</Value>
        <Value>Gourmet Ration Pack</Value>
        <Value>Encrypted Transmitter</Value>
        <Value>Personalized Thermosuit</Value>
        <Value>Improvised Demolitions Toolkit</Value>
        <Value>Advanced Recon Survival Kit</Value>
        <Value>Premium Field Rations</Value>
        <Value>Armor Maintenance Kit</Value>
        <Value>Homing Device</Value>
        <Value>Complete Camping Set</Value>
        <Value>Heavily Gilded Armor</Value>
        <Value>Survival Gear</Value>
        <Value>Atmospheric Rebreather</Value>
        <Value>Nonperishable Ration Bars</Value>
        <Value>Emergency Flares</Value>
        <Value>Electrobinoculars</Value>
        <Value>Handheld Signal Device</Value>
    <!-- Republic Memorabilia -->
        <Value>Holorecord of the Republic Founding</Value>
        <Value>Master Satele's Holocron</Value>
        <Value>Tython Explorer's Writings</Value>
        <Value>History of the Great Hyperspace War</Value>
        <Value>List of the Republic's Fallen</Value>
        <Value>Page of Gnost-Dural's Journal</Value>
        <Value>Republic Senatorial Oath</Value>
        <Value>Republic War Hero's Dog Tags</Value>
        <Value>Republic Service Medal</Value>
        <Value>Official Draft of the Treaty of Coruscant</Value>
        <Value>Memento of the Battle of Alderaan</Value>
        <Value>Canister of Coruscanti Soil</Value>
        <Value>Replica of the Galactic Constitution</Value>
        <Value>Republic Military Records</Value>
        <Value>Republic Planetary Flag</Value>
        <Value>Republic History Holo</Value>
        <Value>Antique Republic ID Card</Value>
        <Value>Hydian Trade Token</Value>
        <Value>Republic-Made Goods</Value>
        <Value>Coruscant Through The Ages Map</Value>
        <Value>Republic Ambassadorial Pin</Value>
    <!-- Technology -->
        <Value>Vial of Gree Nanite Paste</Value>
        <Value>Ancient Droid Memory Core</Value>
        <Value>Rakata Comprehensive Bioscanner</Value>
        <Value>Auto-Updating Astrogation Chart</Value>
        <Value>Unlimited Access Security Breaker</Value>
        <Value>Aratech Reconstruction Toolkit</Value>
        <Value>VergeCorps Destablized Power Matrix</Value>
        <Value>Kal-Reyon Experimental Implant</Value>
        <Value>Miniature Chemical Disassembler</Value>
        <Value>Czerka Universal Translator</Value>
        <Value>Pinpoint Welding Torch</Value>
        <Value>Destroyed Imperial Holorecording</Value>
        <Value>Expert Slicer's Spike</Value>
        <Value>Droid Diagnostic Kit</Value>
        <Value>Unknown Technological Device</Value>
        <Value>Hutt Data Library</Value>
        <Value>Stolen Datapad</Value>
        <Value>Holoviewer</Value>
        <Value>Blank Computer Core</Value>
        <Value>Portable Laboratory</Value>
        <Value>Single-Use Security Spike</Value>
        <Value>Bronzium Hydrospanner</Value>
        <Value>Data Encrypter</Value>
    <!-- Trophy -->
        <Value>Splinter of a Rakata Stronghold</Value>
        <Value>Sith Lord's Mask</Value>
        <Value>Perfect Krayt Dragon Pearl</Value>
        <Value>Mutant Rancor Tooth</Value>
        <Value>Killik Hive Queen's Mandible</Value>
        <Value>Galactic Crime Lord's ID Card</Value>
        <Value>Greater Cthon Brain</Value>
        <Value>Sterilized Rakghoul Claw</Value>
        <Value>Pantran Whitefang Hide</Value>
        <Value>Assassin Droid Hand</Value>
        <Value>Wraid Plate</Value>
        <Value>Humanoid Skull</Value>
        <Value>Nexu Claw</Value>
        <Value>Sleen Tail</Value>
        <Value>Vrblther Skull</Value>
        <Value>Droid Manipulator</Value>
        <Value>Venom Gland</Value>
        <Value>Unidentified Organ</Value>
        <Value>Thin Hide</Value>
        <Value>Herbivore Teeth</Value>
    <!-- Underworld Good -->
        <Value>Drayen Hyperspace Smuggling Routes</Value>
        <Value>Droid Override Device</Value>
        <Value>Honorary Hutt Cartel Membership</Value>
        <Value>Experimental SIS Listening Device</Value>
        <Value>Slicer Contact List</Value>
        <Value>Assassin Droid Target History</Value>
        <Value>Tionese Privateer Contract</Value>
        <Value>Quesh Venom Sample</Value>
        <Value>Tibanna Mining Shares</Value>
        <Value>Hutt Space Preemptive Criminal Pardon</Value>
        <Value>Fake Identity Documents</Value>
        <Value>Incriminating Evidence</Value>
        <Value>Military Contraband</Value>
        <Value>Hutt Hit List</Value>
        <Value>Underworld Rumor Sheet</Value>
        <Value>CorSec Badge</Value>
        <Value>Stolen Passkey</Value>
        <Value>Illegal Medicine</Value>
        <Value>Pazaak Deck</Value>
        <Value>Counterfeit Credits</Value>
    <!-- Weapon -->
        <Value>Unique Rakata Grenade</Value>
        <Value>Emergency Blaster Detonator</Value>
        <Value>Exotic Gree Heat Sink</Value>
        <Value>Taung Crusader's Vibroknife</Value>
        <Value>Pre-Republic Slug Thrower</Value>
        <Value>Energy Blade Bayonet</Value>
        <Value>Star Core Overloaded Power Cell</Value>
        <Value>BlasTech Ultralight Trigger</Value>
        <Value>Military Scope Set</Value>
        <Value>Czerka Blaster Silencer</Value>
        <Value>High-Resolution Combat Recorder</Value>
        <Value>Personal Armory Locker</Value>
        <Value>Concealable Vibroknife</Value>
        <Value>Gold-hilted Lightsaber</Value>
        <Value>Ornate Blaster Rifle</Value>
        <Value>Padded Weapon Case</Value>
        <Value>Ammunition Belt</Value>
        <Value>Form-Fitting Rifle Stock</Value>
        <Value>Customized Weapon Plating</Value>
        <Value>Emergency Blaster Power Cell</Value>
        <Value>Practical Weapon Holster</Value>
        <Value>Target Practice Droid</Value>
 
Crafting:
Code:
<!-- Crew Skills -->
    <!-- General (Buyable) -->
        <Value>Conductive Flux</Value>
        <Value>Insulating Flux</Value>
        <Value>Brazing Flux</Value>
        <Value>Thermoplast Flux</Value>
        <Value>Fibrous Nylite Solution</Value>
        <Value>Thermoionic Gel Suspension</Value>
        <Value>Brocart Filaments</Value>
        <Value>Demicot Silk</Value>
        <Value>Zeyd-cloth</Value>
        <Value>Cortosis Substrate</Value>
        <Value>Hypo-syringe</Value>
        <Value>First Aid Kit</Value>
        <Value>D-Package Implant Processor</Value>
        <Value>Advanced Power Implant Processor</Value>
        <Value>Double-Pulse Implant Processor</Value>
        <Value>Single-Pulse Implant Processor</Value>        
        <Value>Corundum Powder</Value> 
        <Value>Tricopper Flux</Value> 
        <Value>Rybcoarse Implant Processor</Value> 
    
            
    <!-- Archaeology -->
        <!-- Grade 1 -->
            <Value>Blue Amorphous Crystal</Value>
            <Value>Green Amorphous Crystal</Value>
            <Value>Red Amorphous Crystal</Value>
            <Value>Rubat Crystal</Value>
            <Value>Lost Artifact Fragment</Value>
        <!-- Grade 2 -->
            <Value>Blue Igneous Crystal</Value>
            <Value>Green Igneous Crystal</Value>
            <Value>Red Igneous Crystal</Value>
            <Value>Eralam Crystal</Value>
            <Value>Nextor Crystal</Value>
            <Value>Sacred Artifact Fragment</Value>
        <!-- Grade 3 -->
            <Value>Blue Opaque Crystal</Value>
            <Value>Green Opaque Crystal</Value>
            <Value>Red Opaque Crystal</Value>
            <Value>Bondar Crystal</Value>
            <Value>Opila Crystal</Value>
            <Value>Prehistoric Artifact Fragment</Value>
            <Value>Ancient Artifact Fragment</Value>
        <!-- Grade 4 -->
            <Value>Blue Solid Crystal</Value>
            <Value>Green Solid Crystal</Value>
            <Value>Red Solid Crystal</Value>
            <Value>Firkrann Crystal</Value>
            <Value>Galactic Artifact Fragment</Value>
        <!-- Grade 5 -->
            <Value>Blue Lucent Crystal</Value>
            <Value>Green Lucent Crystal</Value>
            <Value>Red Lucent Crystal</Value>
            <Value>Phond Crystal</Value>
            <Value>Damind Crystal</Value>
            <Value>Hypertech Artifact Fragment</Value>
            <Value>Alien Artifact Fragment</Value>
        <!-- Grade 6 -->
            <Value>Blue Polychromic Crystal</Value>
            <Value>Green Polychromic Crystal</Value>
            <Value>Red Polychromic Crystal</Value>
            <Value>Upari Crystal</Value>
            <Value>Primeval Artifact Fragment</Value>
         <!-- Grade 9 -->
            <Value>Primordial Artifact Fragment</Value>
            <Value>Blue Diaphanous Crystal</Value>
            <Value>Green Diaphanous Crystal</Value>
            <Value>Red Diaphanous Crystal</Value>
            <Value>Perfect Carbonic Crystal</Value>
            <Value>Carbonic Crystal</Value>
            
    <!-- Bioanalysis -->
        <!-- Grade 1 -->
            <Value>Bacterial Strain</Value>
            <Value>Dielectric Cell Fiber</Value>
            <Value>Green Goo</Value>
        <!-- Grade 2 -->
            <Value>Microscopic Symbiote</Value>
            <Value>Toxic Extract</Value>
            <Value>Luminescent Cell Culture</Value>
            <Value>Genetic Anomaly</Value>
        <!-- Grade 3 -->
            <Value>Unknown Microorganism</Value>
            <Value>Bio-Energy Cell Sample</Value>
            <Value>Hallucinogenic Compound</Value>
            <Value>Blue Goo</Value>
            <Value>Medicinal Fluid</Value>
        <!-- Grade 4 -->
            <Value>Inert Virus</Value>
            <Value>Alien Bacteria</Value>
            <Value>Cosmic Trace Particle</Value>
            <Value>Nerve-Damaging Chemical</Value>
        <!-- Grade 5 -->
            <Value>Parasitic Microorganism</Value>
            <Value>Quick-Growth Agent</Value>
            <Value>Nutrient Gel</Value>
            <Value>Psychoactive Compound</Value>
        <!-- Grade 6 -->
            <Value>Mutagenic Paste</Value>
            <Value>Neurochemical Extract</Value>
            <Value>Red Goo</Value>
            <Value>Immunity Cell Culture</Value>
        <!-- Grade 9 -->
            <Value>Artificial Microbe</Value>
            <Value>Viral Residue</Value>
            <Value>Biological Compounding Chemical</Value>
            <Value>Metabolic Enhancement Agent</Value>

    <!-- Diplomacy -->
        <!-- Grade 1 -->
            <Value>Biochemical Bonding Agent</Value>
            <Value>Alien Blood Sample</Value>
        <!-- Grade 2 -->
            <Value>Molecular Programmer</Value>
            <Value>Mechanical Symbiote</Value>
        <!-- Grade 3 -->
            <Value>Neuro-Stimulator</Value>
            <Value>Bioelectric Toxin</Value>
        <!-- Grade 4 -->
            <Value>Synthetic Blood</Value>
            <Value>Miracle Fluid</Value>
        <!-- Grade 5 -->
            <Value>Experimental Serum</Value>
            <Value>Iridescent Goo</Value>
        <!-- Grade 6 -->
            <Value>Smart Cells</Value>
            <Value>Radioactive Paste</Value>
        <!-- Grade 9 -->
            <Value>Sterilization Kit</Value>
            <Value>Medical Grade Injector</Value>
            
    <!-- Investigation -->
        <!-- Grade 1 -->
            <Value>Carbo-plas</Value>
            <Value>Nylasteel</Value>
        <!-- Grade 2 -->
            <Value>Plastifiber</Value>
            <Value>Polyfibe</Value>
        <!-- Grade 3 -->
            <Value>Flexiglass</Value>
            <Value>Ceraglass</Value>
        <!-- Grade 4 -->
            <Value>Phrik</Value>
            <Value>Laminasteel</Value>
        <!-- Grade 5 -->
            <Value>Plexoid</Value>
            <Value>Plexisteel</Value>
        <!-- Grade 6 -->
            <Value>Dallorian Alloy</Value>
            <Value>Ultrachrome</Value>
         <!-- Grade 9 -->
            <Value>Permacrete</Value>
            <Value>Reinforced Transparisteel</Value>
            
    <!-- Scavenging -->
        <!-- Grade 1 -->
            <Value>Silica</Value>
            <Value>Laminoid</Value>
            <Value>Desh</Value>
            <Value>Aluminium</Value>
        <!-- Grade 2 -->
            <Value>Plasteel</Value>
            <Value>Plastoid</Value>
            <Value>Bronzium</Value>
            <Value>Chanlon</Value>
        <!-- Grade 3 -->
            <Value>Lacqerous</Value>
            <Value>Phobium</Value>
        <!-- Grade 4 -->
            <Value>Resinite</Value>
            <Value>Fibermesh</Value>
            <Value>Diatium</Value>
            <Value>Bondite</Value>
        <!-- Grade 5 -->
            <Value>Polyplast</Value>
            <Value>Amorphous Carbonite</Value>
            <Value>Electrum</Value>
            <Value>Neutronium</Value>
        <!-- Grade 6 -->
            <Value>Zal Alloy</Value>
            <Value>Durasteel</Value>
        <!-- Grade 9 -->
            <Value>Hollinium</Value>
            <Value>Mythra</Value>
            <Value>Turadium</Value>
            
    <!-- Slicing -->
        <!-- Grade 1 -->
            <Value>Power Tube</Value>
            <Value>Memory Core</Value>
        <!-- Grade 2 -->
            <Value>Augmentation Chip</Value>
            <Value>Cybernetic Interface Jack</Value>
        <!-- Grade 3 -->
            <Value>Augment Modification Enhancer</Value>
            <Value>Power Capacitor</Value>
        <!-- Grade 4 -->
            <Value>Sonic Imprint Sensor</Value>
            <Value>Vacierite Memory Core</Value>
        <!-- Grade 5 -->
            <Value>Energy Converter</Value>
            <Value>Lanthanide Modulator</Value>
        <!-- Grade 6 -->
            <Value>Subelectronic Data Module</Value>
            <Value>Advanced Neural Augmentor</Value>
        <!-- Grade 9 -->
            <Value>Thermal Regulator</Value>
            <Value>Bio-Mechanical Interface Chip</Value>
            
    <!-- Treasure Hunting -->
        <!-- Grade 1 -->
            <Value>Fire Node</Value>
            <Value>Exquisite Yellow Crystal</Value>
            <Value>Wind Crystal</Value>
        <!-- Grade 2 -->
            <Value>Marilite</Value>
            <Value>Precious Yellow Crystal</Value>
            <Value>Chrysopaz</Value>
        <!-- Grade 3 -->
            <Value>Tatooine Flamegem</Value>
            <Value>Immaculate Yellow Crystal</Value>
            <Value>Krayt Dragon Pearl</Value>
        <!-- Grade 4 -->
            <Value>Sunblaze</Value>
            <Value>Pristine Yellow Crystal</Value>
            <Value>Ice-Jewel</Value>
        <!-- Grade 5 -->
            <Value>Prismatic Crystal</Value>
            <Value>Flawless Yellow Crystal</Value>
            <Value>Nova Crystal</Value>
        <!-- Grade 6 -->
            <Value>Perfect Yellow Crystal</Value>
            <Value>Perfect Orange Crystal</Value>
            <Value>Lorrdian Gemstone</Value>
            <Value>Corusca Gem</Value>    
         <!-- Grade 9 -->
            <Value>Mytag Crystal</Value>  
            <Value>Rainbow Gem</Value>
            <Value>Impeccable Orange Crystal</Value>
            <Value>Impeccable Yellow Crystal</Value>
            
    <!-- Underworld Trading -->
        <!-- Grade 1 -->
            <Value>Terenthium</Value>
            <Value>Agrinium</Value>
            <Value>Shadowsilk</Value>
            <Value>Cyrene Silk</Value>
        <!-- Grade 2 -->
            <Value>Mullinine</Value>
            <Value>Alusteel</Value>
            <Value>Lashaa Silk</Value>
            <Value>Shimmersilk</Value>
        <!-- Grade 3 -->
            <Value>Xonolite</Value>
            <Value>Krayt Dragon Scales</Value>
            <Value>Dramassian Silk</Value>
            <Value>Killik-silk</Value>
        <!-- Grade 4 -->
            <Value>Titanium</Value>
            <Value>Neuranium</Value>
            <Value>Septsilk</Value>
            <Value>Rodian Flame Silk</Value>
        <!-- Grade 5 -->
            <Value>Quadranium</Value>
            <Value>Promethium</Value>
            <Value>Vine-silk</Value>
            <Value>Saava Silk</Value>
        <!-- Grade 6 -->
            <Value>Ciridium</Value>
            <Value>Mandalorian Iron</Value>
            <Value>Nanosilk</Value>
            <Value>Denebrillan Star Silk</Value>
        <!-- Grade 9 -->
            <Value>Frasium</Value>
            <Value>Beryllius</Value>
            <Value>Hypercloth</Value>
            <Value>Nanite Threaded Cloth</Value>
 
Last edited:
XP Boosts:

Code:
<!-- XPboosts -->
    <Value>Complimentary Major Experience Boost</Value>
    <Value>Complimentary Major Flashpoint Experience Boost</Value>
    <Value>Complimentary Major Space Mission Experience Boost</Value>
    <Value>Complimentary Minor Experience Boost</Value>
    <Value>Complimentary Minor Space Mission Experience Boost</Value>
    <Value>Major Class Mission Experience Boost</Value>
    <Value>Major Class Mission Experience Boost</Value>
    <Value>Major Exploration Experience Boost</Value>
    <Value>Major Flashpoint Experience Boost</Value>
    <Value>Major Space Mission Experience Boost</Value>
    <Value>Major Warzone Experience Boost</Value>
    <Value>Minor Class Mission Experience Boost</Value>
    <Value>Minor Experience Boost</Value>
    <Value>Minor Flashpoint Experience Boost</Value>
    <Value>Minor Warzone Experience Boost</Value>
 
Last edited:
bw seems to overwrite the Protected.xml everytime it shuts down regulary and sets the default one in again. write protections seems to fix this. don't know if this is intended.
 
27699d1324891866-i-think-necro-celine.webp

updated with 2.0 items, please post everything that's left out so that aevitas can update BW with it!
 
<!-- XPboosts -->
<Value>Complimentary Major Experience Boost</Value>
<Value>Complimentary Major Flashpoint Experience Boost</Value>
<Value>Complimentary Major Space Mission Experience Boost</Value>
<Value>Complimentary Minor Experience Boost</Value>
<Value>Complimentary Minor Space Mission Experience Boost</Value>
<Value>Major Class Mission Experience Boost</Value>
<Value>Major Class Mission Experience Boost</Value>
<Value>Major Exploration Experience Boost</Value>
<Value>Major Flashpoint Experience Boost</Value>
<Value>Major Space Mission Experience Boost</Value>
<Value>Major Warzone Experience Boost</Value>
<Value>Minor Class Mission Experience Boost</Value>
<Value>Minor Experience Boost</Value>
<Value>Minor Flashpoint Experience Boost</Value>
<Value>Minor Warzone Experience Boost</Value>

Can those be added?
 
sure i'll edit them in!

i still couldn't find the new stims in any database so far aswell as adrenals and other medpacs... if someone could provide those that would be great!
 
<Value>Prototype Nano-Infused Command Stim</Value>
<Value>Prototype Nano-Infused Fortitude Stim</Value>
<Value>Prototype Nano-Infused Might Stim</Value>
<Value>Prototype Nano-Infused Reflex Stim</Value>
<Value>Prototype Nano-Infused Resolve Stim</Value>
<Value>Prototype Nano-Infused Skill Stim</Value>

<Value>Nano-Infused Command Stim</Value>
<Value>Nano-Infused Fortitude Stim</Value>
<Value>Nano-Infused Might Stim</Value>
<Value>Nano-Infused Resolve Stim</Value>
<Value>Nano-Infused Skill Stim</Value>


<Value>Reusable Nano-Infused Skill Stim</Value>
<Value>Reusable Nano-Infused Resolve Stim</Value>
<Value>Reusable Nano-Infused Reflex Stim</Value>
<Value>Reusable Nano-Infused Might Stim</Value>
<Value>Reusable Nano-Infused Fortitude Stim</Value>
<Value>Reusable Nano-Infused Command Stim</Value>


I do not have adrenals yet........Been lazy.
 
<Value>Nano-Infused Absorb Adrenal</Value>
<Value>Nano-Infused Attack Adrenal</Value>
<Value>Nano-Infused Critical Adrenal </Value>
<Value>Nano-Infused Efficacy Adrenal</Value>
<Value>Nano-Infused Force Adrenal</Value>
<Value>Nano-Infused Tech Adrenal</Value>
<Value>Nano-Infused Triage Adrenal</Value>

<Value>Reusable Nano-Infused Absorb Adrenal</Value>
<Value>Reusable Nano-Infused Attack Adrenal</Value>
<Value>Reusable Nano-Infused Critical Adrenal </Value>
<Value>Reusable Nano-Infused Efficacy Adrenal</Value>
<Value>Reusable Nano-Infused Force Adrenal</Value>
<Value>Reusable Nano-Infused Tech Adrenal</Value>
<Value>Reusable Nano-Infused Triage Adrenal</Value>

<Value>Impeccable Medpac</Value>
<Value>Prototype Impeccable Medpac</Value>
<Value>Reusable Impeccable Medpac</Value>

<Value>Tactical Recovery Med Unit</Value>
<Value>Prototype Tactical Recovery Med Unit</Value>
<Value>Reusable Tactical Recovery Med Unit</Value>


Here is the rest
 
Last edited:
I add these as well:

<Value>V-1 Seismic Grenade</Value>
<Value>V-2 Seismic Grenade</Value>
<Value>V-3 Seismic Grenade</Value>
<Value>Warzone Medpac</Value>
<Value>Warzone Adrenal</Value>
<Value>Augmentation Slot Component MK-1</Value>
<Value>Augmentation Slot Component MK-2</Value>
<Value>Augmentation Slot Component MK-3</Value>
<Value>Augmentation Slot Component MK-4</Value>
<Value>Augmentation Slot Component MK-5</Value>
<Value>Augmentation Slot Component MK-6</Value>
<Value>Augmentation Slot Component MK-7</Value>
<Value>Augmentation Slot Component MK-8</Value>
<Value>Augmentation Slot Component MK-9</Value>
 
do we users have to do anything with this lines and file? or is this included in BW/J2oe/PureSWTOR ?
 
You have to replace it with the protected.xml 3 posts up. The one in BW.exe is outdated.
 
not sure why but it seems the default Protected Items is the old one again.
 
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