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Protected gear slots with Auto Equip?

Zikke

Active Member
Joined
Sep 14, 2011
Messages
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Is there a way to designate some gear slots that I don't want Trinity to upgrade while leveling with the Auto Equip feature? For example, I have the Leoric's Crown with a high end ruby at level 19 and I want to keep it all the way to 70. Or if I have a low-lever Leoric's Signet I want to always keep equipped.
 
You can't do that currently, but it's a pretty good idea to have that option. I'll add it to our feature request list.
 
It's weird.

Inside AutoEquipItems.cs theres this private array:

private IEnumerable<InventorySlot> _slots = new List<InventorySlot>
{
InventorySlot.Bracers,
InventorySlot.Feet,
InventorySlot.Hands,
InventorySlot.Head,
InventorySlot.LeftFinger,
InventorySlot.RightFinger,
InventorySlot.RightHand,
InventorySlot.LeftHand,
InventorySlot.Shoulders,
InventorySlot.Torso,
InventorySlot.Waist,
InventorySlot.Neck,
InventorySlot.Legs,
};

Now removing the "InventorySlot.Head," line breaks Trinity completely. I have no clue why. Could anyone explain? :P

Edit: An alternative could maybe be adding another weight to any head item with a ruby inside. Or specificly give Leoric's crown and such special weight
 
Last edited:
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