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Proper Mining Plugin

FliP

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Sep 25, 2014
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It's is kinda sad that asside of so many released plugins and plugin that are still in development, there are no proper mining plugins that work.

Yes, there are two, but both are a pain to set up, don't run once compiled and they skip Fortuna Ore (the actual purpose of mining).
I appreciate all the effort developers do to create plugins. However, if just a small portion of your work would be dedicated to get at least one properly working Mining Plugin out so that part is covered, many AB Users would be grateful.
Including Starshard Ore would also be appreciated.
 
Last edited:
Seriously?

The reason that both of the current public plugins aren't reliably mining fortuna ores is because the method in the AB API for mining is bugged. And as far being a pain to set up, they're free and open source. Your entitlement is disgusting.
 
Doesn't change the fact that there arent any proper Mining Plugins out there.
 
The reason that both of the current public plugins aren't reliably mining fortuna ores is because the method in the AB API for mining is bugged. And as far being a pain to set up, they're free and open source. Your entitlement is disgusting.
What is bugged?
 
No idea. I got one of the 2 scripts running. However, as already mentioned it skips Fortuna Vein, it doesnt recognize if someone else is already mining the ore and it's slow.
 
I agree, a mining, chopping, general open world harvesting plugin is very important and missing currently
 
What is bugged?
fortuna Vein Mining doesn't work.

This:
Code:
RoundZone z = new RoundZone(me.X,me.Y,5);[code]
CollectItemsInZone("Fortuna Vein","Mining: Spend up to 20 Labor to extract ore.",z);
Does not work.

Where this:
Code:
RoundZone z = new RoundZone(me.X,me.Y,5);
CollectItemsInZone("Iron Vein","Mining: Spend up to 10 Labor to extract ore.",z);
Does work.


I agree, a mining, chopping, general open world harvesting plugin is very important and missing currently
This one works perfectly: https://www.thebuddyforum.com/arche...53-plugin-world-farmer-world-farm-plugin.html
 
Iron / Fortuna veins are tricky because the game reuses the same Doodad object when an Iron turns into a Fortuna vein. I had the same issue with detecting Fortuna veins on radar.

I had thought about developing a gathering plugin but wasn't sure there would be any demand. It's not something I would personally use so I would only do it as a paid offering.
 
Time to learn some coding? Or pay money for someones work?

I never said I don't know coding or that I wouldn't pay for someones work. Go hate somewhere else.

I would pay if there was actually some work to pay, this topic indicates that there is none.
About my coding, I'm not familiar with the AB API nor do I have time to code currently. Time is why I bought the bot in the first place, so it can get work done while I cant.
 
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