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projectile problem

This is just something CRs will have to track and code around (not attacking the same target for too long if no damage is done). The ExampleRoutine we provide will not handle desync and other game issues like this with certain skills. There's no easy way around it, other than trying to keep track of if you're doing damage to a target, but generic logic for that causes issues for everything else (e.g., if you are fighting a tough boss or something with regen and have low DPS, it'd abandon the monster).
 
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