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Project Legend by OtisRight

Highest rank in november?

  • Legend

    Votes: 0 0.0%
  • Rank 1-3

    Votes: 0 0.0%
  • Rank 3-5

    Votes: 0 0.0%
  • Rank 5-7

    Votes: 0 0.0%
  • Rank 7-10

    Votes: 0 0.0%
  • Rank 10+

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .
The new settings will be applied by default, but keep in mind: In some cases the bot will rope out because the settings are too high for your pc, so you want to lower them or rollback to the old file: SilverfishbehaviorProjectLegend_settings.txt - Pastebin.com
The _settings.txt file is located in Hearthbuddy Folder\Routines\DefaultRoutine\Silverfish\behavior\ProjectLegend and/or Face

I have a good PC, what number to choose?
 
@bobo0010, @Denisaurus
will look into it, thx.

@SmartHand
If your PC is better then mine, you don't need to change anything.
 
Hey, Otis, when update?
Mostly interested in face warrior and warlock due to fast gold farm. :)
 
OtisRight

i think your face warrior can take me go legend !!!!!!!


look forward to update~~
 
Hey guys,

I just came back from work- it was a long day for me. Next update will be out in the next 24 hours.
Until then you can run the bot as it is right now and look for misplays with the new cards. There should be a lot of stuff to fix :)

Also, if you know any good decks, maybe decks that people got to legend with already, send me a pm. I have 3 good lists in my mind: the new pirate warrior, golem druid and dragon priest.
 
Download latest update

Update7 Download updated in first post!

  • update for Hearthbuddy: 0.3 r1322 Build 336 - make sure you update HB before you replace the files!!
  • removed old decks
  • added 6 new decks (final lists are not figured out yet)
    (use pirate warrior only with behavior Face)
  • added mulligan rules for the new decks
  • tweaked pirate synergies
  • added pirates to the "ClassRacePriorityDatabase"
  • added penality for being wasteful with Maelstrom Portal
  • no penality to play Upgrade if we have no weapon or only big ones in hand
  • added bonus to play Jade Blossom early
 
[UsePendingEmote] Now using the 你好 emote.
calculating stuff... 00:51:17.5761
calculating ended! 00:51:17.7642
play action
play: 南海水手 (6) target nothing
[Pickup] The card was picked up in 124 ms.
[UseAt] 1
calculating stuff... 00:51:22.1610
calculating ended! 00:51:22.2320
end turn
[GameplayScene_MAIN_ACTION] Waiting for our turn to fully start/end.
[OpponentTurn]

patches the pirate not attack then end turn,miss 1dmg

have many bug , all Minions go attack dragon egg,not go face
 
Last edited:
1.
Dropbox - druid ends turn without attacking anything after hero power.txt

what the file name says

2.

Dropbox - plays deck centerpiece minion for no reason, right into removal.txt

uses innervate at turn 2 to summon staghelm.

1. way too early, no immediate effect as no mana left
2. so many removal that it makes no sense to play it one turn to have something from it next turn


I do not recommend running the decks for ranked right now until we have sorted misplays out.


[UsePendingEmote] Now using the 你好 emote.
calculating stuff... 00:51:17.5761
calculating ended! 00:51:17.7642
play action
play: 南海水手 (6) target nothing
[Pickup] The card was picked up in 124 ms.
[UseAt] 1
calculating stuff... 00:51:22.1610
calculating ended! 00:51:22.2320
end turn
[GameplayScene_MAIN_ACTION] Waiting for our turn to fully start/end.
[OpponentTurn]

patches the pirate not attack then end turn,miss 1dmg

have many bug , all Minions go attack dragon egg,not go face

yea, pirate face routine still trades here and there.
 
Last edited:
[UsePendingEmote]
patches the pirate not attack then end turn,miss 1dmg
have many bug , all Minions go attack dragon egg,not go face
I need the UILogg for these matches. They are located in Hearthbuddy Folder\Routines\DefaultRoutine\Silverfish\Ultimate Logs

1.
Dropbox - druid ends turn without attacking anything after hero power.txt

what the file name says
thx, will look into it

2.

Dropbox - plays deck centerpiece minion for no reason, right into removal.txt

uses innervate at turn 2 to summon staghelm.

1. way too early, no immediate effect as no mana left
2. so many removal that it makes no sense to play it one turn to have something from it next turn
how is that a bad play? there is no single card for two mana that does 5 damage. But let's say your oponnent is on 3 mana, the only card that can deal with it is hex. You also had wrath in your hand, witch is a good follow up.(4dmg+draw)

yea, pirate face routine still trades here and there.
It's correct to remove important minions. If you play against another aggro deck(doesn't matter if it's warrior, pala or anything else) you play like a zoo lock - taking eficcent trades and try to deal repetitive damage with your minions. I won a lot of games because my oponnent left patches up witch ended up dealing 9 damage.
 
Misplay

Hey guys
Thank you for your good work ;)


I noticed a misplay with warrior pirate deck.
When a weapon has only one durability and plays Southsea Deckhand, it attacks with the weapon before Southsea Deckhand and it loses the charge.

2016-12-04 17:52:50,623 [15] INFO Logger (null) - [GameplayScene_MAIN_ACTION] Waiting for our turn to fully start/end.
2016-12-04 17:52:51,861 [15] INFO Logger (null) - [GameplayScene_MAIN_ACTION] Waiting for our turn to fully start/end.
2016-12-04 17:52:52,459 [15] DEBUG Logger (null) - [GameplayScene_MAIN_ACTION_Friendly] Waiting to be in this state longer.
2016-12-04 17:52:53,460 [15] DEBUG Logger (null) - [GameplayScene_MAIN_ACTION_Friendly] Waiting to be in this state longer.
2016-12-04 17:52:54,516 [15] DEBUG Logger (null) - [GameplayScene_MAIN_ACTION_Friendly] Waiting to be in this state longer.
2016-12-04 17:52:55,939 [15] INFO Logger (null) - calculating stuff... 18:52:55.9393
2016-12-04 17:52:56,310 [15] INFO Logger (null) - calculating ended! 18:52:56.3103
2016-12-04 17:52:56,311 [15] INFO Logger (null) - play action
2016-12-04 17:52:56,316 [15] INFO Logger (null) - play: Southsea Deckhand (25) target nothing
2016-12-04 17:52:57,619 [15] INFO Logger (null) - [Pickup] The card was picked up in 110 ms.
2016-12-04 17:52:57,619 [15] INFO Logger (null) - [UseAt] 1
2016-12-04 17:53:01,173 [15] INFO Logger (null) - calculating stuff... 18:53:01.1736
2016-12-04 17:53:01,212 [15] INFO Logger (null) - calculating ended! 18:53:01.2126
2016-12-04 17:53:01,213 [15] INFO Logger (null) - play action
2016-12-04 17:53:01,233 [15] INFO Logger (null) - heroattack: Garrosh Hellscream target: Jade Golem
2016-12-04 17:53:05,819 [15] INFO Logger (null) - calculating stuff... 18:53:05.8199
2016-12-04 17:53:05,959 [15] INFO Logger (null) - calculating ended! 18:53:05.9599
2016-12-04 17:53:05,959 [15] INFO Logger (null) - play action
2016-12-04 17:53:05,963 [15] INFO Logger (null) - use ablitiy: Armor Up! target nothing
 
I played one game with the Pirate Warrior and the misplays were really bad, don't know if anyone else is experiencing this. MY bot basically just attacked face with a 1/3 hook for 3 turns instead of dealing with the ever increasing threats from my opponent. If I run the bot more ill submit a log.

But why did you get rid of Shaman? Midrange Shaman with White Eyes is still a top tier deck, that counters all the pirate warriors alright. If I roll back the updates you put out so I have Shaman, will it perform alright with the new cards using Project legend?
 
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