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[Profiles] Adventure Mode Bounties - Community Edition

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I have an issue sometimes after finishing a bounty, its not able to find anymore eventhough all 5 are not complete and it quits the game,

[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
Inactivity timer tripped! Leaving game
Leaving game,

EDIT : watched it and it doesnt click on skeleton king to activate the fight. anyone else with this prob


ACT 1 Profile obv
 
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i have a odd problem everything seems to be working fine, but it only does 2 bounties and then remakes the game

-edit, everything is working now ran the updater and bam!
 
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This is my error with the new update. =[. Help!


System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
<While condition="CurrentWorldId != 109513">
<UseWaypoint waypointNumber="41" questId="1" />
<WaitTimer questId="1" stepId="1" waitTime="2500" />
</While>
<If condition="CurrentWorldId == 109513">
<ToggleTargeting questId="1" combat="true" looting="true" killRadius="15" lootRadius="10" />
<TrinityExploreDungeon questId="1" stepId="1" until="ObjectFound" objectDistance="300" actorId="368169" boxTolerance="0.45" boxSize="15" ignoreMarkers="False">
<PrioritizeScenes>
<PriorityScene sceneName="a4dun_garden_level_01_E01_S04" pathPrecision="40" />
<PriorityScene sceneName="a4dun_garden_level_01_E03_S03" pathPrecision="40" />
<PriorityScene sceneName="a4dun_garden_level_01_E04_S02" pathPrecision="40" />
</PrioritizeScenes>
<IgnoreScenes>
<IgnoreScene sceneName="a4dun_garden_level_01_E04S05" />
<IgnoreScene sceneName="a4dun_garden_level_01_E05S05" />
<IgnoreScene sceneName="a4dun_garden_level_01_E05S04" />
<IgnoreScene sceneName="a4dun_garden_level_01_E04S04" />
</IgnoreScenes>
</TrinityExploreDungeon>
<MoveToActor questId="1" stepId="1" actorId="368169" />
<ToggleTargeting questId="1" combat="True" looting="True" killRadius="90" lootRadius="90" />
<While condition="ActorExistsAt(368169, Me.Position.X, Me.Position.Y, Me.Position.Z, 150)">
<MoveToActor questId="1" stepId="1" actorId="368169" />
</While>
</If>
<TrinityLoadProfile nodelay="True" file="Bounties and Rift.xml" />
</HaveBounty>) Line 35
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
System.Exception: Element TrinityMoveTo is not supported. Please check your XML and try again. (<TrinityMoveTo questId="1" x="2906.414" y="2797.841" z="24" pathPrecision="8" />) Line 53
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
just updates SVN and tried to run Act1, the bot always leaves the game after killing the first bounty (Leoric)

Checking if we have all bounties complete
[Trinity] Bounties Complete count:1
[Trinity] Bounty X1_Bounty_A1_Cemetery_Event_MatriarchsBones (349020) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A1_Fields_Clear_ScavengerDen2 (345496) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A1_Highlands_Kill_Buras (344499) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A1_LeoricsDungeon_Kill_Treefist (347020) unsupported or invalid.
Leaving game, reason: done.
Last run acquired 28971 gold.

I also get this one
Requested value 'BountyComplete' was not found
 
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2014-04-18 17:15:41,304 [Main Bot Thread] INFO Logger (null) - [Trinity] No more space to pickup a 2-slot item, now running town-run routine.
2014-04-18 17:15:41,800 [Main Bot Thread] INFO Logger (null) - [Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
2014-04-18 17:15:41,884 [Main Bot Thread] INFO Logger (null) - [Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
2014-04-18 17:15:42,666 [Main Bot Thread] INFO Logger (null) - [Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
2014-04-18 17:15:42,704 [Main Bot Thread] INFO Logger (null) - [Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
2014-04-18 17:15:42,800 [Main Bot Thread] INFO Logger (null) - [Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment


How to fix this? it stop to pick up items from the caches after few runs and stays in town...
 
just updates SVN and tried to run Act1, the bot always leaves the game after killing the first bounty (Leoric)

Checking if we have all bounties complete
[Trinity] Bounties Complete count:1
[Trinity] Bounty X1_Bounty_A1_Cemetery_Event_MatriarchsBones (349020) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A1_Fields_Clear_ScavengerDen2 (345496) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A1_Highlands_Kill_Buras (344499) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A1_LeoricsDungeon_Kill_Treefist (347020) unsupported or invalid.
Leaving game, reason: done.
Last run acquired 28971 gold.

I also get this one
Requested value 'BountyComplete' was not found

fixed mine by updating demonbuddy & trinity to its latest version.

please close demonbuddy first, then delete trinity in the plugin folger before unzipping/unrar-ing the new demonbuddy beta & trinity update
 
Worked fine until Cursed Chest Silver Spire 2. Finished Bounty. Did town run. Came back. Should be returning to Tyrael. Runs around Spire 2 until timeout.

Fresh DB Beta Install. .24/.45 alll updated.
 
Even if the portal for the "Clear the Clan of the Moon Cave (344547)" bounty is spotted, the bot didnt go inside
 
Act 4 is working flawlessly for me. However, Act 1 keeps getting stuck on the Jar of Souls quest + the quest where you click the urns. Other then that, Act 1 would work flawlessly as well.
 
Act 4 is working flawlessly for me. However, Act 1 keeps getting stuck on the Jar of Souls quest + the quest where you click the urns. Other then that, Act 1 would work flawlessly as well.
Fix for Jar
<!-- Defiled Crypt -->
<If condition="CurrentLevelAreaId == 83264">
<While condition="not ActorExistsAt(93713, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 75) and not ActorExistsAt(219334, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 75) ">
<!-- Find the Jar of Souls - // reduced box/path to get the middle of jar room explored -->
<TrinityExploreDungeon questId="1" stepId="1" until="ObjectFound" actorId="93713" pathPrecision="10" boxTolerance="0.01" boxSize="30" objectDistance="50" />
</While>
<MoveToActor questId="1" stepId="1" actorId="93713" interactRange="6" name="a1dun_Crypts_Jar_of_Souls-5097" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" stepId="1" waitTime="20000" />
<MoveToActor questId="1" stepId="1" actorId="219334" interactRange="6" name="a1dun_Crypts_Jar_of_Souls-5097" pathPrecision="5" pathPointLimit="250" statusText="" />
</If>
 
Is act 4 fixed now? tried it abit yesterday but keept running around eventho some bounties were completed
 
Bounty; kill Jezeb the Conjuror issue.

every time i get this bounty it goes in to southern highlands rather then heading north.
 
Banana, there are a few fixes for this. Lots of people having this issue. You need to update to the newest trinity by deleting your DB folder and redownloading the BETA. Or use EZ updater to download your plugins which will download the newest Trinity version that you cannot get from the site yet.

As for the Jar of Souls fix, do we still need to do this to get act 1 going? And I had one other issue with act 1, should I just turn picking up any rares off, because my guy got stuck by the gate in act 1 trying to salvage for some reason a few days ago when I tried act 1..
 
The bot is wasting a lot of time in gardens of hope 1st tier with the act 4 profile. It's a complete waste of time to run south from the waypoint, but it seems it just insists on scouting the whole zone!
 
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