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[Profiles] Adventure Mode Bounties - Community Edition

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biggest problem at act 1 is that areas are so huge that he spends like 15 mins per bounty roaming around, any possibility to fix that?

Not until we figure out a way to optimize with common points (if there are any) which will require us to constantly go into an area and explore the whole thing multiple times and compare them all. Something we plan in the future but the current goal is just to get everything at least working first.
 
In Act 1: When it tries to salvage, it runs to the gate on the far right and stops.

In act 4: It doesn't go to the Silver-Spire 2 for the quest, it gets stuck in silver-spire 1.
 
Is there any way to add the Rift Keys to the "do not pickup" loot rules? I had my bot stuck after a few bounty runs, spamming the in town while it had two rift key fragments on the floor next to it.

Code:
[Trinity] Blacklisting target CraftingMaterials_Flippy_Global ActorSNO=137958 RActorGUID=532807809 due to possible stuck/flipflop!
[Trinity] Blacklisting target CraftingMaterials_Flippy_Global ActorSNO=137958 RActorGUID=532807809 due to possible stuck/flipflop!
[Trinity] Blacklisting target CraftingMaterials_Flippy_Global ActorSNO=137958 RActorGUID=532807809 due to possible stuck/flipflop!
[Trinity] Blacklisting target CraftingMaterials_Flippy_Global ActorSNO=137958 RActorGUID=532414588 due to possible stuck/flipflop!
[Trinity] Blacklisting target CraftingMaterials_Flippy_Global ActorSNO=137958 RActorGUID=532414588 due to possible stuck/flipflop!

Edit: turns out they were disabled in Trinity. Should I have this enabled for the bot to work better maybe?
Edit 2: tried turning it on in Trinity (1.8.21) but the setting was never saved. I think there is a .22 version so I'll check a bit later if updating fixes things.
 
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Is there any way to add the Rift Keys to the "do not pickup" loot rules? I had my bot stuck after a few bounty runs, spamming the in town while it had two rift key fragments on the floor next to it.

Edit: turns out they were disabled in Trinity. Should I have this enabled for the bot to work better maybe?
Edit 2: tried turning it on in Trinity (1.8.21) but the setting was never saved. I think there is a .22 version so I'll check a bit later if updating fixes things.

Having it on or off shouldn't really have an impact on how well the profile works other then half a second to pick it up and stash it. This seems like it could be an issue of where it opened the cache and an item falling behind the stash or an object, becoming unreachable. Turning off opening cache would be much safer and just open them yourself.
 
Is that possible to force ignore all non quest mobs? I mean if i need to find level 2 for example than just ignore everything on level 1 and find level 2.
 
Is that possible to force ignore all non quest mobs? I mean if i need to find level 2 for example than just ignore everything on level 1 and find level 2.

It's probably possible, but I don't think enough people want that to warrant a change in the main release. I'm pretty sure there is a Hellrift profile that does that (Not sure which one, sorry), so maybe find that and take a look at the code and see how it's doing it, then you could try and edit the .xml from this profile.
 
2 problems:

[Trinity] No more space to pickup a 2-slot item, now running town-run routine. when finish 2 quest, it will stop at A1

bot always full explor the map
 
It's probably possible, but I don't think enough people want that to warrant a change in the main release. I'm pretty sure there is a Hellrift profile that does that (Not sure which one, sorry), so maybe find that and take a look at the code and see how it's doing it, then you could try and edit the .xml from this profile.
But why? Everyone farm it on normal and there is small amount of exp and gold from mobs. Ppl just farming some specific legendaries from cachies. Faster cachies = more legendaries.
 
Is that possible to force ignore all non quest mobs? I mean if i need to find level 2 for example than just ignore everything on level 1 and find level 2.

It is possible but very risky if you run into a doorway full of mobs because combat would be turned off, it is mainly something I only do in open field maps not in dungeons. Most people do not like the risk of getting boxed in or if they play a squishy so I leave it out.

Put this at the beginning of the section you want it to blow through without touching anything
<ToggleTargeting questId="1" combat="False" looting="False" lootRadius="0" killRadius="0" />

Then this in the level you want it to start attacking again (very important to use this to reenable combat!!!!!)
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="60" killRadius="20" />

***BUYER BEWARE*** In narrow path maps this will most likely get your character stuck eventually, use with caution and use with some form of speed ability

2 problems:

[Trinity] No more space to pickup a 2-slot item, now running town-run routine. when finish 2 quest, it will stop at A1

bot always full explor the map

Update to the newest trinity, sounds like a problem with the town run function of your DB
 
An awesome profile. And whenever I see bot doing weird stuff, it's usually not updated after long afk, and renewing all the profiles/trinity would make the runs smooth back again. I think it takes like 4~5 hours for my crusader to collect roughly 20 horadric boxes - though most of them are useless stuff lol

However, I have a quick question. Whenever I try updating profile, I download all profiles (act4, silver spine1, silver spine2, garden of hope etc) manually. One by one.... Am I the only one updating profile like this? Or is there an easy way to check/update newest version of profiles? Instructions on using SVN and EZUpdate is a bit confusing to me... whenever I write the code into the setting xml on EZUpdate setting, it would create massive amount of errors. Heeelp :)
 
But why? Everyone farm it on normal and there is small amount of exp and gold from mobs. Ppl just farming some specific legendaries from cachies. Faster cachies = more legendaries.

Hello,
well, no, not everyone is running bounties on normal. I know a lot of ppl farming bounties on torment difficulties, looking for set items also.
Any average geared hero can do torment bounties fairly quick, rushing throu the maps. And I can tell you that I have had my best items while farming for bounties, not from the caches themselves.
Right now, I get 4-5 caches per hour that result in roughly 0.5 legs per hour, while I get more than 1LPH while farming for them.

Just my view on the matter...
 
One by one.... Am I the only one updating profile like this? Or is there an easy way to check/update newest version of profiles? Instructions on using SVN and EZUpdate is a bit confusing to me... whenever I write the code into the setting xml on EZUpdate setting, it would create massive amount of errors. Heeelp :)

with SVN installed simply right click the folder you have the bounty profiles in and click "SVN Update"
If you only have the "SVN Checkout" option then you need to follow the first page steps
"Copy this SVN link" simply means:
1. Click on the link
2. Highlight the address in the address bar
3. Copy the address
4. Right click inside your Demon Buddy folder and choose "SVN Checkout" it will automatically pull the address from the clipboard
5. Simply hit ok and it will mirror the folder with the source folder

also I believe that the new EZUpdate does bountyprofile by default now, so delete the old one and reinstall it from http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/152028-ezupdater-plugin-updater.html
 
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with SVN installed simply right click the folder you have the bounty profiles in and click "SVN Update"
If you only have the "SVN Checkout" option then you need to follow the first page steps
"Copy this SVN link" simply means:
1. Click on the link
2. Highlight the address in the address bar
3. Copy the address
4. Right click inside your Demon Buddy folder and choose "SVN Checkout" it will automatically pull the address from the clipboard
5. Simply hit ok and it will mirror the folder with the source folder

oh.....!
this is enlightenment. So the folder is linked with SVN server and it will download files in that SVN host server, is that correct?
and this has nothing to do with EZUpdate? I'm away from my laptop, but I'll try this when I get back XD
It's very small, but this is so exciting lol
 
oh.....!
this is enlightenment. So the folder is linked with SVN server and it will download files in that SVN host server, is that correct?
and this has nothing to do with EZUpdate? I'm away from my laptop, but I'll try this when I get back XD
It's very small, but this is so exciting lol

Yes, in a sense though technically it isn't linked per say but simply mirrored by making an exact copy of all files and the file structure of the server. EZUpdate is completely seperate from SVN, they both serve the same purpose.
 
It is possible but very risky if you run into a doorway full of mobs because combat would be turned off, it is mainly something I only do in open field maps not in dungeons. Most people do not like the risk of getting boxed in or if they play a squishy so I leave it out.

Put this at the beginning of the section you want it to blow through without touching anything
<ToggleTargeting questId="1" combat="False" looting="False" lootRadius="0" killRadius="0" />

Then this in the level you want it to start attacking again (very important to use this to reenable combat!!!!!)
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="60" killRadius="20" />

***BUYER BEWARE*** In narrow path maps this will most likely get your character stuck eventually, use with caution and use with some form of speed ability



Update to the newest trinity, sounds like a problem with the town run function of your DB

This together with "Illusionary Boots" that you can get from Act 2 caches would be absolutely insane for normal cache farming.

The boots pretty much allows you to walk through monsters unhindered, meaning you can never get stuck regardless of the amount of monsters around you.
 
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