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Profile writing

moujoohoo

New Member
Joined
Apr 29, 2010
Messages
448
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1
Hey, what is the difference of using Quest overrides and just questorder?

Btw would it be nice if it was possible to copy from objects list :)

And is it possible to check if a quest is done? Tried at wiki but could not find it
 
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PHP:
			<If Condition="((!HasQuest()) &amp;&amp; (!IsQuestCompleted()))" >
				<CustomBehavior File="FlyTo" DestName="Pickup Quest" 
			</If>
			<If Condition="((HasQuest()) &amp;&amp; (!IsQuestCompleted()))" >
				<CustomBehavior File="FlyTo" DestName="Objective" 
				<CustomBehavior File="ForcedDismount" />
			</If>
			<If Condition="((HasQuest()) &amp;&amp; (IsQuestCompleted()))" >
				<CustomBehavior File="FlyTo" DestName="Turnin Quest" 
			</If>

i don't have quest and it's not completed
i have quest and it's (objective is) not completed
i have quest and it's (objective is) completed

buy food / water from vendor? that's a user setting

but if you want to provide the vendor - then go up to a food vendor and press 'target info' in the dev tools window and then copy that last line that starts with Vendor
 
Hey, what is the difference of using Quest overrides and just questorder?

Btw would it be nice if it was possible to copy from objects list :)

And is it possible to check if a quest is done? Tried at wiki but could not find it

The quest overrides basically overrides the built-in settings for that quest, so you can place your own hotspots and whatnot. I don't really use the objects list, Raphus's Profilehelper plugin is way better, here's the link.

To buy from a vendor you can use the InteractWith behavior.

Here's a line from my profile:

PHP:
<CustomBehavior File="InteractWith" MobId="2664" NumOfTimes="1" ObjectType="Npc" BuyItemId="59036" WaitTime="1000" X="-14331.23" Y="419.2986" Z="6.625996" />

Look at the BuyItemId, that's the Id of the item you want to buy.
 
PHP:
			<If Condition="((!HasQuest()) &amp;&amp; (!IsQuestCompleted()))" >
				<CustomBehavior File="FlyTo" DestName="Pickup Quest" 
			</If>
			<If Condition="((HasQuest()) &amp;&amp; (!IsQuestCompleted()))" >
				<CustomBehavior File="FlyTo" DestName="Objective" 
				<CustomBehavior File="ForcedDismount" />
			</If>
			<If Condition="((HasQuest()) &amp;&amp; (IsQuestCompleted()))" >
				<CustomBehavior File="FlyTo" DestName="Turnin Quest" 
			</If>

i don't have quest and it's not completed
i have quest and it's (objective is) not completed
i have quest and it's (objective is) completed

buy food / water from vendor? that's a user setting

but if you want to provide the vendor - then go up to a food vendor and press 'target info' in the dev tools window and then copy that last line that starts with Vendor

Thank you so much :)


The quest overrides basically overrides the built-in settings for that quest, so you can place your own hotspots and whatnot. I don't really use the objects list, Raphus's Profilehelper plugin is way better, here's the link.

To buy from a vendor you can use the InteractWith behavior.

Here's a line from my profile:

PHP:
<CustomBehavior File="InteractWith" MobId="2664" NumOfTimes="1" ObjectType="Npc" BuyItemId="59036" WaitTime="1000" X="-14331.23" Y="419.2986" Z="6.625996" />

Look at the BuyItemId, that's the Id of the item you want to buy.
Thank you so much :)
 
Hey again, when I use <CustomBehavior File="InteractWith" MobId="2664" NumOfTimes="1" ObjectType="Npc" BuyItemId="59036" WaitTime="1000" X="-14331.23" Y="419.2986" Z="6.625996" /> it fail because it is an inkeeper and he has more than one option, the buy menu don't show up at first

The bot needs to click on Let me browse your goods before it buys.
 
Last edited:
got it to work :P Thx kick for your profile, got the info from them
 
Last edited:
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