Hi, unfortunately, DB or Trinity blocks certain parts of town run (stashing, salvaging, selling) during the greater rift ending cooldown, for that reason I've added a waittimer to the
Rifter Beta to prevent townrun bugs. There shouldn't be any problems with townruns during normal rift cooldowns.
Thanks for the feedback
Thx for the quick reply tara,
I'll test the beta version later on, with one bot running first.
I only started using Rifter today, everything has been smooth so far except I would like to report the following loop:
[Rifter] Greater Rift - Searching for Rift Guardian
[QuestTools][ExploreDungeonTag] ExploreDungeon Started
[QuestTools][ExploreDungeonTag] Rift exit marker 1938876094 within range!
[QuestTools][ExploreDungeonTag] Rift is done. Tag Finished.
[Rifter] End of Profile, waiting 2 seconds to reload...
[QuestTools][<MainCoroutine>d__1] Reloading profile C:\Users\Desktop\DemonbuddyBETA 1.1.2347.529\Profiles\Rifter\Rifter.xml Act="OpenWorld" questId="312429" stepId="2" levelAreaId="276226" worldId=288454
Loaded profile Rifter - 1.2.50616.2
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Rifter] Map Type: Other
[Rifter] Greater Rift - Searching for Rift Guardian
[QuestTools][ExploreDungeonTag] ExploreDungeon Started
[QuestTools][ExploreDungeonTag] Rift exit marker 1938876094 within range!
[QuestTools][ExploreDungeonTag] Rift is done. Tag Finished.
[Rifter] End of Profile, waiting 2 seconds to reload...
[QuestTools][<MainCoroutine>d__1] Reloading profile C:\Users\Desktop\DemonbuddyBETA 1.1.2347.529\Profiles\Rifter\Rifter.xml Act="OpenWorld" questId="312429" stepId="2" levelAreaId="276226" worldId=288454
Loaded profile Rifter - 1.2.50616.2
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Rifter] Map Type: Other
[Rifter] Greater Rift - Searching for Rift Guardian
[QuestTools][ExploreDungeonTag] ExploreDungeon Started
[QuestTools][ExploreDungeonTag] Rift exit marker 1938876094 within range!
[QuestTools][ExploreDungeonTag] Rift is done. Tag Finished.
[Rifter] End of Profile, waiting 2 seconds to reload...
[QuestTools][<MainCoroutine>d__1] Reloading profile C:\Users\Desktop\DemonbuddyBETA 1.1.2347.529\Profiles\Rifter\Rifter.xml Act="OpenWorld" questId="312429" stepId="2" levelAreaId="276226" worldId=288454
Loaded profile Rifter - 1.2.50616.2
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Rifter] Map Type: Other
[Rifter] Greater Rift - Searching for Rift Guardian
[QuestTools][ExploreDungeonTag] ExploreDungeon Started
[QuestTools][ExploreDungeonTag] Rift exit marker 1938876094 within range!
[QuestTools][ExploreDungeonTag] Rift is done. Tag Finished.
[Rifter] End of Profile, waiting 2 seconds to reload...
[QuestTools][<MainCoroutine>d__1] Reloading profile C:\Users\Desktop\DemonbuddyBETA 1.1.2347.529\Profiles\Rifter\Rifter.xml Act="OpenWorld" questId="312429" stepId="2" levelAreaId="276226" worldId=288454
Loaded profile Rifter - 1.2.50616.2
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Rifter] Map Type: Other
[Rifter] Greater Rift - Searching for Rift Guardian
[QuestTools][ExploreDungeonTag] ExploreDungeon Started
[QuestTools][ExploreDungeonTag] Rift exit marker 1938876094 within range!
[QuestTools][ExploreDungeonTag] Rift is done. Tag Finished.
[Rifter] End of Profile, waiting 2 seconds to reload...
I kept on getting the above when the rift guardian spawned elsewhere within the dungeon level while the bots were just before entering an exit.
The dungeon is A3 keep style, the bot had a difficult time exploring. The bots left the game after Trinity xp timer kicked in.
I am using this profile with Simple Follow plugin, the followers still stay in A5 map for each town run while the leader stays in A1.