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Profile creation FAQ / Help?

oakley

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May 31, 2011
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I was messing around, just got the bot today, did some reading. I bought the yearly sub off the bat, figured why not... I haven't seen (or maybe missed, plz post link if I did) a guide / faq for creating profiles.

I tried to create one. Little confused with all the options... The "Start Set" and "End Set" what exactly does that mean? For example, do I add a "Start Set" at the res point and the portal in point? The "End Set" do I trigger this at the end of the run? If so what exactly does that do? Does it cause the route to reverse now?

I started by playing around with a basic setup on my cleric, the bot seemed to want to run back to the "Start Set" when it hit the "End Set" is that is what is intended or did I miss something?

Adding hot spots and mobs, is that basically an added marker to your path / grid your making? What exactly is the point of that if your grid is already covering that specific area? Why can't I edit my existing profile that I created? I have to create a new one then merge my two to get a complete one. (For example there is just a profile creator, not a profile editor - maybe that is in the works?) It would be great to see your hot spots on the rendering as well.

And last but not least, how does the pathing / mesher handle walls / cliffs / tree's? I noticed on a few instances where there may have been a tree the debugging flagged it as bugged, but in reality it was not. The toon just did this skipping kind of walk away from the target and dragged other stuff, eventually dieing.

Sorry for all the Q's!

I'm going to continue playing around tomorrow night need to hit the sack, love it so far, works pretty good from what I can tell.

Thanks guys
 
Regarding my "end of path / mesh" question, do I have to loop it back around? Or as I stated above does the end set cause it to reverse?
 
Some good info there, thank you, that explains the hotspots. Still confused on all of the other things, like the start / end and why my guy insisted on running to the start when it hit the end.
 
You can ignore Set Start/Set End. They're basically there to test path generation (if you have made a mesh and press Set Start near a node, it will mark that node as start - then if you walk away and press Set End, it will generate an example path between the two nodes and render it for you).
 
Ahh ok... Any idea why he wanted to run back to the first "node" when it reached the end?
 
Any word on this? It seems then it hits the end of my path it tried to run towards the first one rather then turning back around and following the path i made...
 
Ok, if I get too basic or cover things you already know, then I apologize in advance.

Your mesh is nothing more than a map of the terrain.

For instance, say you start a profile with your character standing at the port master in Merridian. The profile wants you to be grinding somewhere outside of Freemarch. If you don't have a mesh covering the area from Merridian to Freemarch, your toon will have no idea how to navigate to the grinding hotspots, which will be indicated in your profile.

From one of Hawkers Defiant profiles:

Code:
<GrindTo Level="34">
      <GrindArea>
        <Mobs>
          <Mob>Ironfang Stalker</Mob>
          <Mob>Bloodfang Stalker</Mob>
          <Mob>Cursed Wolf</Mob>
        </Mobs>
        <Hotspots>
          <Hotspot X="3657.627" Y="1096.484" Z="4145.819" />
          <Hotspot X="3623.783" Y="1095.112" Z="4248.965" />
          <Hotspot X="3811.225" Y="1094.703" Z="4295.008" />
        </Hotspots>
      </GrindArea>
    </GrindTo>

This entry will move from Hotspot 1 to Hotspot 2 to Hotspot 3, then back to Hotspot 1, killing the named mobs (or anything that aggros it), until your character reaches level 34, at which point it will move on to the next set of hotspots.

Code:
<GrindTo Level="51">
      <GrindArea>
        <Mobs>
          <Mob>Jadescale Bloodshot</Mob>
          <Mob>Restless Spirit</Mob>
          <Mob>Jadescale Slaver</Mob>
          <Mob>Jadescale Controller</Mob>
          <Mob>Shade Stone</Mob>
        </Mobs>
        <Hotspots>
          <Hotspot X="3996.891" Y="1103.339" Z="4529.519" />
          <Hotspot X="4116.914" Y="1105.371" Z="4622.173" />
          <Hotspot X="4068.147" Y="1096.599" Z="4622.2" />
          <Hotspot X="4009.805" Y="1098.37" Z="4570.608" />
        </Hotspots>
      </GrindArea>
    </GrindTo>

In order to get from the first section to the second section, the bot has to navigate from one area to the other. This is accomplished with the mesh.

So, basically, the hotspots from your profile tell your toon where it should be grinding, the mesh tells your toon how to get there (where those hotspots are).

I'm afraid I may not have done a very good job explaining it but I hope it helps.
 
Any word on this? It seems then it hits the end of my path it tried to run towards the first one rather then turning back around and following the path i made...

The hotspots are traversed circularly. If you want it on a start to end then back to start, you need to duplicate the hotspots.
 
Instead of:

Code:
<GrindTo Level="51">
      <GrindArea>
        <Mobs>
          <Mob>Jadescale Bloodshot</Mob>
          <Mob>Restless Spirit</Mob>
          <Mob>Jadescale Slaver</Mob>
          <Mob>Jadescale Controller</Mob>
          <Mob>Shade Stone</Mob>
        </Mobs>
        <Hotspots>
          <Hotspot X="3996.891" Y="1103.339" Z="4529.519" />
          <Hotspot X="4116.914" Y="1105.371" Z="4622.173" />
          <Hotspot X="4068.147" Y="1096.599" Z="4622.2" />
          <Hotspot X="4009.805" Y="1098.37" Z="4570.608" />
        </Hotspots>
      </GrindArea>
    </GrindTo>

Use:

Code:
<GrindTo Level="51">
      <GrindArea>
        <Mobs>
          <Mob>Jadescale Bloodshot</Mob>
          <Mob>Restless Spirit</Mob>
          <Mob>Jadescale Slaver</Mob>
          <Mob>Jadescale Controller</Mob>
          <Mob>Shade Stone</Mob>
        </Mobs>
        <Hotspots>
          <Hotspot X="3996.891" Y="1103.339" Z="4529.519" />
          <Hotspot X="4116.914" Y="1105.371" Z="4622.173" />
          <Hotspot X="4068.147" Y="1096.599" Z="4622.2" />
          <Hotspot X="4009.805" Y="1098.37" Z="4570.608" />
          <Hotspot X="4068.147" Y="1096.599" Z="4622.2" />
          <Hotspot X="4116.914" Y="1105.371" Z="4622.173" />
        </Hotspots>
      </GrindArea>
    </GrindTo>

Correct, Main?
 
The hotspots are traversed circularly. If you want it on a start to end then back to start, you need to duplicate the hotspots.

Ahhh Ok, that must be it then! Thank you.

And Anonuzer01, thank you very much for posting that...

Going to give it a whirl tonight, I'll advise how it comes out...
 
Sweet, I think I got it now... Few little glitches to work out but that might be me. It seems to reverse its path and run back for a little then go on its normal way... Its odd looking, so maybe I had an extra hot spot or its trying to go back and loot something not there?

Now does the "Mesh" also work in a circular fashion or? I ask because he seemed to stop 1/2 way through and loop back.
 
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