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[Profile] Brutal Key Farm

I have a problem with A4, if the game started with shuffe A4 then it will run perfect, if not it will do all the others and restart, I'm running on newest beta DB, any suggestions?

update: it actully does 3 in always ignore 1 of the ACT
 
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Ive been using this for a few days now and it seems to work rather well. Sometimes going into act 3 he will run on the same spot for a few minutes. Either timer trips or something because when i go to bed, i wake up most of the time with bag full of keys and loot and he is still going. Mostly afk able.
 
I havbe tried this profile, works great accept it love A4 and A4 only, why does it not try to farm other acts, do i need to change anything?
 
Has anyone else had the problem where it keeps running around after killing a Key Warden? I just watched it do it in ACT II. It also seems to ONLY be running Act II.
 
now that is funny, my one only run A4 and only A4, very stange I tried the Zerg and normal, both of which the result was the same.
 
Does anyone know how to adjust the profile so that it does not leave and restart the game after it kills a Key Warden? I would like it to stay in the game and get ALL the keys before restarting.
 
All you guys saying it does/doesn't do certain acts. Its probably because its trying to balance your key counts. Open BKF_data.xml profile

If you don't want it to constantly try to keep the key counts even then delete this stuff.

Code:
		<!-- handle situation where all keys are at similar counts except one -->	
		<!-- <If condition="KeyBelowLowerQuartile(364697) or KeyBelowLowerQuartile(364696) or KeyBelowLowerQuartile(364695) or KeyBelowLowerQuartile(364694)"> -->
			<If condition="KeyBelowLowerQuartile(364697) and not UsedOnce('A4')">	
				<LogMessage questId="1" step="1" output=" > - - - FOCUSSING ON ACT4" />
				<UseStop id="A3" />
				<UseStop id="A2" />
				<UseStop id="A1" />				
			</If>		
			<If condition="KeyBelowLowerQuartile(364696) and not UsedOnce('A3')"> 
				<LogMessage questId="1" step="1" output=" > - - - FOCUSSING ON ACT3" />
				<UseStop id="A4" />
				<UseStop id="A2" />
				<UseStop id="A1" />	
			</If>		
			<If condition="KeyBelowLowerQuartile(364695) and not UsedOnce('A2')">
				<LogMessage questId="1" step="1" output=" > - - - FOCUSSING ON ACT2" />
				<UseStop id="A4" />
				<UseStop id="A3" />
				<UseStop id="A1" />	
			</If>				
			<If condition="KeyBelowLowerQuartile(364694) and not UsedOnce('A1')">
				<LogMessage questId="1" step="1" output=" > - - - FOCUSSING ON ACT1" />
				<UseStop id="A4" />
				<UseStop id="A3" />
				<UseStop id="A2" />	
			</If>
		<!-- </If> -->

if u don't want it to skip acts where u have excessive keys already, remove this stuff

Code:
		<!-- Balance key counts by skipping acts with high key count -->
		<If condition="KeyAboveMedian(364697) and not UsedOnce('A4')">	
			<LogMessage questId="1" step="1" output=" > - - - SKIPPING ACT4" />
			<UseStop id="A4" />
		</If>		
		<If condition="KeyAboveMedian(364696) and not UsedOnce('A3')"> 
			<LogMessage questId="1" step="1" output=" > - - - SKIPPING ACT3" />		
			<UseStop id="A3" />
		</If>		
		<If condition="KeyAboveMedian(364695) and not UsedOnce('A2')">
			<LogMessage questId="1" step="1" output=" > - - - SKIPPING ACT2" />		
			<UseStop id="A2" />
		</If>				
		<If condition="KeyAboveMedian(364694) and not UsedOnce('A1')">
			<LogMessage questId="1" step="1" output=" > - - - SKIPPING ACT1" />
			<UseStop id="A1" />
		</If>
 
this error comes up any clue or anyone facing smiliar problem? (game runs smoothly and maybe.. 10 + min it gets this error or maybe little less or little longer is random but cant run for more than 30 min)
Is something i can do to fix this? cus i have tried downloading basically NEW demonbuddy full set and still have same problem and I only run this bot for key farm and plug in im using is just tirnity + kadala + quest nothing else.


Exception during bot tick.GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

Same issue, is it DB... or something else? e: anyone? haha
 
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been using it for last few hours... 4/4/4/3 so far I actullay like that it keeps them even. GG work man keep it up.
 
So I get this after a few runs and have to click stop and start for it to go and one know why and or how to fix?

[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Loaded profile Brutal Key Farm o.0 by xzjv 1.10
Game joined, Resetting profile caches.
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 44 nodes in 16ms
[Trinity] Error in HandleTarget: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 416
Stopping the bot.
 
Been using this for about 2 days now. Runs better than anything else out there. Amazing job. \o/
 
Has anyone else had the problem where it keeps running around after killing a Key Warden? I just watched it do it in ACT II. It also seems to ONLY be running Act II.
yea mine too..only runs Act II
have you found the problem ?

EDIT: so it runs Act II till he gets the key and then he goes on the next Act. SMART
 
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So it runs Torment 1 act III kills x mobs collects gold and leaves games, start up torment 3 and does the same in act IV

what is happening? its not completing anything to get keys
 
So it runs Torment 1 act III kills x mobs collects gold and leaves games, start up torment 3 and does the same in act IV

what is happening? its not completing anything to get keys

have you done all settings correct? are u using latest db/trinity/QT ?
(works fine for me btw)
 
Excellent profile, seems 100% afkable too. I ran it all night last night and woke up with 20 keys from each act.
 
Don't like this profile to much as if it finds a key on one act it doesn't continue to the other 3, it just leaves then reloads the game, I think more chance of ban is possible, people should be learning to make profiles more anti-bannable, Regards

Thanks for your hardwork non the less, just think you should edit it so that it doesn't leave before checking all acts.
 
it checks all acts

what it does is simply try to balance the keys out - for example if you got 3 of all keys, except only 1 for act 1 - it will do only act 1 until it got 3 act 1 keys, then it will do the other acts as well

its basically a smart and convienient way of doing it :)
 
What he meant is that it can do this without leaving the game and creating a new one. It's not a big deal for me though.
 
For the curious person like me, who want to know some numbers, here you comes :

From 22h12 -> 02h12 ( 4 Hours ) :

16 Keys A1
16 Keys A2
15 Keys A3
15 Keys A4

So its pretty much 1 Machine / Hours, with the fastest setup possible ( Danetta's DH, over 3.5M eedps one shotting everythings, computer who dont slow, 1-3 sec creating new games, <400 Ms vault cd , etc.. )
 
Thanks, works well. Avoid AoE out of combat or also in combat as well?
 
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